Jump to content
  • Advertisement

Some Inverse Kinematics

Dan DAMAN
Sign in to follow this  

Unity's IK solver is crazy easy to set up. The hand is a little off and the first person camera hasn't been set up to hide the player's 3rd person model yet. Still it's working pretty well currently.

Sign in to follow this  
From the album:

MoLoGa Jam

  • 13 images
  • 0 comments
  • 0 image comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!