Making my game run slower
Here''s my problem... when I run my game as fast as it can, it looks great(smooth animation), which is at 100 fps(limited by the DDFlip and my monitor''s refresh), but when I try to slow it down to 50 or 30 fps it seems to be choppy. Any advice on how to take care of this?
I think what u need is some sort of timer function. A standard way of doing this is to measure the time used for drawinf each frame. When u need to update the sprite position u move em a distance in relation to the time it took to draw the frame.
Theres an article on this subject in the gamedev''s archives.
Theres an article on this subject in the gamedev''s archives.
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