The neglected gamers..

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31 comments, last by OrangyTang 21 years, 9 months ago
quote:Original post by deClavier
Shared focus = shared identity + No identity = no meaning == group consciousness - love.

Question: is your success on a computer game ever going to win you love in reality?

Answer will determine viability of MMO paradigm.

Huh...?

The reason for playing games online - or by yourself for that matter - isn''t to find real-life love. It''s for the entertainment (for most people anyway).

The question is irrelevant so the answer determines nothing.
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Apologies; parentheses with help:

(Shared focus = shared identity) + (No identity = no meaning) == (group consciousness - love).

Anon, one could limit the concept of "Love in reality" to the self, whereby the love is limited to self as self-recuperation through emancipation from the the game ahead of the group. However, from what other replies have said, this is indeed what occurs AND is regarded as a flaw. "Love in reality" as I called it, as a social love, IS therefore imperative, therefore implying that the experience must be socially constructive in some degree. As a system, any game defined as above will inevitably disintegrate with time unless it is used as a tool for the status quo, whereof reality is rejected as more chaotic than the game state and participation is purely perfunctory (perhaps that is what you are defending, yes?).
Play Halo. Well done Co-op. Would be interesting to see how it would play online.
The Tyr project is here.

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