D3DFVF

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1 comment, last by gotG 22 years ago
if i want to put geometry from a x-file loaded mesh with texture already in it into a userdefined vertex format do i need to include D3DFVF_TEX in the #define??
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If you are using the fixed-function pipeline and you want your mesh to be textured, then yes, you need to specify the D3DFVF_TEX flag, as long as you also specify space for texture coordinates in your user-defined format.
I suggest reading up in the SDK on the part about FVF flags. Its amazing how much you can do with flexible vertex formats!

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