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SimonDarksideJ Member News
· 7 years, 10 months ago

Mixed Reality Toolkit beta launches

Briefing

<p style="text-align: center;"> <img alt=image.png.f1a634dbca4ef90d7f8346b45125cb98.png class="ipsImage ipsImage_thumbnailed" data-fileid=49043 data-mime-type data-original=https://uploads.gamedev.net/monthly_2018_11/image.png.f1a634dbca4ef90d7f8346b45125cb98.png decoding=async height=123 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/monthly_2018_11/medium.image.png.f1a634dbca4ef90d7f8346b45125cb98.webp srcset="https://uploads.gamedev.net/monthly_2018_11/thumbnail.image.png.f1a634dbca4ef90d7f8346b45125cb98.webp 150w, https://uploads.gamedev.net/monthly_2018_11/small.image.png.f1a634dbca4ef90d7f8346b45125cb98.webp 300w, https://uploads.gamedev.net/monthly_2018_11/medium.image.png.f1a634dbca4ef90d7f8346b45125cb98.webp 768w, https://uploads.gamedev.net/monthly_2018_11/large.image.png.f1a634dbca4ef90d7f8346b45125cb98.webp 1200w" style="aspect-ratio: 602/123;" width=602></p> <p> After months of hard labour, cross words and more debates that you can shake a relatively large stick at, the <a href=https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/mrtk_release rel="external nofollow">Mixed Reality Toolkit</a> finally entered the Beta phase. This marks the first “release” ready for developers to start prototyping, building projects and hacking away to build fantastic Mixed Reality experiences. </p> <p> Featuring: </p> <ul> <li> A new cross-platform architecture </li> <li> Scriptable configuration </li> <li> A new componentized layout </li> <li> Support for WMR and OpenVR right out of the box (Just hit play) </li> <li> And Much, much more. </li> </ul> <p> It’s not at feature parity with its predecessor the HoloToolkit, but it showcases a new path / generation for the Toolkit, seeking to be more open, resolve old issues and strive to be the one toolkit to take on the world of Mixed Reality (or Cross-Reality if you prefer). It’s also not recommended for production use just yet (although legend tells, that it’s already being used for future projects by Microsoft and other MR Partners already). </p> <p> Dig in, try it out, see what you think and let the team know Good or Bad what you like or would want to see improved. </p> <p> Learn more about the Mixed Reality Toolkit <a href=https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/mrtk_release rel="external nofollow">here</a>. </p>

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