Epic Games has announced the latest round of Unreal Dev Grants, a $5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community. Spanning a wide array of projects, including video games in development to the work of diligent community supporters, 15 recipients are receiving a total exceeding $200,000 in cash assistance today.
Today’s new round of Unreal Dev Grants are being awarded to the following 15 projects and developers:
TINY METAL by Area 35
Area 35 invites players to join second lieutenant Nathan Gries and his troops in TINY METAL, a turn-based strategy game heading to Nintendo Switch, PlayStation 4, PC and Mac later this year. Players help Nathan defend against the invading Zipang army with ground and air units.
Pyotes: Need to Survive
Pyotes: Need To Survive features a race of extraterrestrial origin whose civilization, on the brink of homelessness, searches the universe for the ideal planet to inhabit. With a mix of adventure and strategy gameplay, Pyotes brings to life original characters and a rich world through high-quality animations and artistic detail.
Maelstrom by Gunpowder Games
Naval combat meets grim fantasy and magic in Gunpowder Games’s debut title, Maelstrom. Players captain Orc, Dwarf or Human warships and sail the turbulent Abyssal Ocean to tackle single-player challenges and multiplayer skirmishes. Check out their recently launched Kickstarter for more information.
Bright Memory by FYQD
Set in the future, Bright Memory is a first-person shooter built entirely in Blueprints by Chinese solo developer Zeng Xiancheng. The impressive game combines many action gameplay elements to give players an unforgettable experience and is due out in 2018.
Decoherence by Efecto Studios
Developed by Colombian independent team Efecto Studios, Decoherence is a battle strategy game in which the player sets up a team of robots and pits them against an opponent's team.
Five Minutes Rage by Indomitus Games
Five Minutes Rage is a unique 2.5D multiplayer game packed with adrenaline where two teams of "junkbots” battle to the death with cannon shots to throw the ball into the goal.
Project Wingman by RD-B2
Project Wingman is an independently developed combat flight action game with an emphasis on refined gameplay, true-to-its-roots inspirations, and a single-player experience that puts the player in the flightsuit of a mercenary combat pilot in a world on fire.
Giraffe and Annika by KamiPallet
Giraffe and Annika is a 3D adventure game for PC where the player follows the story of the cat-eared girl, Annika, as she explores the mysterious island of Spika. The Blueprint-driven game from KamiPallet features music-based battles with synchronized animations and effects. Giraffe and Annika is due out on PC in 2018.
Legion 1917: Rise of the Bolsheviks by Sornyak Arts
The debut title from Sornyak Arts, an independent Czech-Slovak studio, is Legion 1917: Rise of the Bolsheviks, a story-driven tactical strategy game for PC, Mac and Linux. The hand-painted journey unfolds where the Russian Civil War begins and eventually engulfs the country in flames. Exploration of the land and interactions with characters and objects flows in real time, whereas skirmishes open up a distinct turn-based combat mode.
Project Echo: Knights of the Future by OctoBox Interactive
St. Petersburg-based independent studio Octobox Interactive are making the Western-themed VR shooter High Noon as well as the tactical mech battle game Project Echo: Knights of the Future with UE4.
Sky Noon by Lunar Rooster
Sky Noon is a first-person shooter with brawler mechanics from New Zealand developer Lunar Rooster. Players are equipped with a grappling hook, a lasso and an arsenal of weapons and abilities.
Chinese Developer LG Tang has been instrumental in supporting the Unreal Engine community in China by translating many tutorials and other informational videos. Find hundreds of LG Tang’s UE4 videos on Youku.
Dustin Lee has created numerous high-value learning resources for Korean developers covering many aspects of game development in Unreal Engine 4. Find more on his YouTube channel and blog.
The Utah-based team at Fractal Mob has always loved foosball and video games but felt a bit underwhelmed when playing modern day foosball video games. A lack of physical input was the primary problem but, even then, something was missing. “Foos” manages to keep the physical input everyone loves while adding crazy arcade elements thanks to their clever use of UE4 in a table-top setting. It’s a fun, exciting and refreshing take on the classic experience. Fractal Mob specializes in virtual reality and real-time visualization, and can be contacted on their website.
Absolute Elimination by Scoob
Absolute Elimination is a wildly popular mod for Unreal Tournament. It provides a round-based, team-oriented survival mode to the game inspired by celebrated mods in previous Unreal Engine games. The developer, Scoob, has been maintaining support for the mod for over a year by implementing community feedback, providing version changelists and documenting known issues. Read more about Absolute Elimination on Scoob's forum thread.