Im Stuck.
Learn OpenGL. COM is evil.
Seriously, COM stands for "Component Object Model." It''s basically a method of creating an interface which can then be easily updated without effect on earlier implementations (reverse compatibility). Of course, if you really wanted to know, you could do a search on Google, and all would be made clear.
The reason he mentioned COM is because DirectX is "based on" the COM.
Later,
ZE.
//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links
[if you have a link proposal, email me.]
Seriously, COM stands for "Component Object Model." It''s basically a method of creating an interface which can then be easily updated without effect on earlier implementations (reverse compatibility). Of course, if you really wanted to know, you could do a search on Google, and all would be made clear.
The reason he mentioned COM is because DirectX is "based on" the COM.
Later,
ZE.
//email me.//zealouselixir software.//msdn.//n00biez.//
miscellaneous links
[if you have a link proposal, email me.]
speaking of google, isnt it great? I searched MADxHATR and found myself asking about game programming in C++ with DOS DJGPP from 1998..
still reading.. so is COM basically multiple source files in one project? i never understood that. And should i actually stay away from it ?
Microsoft COM Technologies Homepage
And use Google a little more extensively. You can find a lot of answers to your questions that way. You might also want to check out the GDNet Resources page.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
And use Google a little more extensively. You can find a lot of answers to your questions that way. You might also want to check out the GDNet Resources page.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
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