quote:Original post by Kylotan
Funny, my housemate played Tiberian Sun for the first time, and ran it in skirmish mode against the maximum number of computer opponents (7, I think). He thrashed them all. Poor game.
Hah, my experience, too, which made me immediately take it back.
Die and Repeat Missions
I mostly play skirmish mode in RTS games because the main missions are so amateur in design. Typically, if you fail an objective, you have to repeat the entire mission again. This often turns the mission into a puzzle (as in, "oh, I''ve got to destroy the SAM site, then rescue the battleship, then build at least 3 tanks...")
Worse...
Lame Couldn''t Care Less Narrative
... is when this is combined with your typical, trite narrative about 2, 3 or 4 sides engaged in some meaningless war involving characters that you don''t care about but have to keep alive until the end of some mission.
Combine this with die and repeat gameplay, and you have the winning combination of a mission whose cutscenes you have to repeatedly space or sit through, all in order to achieve objectives that mean absolutely nothing in the grand scheme of things other than some pre-scripted path of winning or losing.
--------------------
Just waiting for the mothership...