GLFW 3.3 Released
<p> GLFW, the open source, multi-platform library for OpenGL, OpenGL ES, and Vulkan development on the desktop has announced the 3.3 release. This release adds: </p> <blockquote class=ipsQuote data-ipsquote> <div class=ipsQuote_citation> Quote </div> <div class="ipsQuote_contents ipsClearfix"> <p> gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs. </p> </div> </blockquote> <p> Learn more and download <a href=https://www.glfw.org/ rel="external nofollow">here</a>. </p>
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