NVIDIA GDC 2019 Slides Available
<p> NVIDIA has made all of their <a href=https://developer.nvidia.com/gdc19-show-guide-nvidia rel="external nofollow">GDC 2019 slides available</a>. The talks cover a variety of topics include real-time ray tracing, machine learning, <a href=/forums/topic/609053-dx9-problem-with-smooth-shading-of-mesh/ rel>mesh shading</a>, Vulkan, <a href=/forums/topic/686775-better-physx-character-controller/ rel>PhysX</a>, and more. </p> <p> The talks include: </p> <p> <strong>Ray Tracing - Guidance</strong> </p> <ul> <li> Graphics Reinvented: RTX Update (<a href=https://developer.nvidia.com/graphics-reinvented-gdc-2019-export rel="external nofollow">download</a>) </li> <li> A Devtech's Essential Guide to Ray Tracing (<a href=https://developer.nvidia.com/devtech-guide-rt-gdc-2019-devtech-guide-rt rel="external nofollow">download</a>) </li> <li> Introduction to DirectX Raytracing (<a href=https://developer.nvidia.com/part1-intro-dx-rt-gdc2019-intodxr rel="external nofollow">part 1</a>, <a href=https://developer.nvidia.com/part2-intro-dx-rt-gdc2019-shader rel="external nofollow">part 2</a>, <a href=https://developer.nvidia.com/intro-dx-rt-introtodxr-part2-gdc19 rel="external nofollow">part 3</a>, <a href=https://developer.nvidia.com/intro-dx-rt-raytracing-backend-control-gdc-2019 rel="external nofollow">part 4</a>) </li> </ul> <p> <strong>Ray Tracing - Examples</strong> </p> <ul> <li> Shadows of the Tomb Raider: Ray Tracing Deep Dive (<a href=https://developer.nvidia.com/gdc19-sottr-ray-tracing-deep-dive rel="external nofollow">download</a>) </li> <li> Exploring Raytraced Future in Metro Exodus (<a href=https://developer.nvidia.com/4a-and-nvidia-exploring-raytraced-future-metro-exodus-gdc19 rel="external nofollow">download</a>) </li> <li> RTX in Justice (<a href=https://developer.nvidia.com/gdc19-rtx-justice-v-1-0 rel="external nofollow">download</a>) </li> <li> Quake 2: RTX On! (<a href=https://developer.nvidia.com/real-time-path-tracing-and-denoising-quake-2-gdc-2019 rel="external nofollow">download</a>) </li> <li> Ray Tracing in Vulkan (<a href=https://developer.nvidia.com/rtx-vulkan-gdc-2019-final rel="external nofollow">download</a>) </li> </ul> <p> <strong>Ray Tracing - Tech</strong> </p> <ul> <li> A Fast Forward Through "Ray Tracing Gems" (<a href=https://developer.nvidia.com/fast-forward-through-ray-tracing-gems-gdc19 rel="external nofollow">download</a>) </li> <li> Improving Temporal Antialiasing with Adaptive Ray Tracing (<a href=https://developer.nvidia.com/improving-taa-adaptive-rt-gdc19 rel="external nofollow">download</a>) </li> <li> Ray-Traced Water Caustics with DXR (<a href=https://developer.nvidia.com/rtcaustics-unrolled-gdc19 rel="external nofollow">download</a>) </li> <li> Ray-Traced Irradiance Fields (<a href=https://developer.nvidia.com/diffusegi2019-gdcgtc rel="external nofollow">download</a>) </li> </ul> <p> <strong>Tools and Debugging</strong> </p> <ul> <li> Getting the Most From Your Vulkan Applications with NVIDIA Nsight Graphics (<a href=https://developer.nvidia.com/vulkan-tools rel="external nofollow">download</a>) </li> <li> Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (<a href=https://developer.nvidia.com/rtx-tools-gdc19 rel="external nofollow">download</a>) </li> <li> Optimizing DX12/DXR GPU Workloads using Nsight GPU Trace and the Peak-Performance-Percentage Method (<a href=https://developer.nvidia.com/optimizing-dx12-gdc-2019 rel="external nofollow">download</a>) </li> </ul> <p> <strong>DLSS</strong> </p> <ul> <li> Truly Next-Gen: Adding Deep Learning to Games & Graphics (<a href=https://developer.nvidia.com/dlss-gdc-2019 rel="external nofollow">download</a>) </li> </ul> <p> <strong>Latest Rendering Technology</strong> </p> <ul> <li> NVIDIA Adaptive Shading Overview (<a href=https://developer.nvidia.com/nvidia-adaptive-shading-gdc2019 rel="external nofollow">download</a>) </li> <li> Image-to-Image Translation for Content Creation (<a href=https://developer.nvidia.com/image-image-translation-gdc2019-merged rel="external nofollow">download</a>) </li> <li> PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (<a href=https://developer.nvidia.com/physx-gdc-2019-compressed-final rel="external nofollow">download</a>) </li> <li> Asteroids Mesh Shading with DX12 (<a href=https://developer.nvidia.com/mesh-shading-asteroids rel="external nofollow">download</a>) </li> </ul> <p><br></p> <p><br></p>
Discussion