Game for download/testing

Started by
18 comments, last by Bruno 21 years, 10 months ago
Hi It would be really nice if you guys could download this test version of our game/engine for testing purposes( what you like, what you dislike , what could be done, etc etc ). www.cfxweb.net/~projectfy/files/fyDEMO.zip The download is a bit big (14 mb), so just to let you know what you are downloading, check out some screenshots here : http://brunomtc.no.sapo.pt/imgs/shot1.jpg http://brunomtc.no.sapo.pt/imgs/shot2.jpg http://brunomtc.no.sapo.pt/imgs/shot3.jpg http://brunomtc.no.sapo.pt/imgs/shot4.jpg http://brunomtc.no.sapo.pt/imgs/shot6.jpg http://brunomtc.no.sapo.pt/imgs/shot7.jpg http://brunomtc.no.sapo.pt/imgs/shot8.jpg http://brunomtc.no.sapo.pt/imgs/shot9.jpg http://brunomtc.no.sapo.pt/imgs/shot11.jpg http://brunomtc.no.sapo.pt/imgs/shot12.jpg http://brunomtc.no.sapo.pt/imgs/shot13.jpg Make sure you read the readme file, as there are instructions there on how to play, things you can change(weather conditions or day/night), weapons you can choose, etc etc. If you also have the opportunity to play with your friends over a lan or the internet, don''t forget to let me know how it behaves. Lastly, if you think you can help with modelling, skinning, q3radiant or worldcraft modelling, game design, make sure to let me know. thanks, Bruno
Advertisement
i think it is very good... only a few problems... outside the grass gets rendered over the crosshair, and the enemy is rather easy to kill and dumb.. also a mouse sensitivity item in the options menu couldnt hurt , i didnt try multiplayer but if anyone wants to icq/aim/ me

icq:69960520
aim:superbonsaicat
yes ilooked at the screenies and itll be a great game!
Im d/l-ing it now!
looks like you done a great job! maybe you should go more advance and make this a real game to sell.........
Links to screenies are broken...
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
Nice engine, needs work in some areas but its a good base. I wish you the best of luck.
------------------------"If it says it loves me, how can it be a virus?"
Linx to screen pictures = sometimes work, other times don't, damn servers eh?

Game = smooth as hell on
1400 AMD
geforce 4


Ermmm, Controls config (Which I guess U add later) would be cool, as mouse up && down are the way i don't like 'em.
Ermm, plant textures need to be (not bigger), but less pixely.
Particle effects config (high/low detail) as three sparks ain't many)
Basically, all minor tweaks!
Nuffin major, nice work!
It's almost commercial, biggest `homemade` project I've seen yet!
Keep it up and don't do a TerraX (AKA - give up on project and start something completly different)




www.DavesProgramming.cjb.net

[edited by - TerraX on June 1, 2002 10:20:13 PM]
Runs smoothly on a 870mhz GeForce 2 Ultra


Tips for Future: Realistic audio. It was weird shooting a mountain far away and having it sound like it just went off next to my head

And be able to change sensitivity and such... mouse moved to slow

Crouching, jumping.. and a few collision detection probs.


-AfroFire
AfroFire | Brin"The only thing that interferes with my learning is my education."-Albert Einstein
crashes this system instantly in windowed mode. fullscreen says can''t create a gl window, crashes out without resetting display. Although this systmes 3d card is pretty rough, so gl apps usually run in software. Still should run.
be back to my regular pc tomorrow. Test it then.
Thanks guys..,

The sound is my biggest problem., somehow i can't get fmod to work correctly in 3d. As anyone experienced 3d sound ?
Does the wind fades away when you enter a building ?
How do you like the grass ?
Has anyone tweaked the confing file to get bad weather or night effects ?


Bruno

[edited by - Bruno on June 2, 2002 5:32:51 AM]
I personally wouldn't use fmod...
directsound 3d is surprisingly easy to use, it's just the examples in the dx sdk are utter total mess's... I ripped one apart and managed to get it from around 4000 lines over lots of structures/class's/globals (GRRR) to about 150 in two class's. It also looks at least 10x cleaner now. Real shame really. You'd think the sdk would have near perfect, at least readable code.

[edited by - RipTorn on June 2, 2002 7:06:29 AM]

This topic is closed to new replies.

Advertisement