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khawk Member News
· 7 years, 8 months ago

Investment in Game-Based Learning Sharply Up in 2018

Briefing

<div> Investment in game-based learning companies was sharply up in 2018, according to leading serious games analyst firm, Metaari. A total of $2.25 billion went to 133 companies. In contrast, $948.2 million was invested in 150 game-based learning companies in 2017. </div> <div> </div> <div> While the number of deals declined slightly in 2018, funding levels were much higher and investment more than doubled. Almost 100 companies reported raising substantial funds. </div> <div> </div> <div> Seventeen PreK-12 academic-facing companies obtained funding in 2018. Twenty-one corporate-focused companies producing game-based training were funded. </div> <div> </div> <div> China is the education technology center of the universe, at least for now, according to Adkins. In 2018, 51 Chinese game-based learning companies garnered a combined total of $539.3 million. Nearly 50% of all ed tech investments made in 2018 went to Chinese companies. </div> <div> </div> <div> “This is the first time in the history of the industry that China overtook the US. A stunning $7.22 billion was invested in 207 Chinese learning technology companies in 2018,” Sam Adkins said. </div> <div> </div> <div> Metaari produces annual reports on the global game-based learning market. The reports, available from Serious Play Events, include an analysis of the catalysts driving the market as well as both a demand and supply-side analysis, providing publishers with the ability to choose high-yielding opportunities. In July, Metaari predicted a 37.1% CAGR growth rate for game-based learning products over the next five years. That growth would mean revenues will more than quadruple to well over $17 billion by 2023. </div> <div> </div> <div> Metaari’s Global 2018-2023 Game-Based Learning Market is available for sale from Serious Play Conference here: <a data-saferedirecturl="https://www.google.com/url?q=http://r20.rs6.net/tn.jsp?f%3D001fjDegvWCPXWC1D2R144i8DiKCDc4DiJxWFEgh0SxKrhY3OZ29LSzgX79Hx3X0Wuci3fe922tN0asVdb4Z5Smz9Oc-3plIUgMSiqAd7DqwmEloSJaes-vg-O-bYjoX-6qjNOSUiYQ5gtGqS2O6oSq7sMCozJvB6He4T9D9XTo2rl89qgS1jOMZlm5G9azBMhYlrWuif0SrOQKkzjfkyV6g-gQUxf6XV3S%26c%3DbZlC1LCg-sdDV3wcYcrlfiQWR29oI2ph13gpxWVcQy63rR93D9wFBg%3D%3D%26ch%3DAH-CH01fZrxVz7Chc5c9mEhD_vrfWhjNUpMnmIDClna8XIxhalcQVw%3D%3D&source=gmail&ust=1546953533823000&usg=AFQjCNEH5boVgkGFlpOT8cxSdKL76-nktw" href="http://r20.rs6.net/tn.jsp?f=001fjDegvWCPXWC1D2R144i8DiKCDc4DiJxWFEgh0SxKrhY3OZ29LSzgX79Hx3X0Wuci3fe922tN0asVdb4Z5Smz9Oc-3plIUgMSiqAd7DqwmEloSJaes-vg-O-bYjoX-6qjNOSUiYQ5gtGqS2O6oSq7sMCozJvB6He4T9D9XTo2rl89qgS1jOMZlm5G9azBMhYlrWuif0SrOQKkzjfkyV6g-gQUxf6XV3S&c=bZlC1LCg-sdDV3wcYcrlfiQWR29oI2ph13gpxWVcQy63rR93D9wFBg==&ch=AH-CH01fZrxVz7Chc5c9mEhD_vrfWhjNUpMnmIDClna8XIxhalcQVw==" rel="external nofollow" target=_blank>www.seriousplayconf.com/<wbr>reports</a> </div> <div> </div> <div> Metaari also produces reports on the Mixed Reality Learning Market and the Market for Mobile Educational Games. </div>

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