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Tilestorm
Just random stuff
Using the random fill function makes creating interesting floors easy
Created hitboxes to data and putting some random objects
Borders generated using the border macro
Using pattern fill to create a patterned floor
Map consisting of all kinds of stuff, pretty messy but it's just to show some features
Adding some master objects
Placing trees by random using macro
Tileset view
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dem0
Screencaps from my 2D level editor in the makingFirst version available!http://forums.mfgg.net/viewtopic.php?f=8&t=16584
119 views
Last updated October 08, 2014
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Reticulating splines
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