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Need large world in 3ds format

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Hi everybody, I''m actually working on world rendering in my 3d engine, which actually load meshes from 3ds files, and I''d like to test the velocity of the engine with a very large outdoor world (by very large I mean kilometers of landscape), heavily textured, with an heroic fantasy style (it would be the best). My engine is an open-source 3d engine, and if the file fits to my needs, it would be very cool if I could use it in my demo. Please mail me at frochet@freesurf.fr. Thanx in advance ptl

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If you have 3dMax, you could just generate a 50kmx50km plane, apply a noise modifier to it or any other surface deform that you like and export it as a .3ds file. After that, I''d recommend pulling down a section of the land and applying another plane below it to generate a water surface (apply the necessary textures). Then just keep exporting, testing and adding more layers. You should find the limitations of your engine pretty quickly.

Charles Galyon

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you can created a city using only a cubes.. The tutorial of 3dsmax 4 show some method to made a city in no-time.


"Cuando se es peon, la unica salida es la revolución"

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Get bryce 4

make your terrain there

take a picture of the texture that did the mapping for the displace.

make a huge plane in max

apply displace with that texture

make it how big you want

apply mesh optimization and optimize it to how much you think is a good size.

apply Plane UVW coords and set it to "fit"

take a picture of the coords with texporter

texture it

apply texture

export to .3ds


[edited by - Peeves on May 4, 2002 6:08:44 AM]

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