Moveing the backbuffer to an OpenGL texture?

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2 comments, last by Eber Kain 22 years, 3 months ago
Ive been thinking of doing my terrain thing different, I would like to generate all the texture transitions as seperate textures. I can do everything, but I dont know how to send the framebufer to a texture unit so I can call it later on?
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.
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I think NeHe got what you want in his Lesson 37.

Don't your read his tutorials ?
If not, I would recommend to read them. At least, read the titles and the summary. Later, you'll check them further when you'll need.

Edited by - vincoof on February 1, 2002 2:30:17 AM
I read the first dozen or so, then I started learning things on my own. I perfer to learn from scratch, I better understand it that way.

When he''s best, he''s little worst than a man,
When he''s worst, he''s little better than a beast.
www.EberKain.comThere it is, Television, Look Listen Kneel Pray.
hey, you do what you want
What I''m just saying is that if you don''t want to read all the tuts, it is at least a good thing to know the topics title.

Well, anyhow. Is that tutorial useful for your application ?

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