Ogre3D 1.12 Released
<p> The latest release of Ogre3D, the open source rendering engine, is <a href=https://www.ogre3d.org/2019/05/01/ogre3d-1-12-released rel="external nofollow">now available</a>. </p> <p> This release focuses primarily on refactoring and preparing the code for future development although there are some new features. Highlights include: </p> <ul> <li> #include directive supported for GLSL shaders </li> <li> PF_DEPTH support for shadows with the RTSS and the Terrain component </li> <li> RTSS 3.0: vastly improved internal API and refactored shader library </li> <li> Per pixel-shading on D3D11/ GL3+/ GLES2 by default (via RTSS) </li> <li> The GL3+ RenderSystem is now used for rendering the <a href=https://ogrecave.github.io/ogre/vtests1.12/TestResults_GL.html rel="external nofollow">reference Test images</a> </li> <li> More precise timings for built-in profiler and support for external profiling via <a href=https://github.com/Celtoys/Remotery#remotery rel="external nofollow">Remotery</a> </li> <li> unified API for fixed-function pipeline and shaders </li> <li> NEON intrinsics for OptimizedMath on ARM (Android) </li> <li> Stable Material library (Media/) that you can reference in your projects </li> <li> the MSVC SDK now also includes the Python and Java components </li> <li> support for loading 1.7 style terrains (aka “terrain.cfg”) </li> </ul> <p> You can grab the release from the <a href=https://www.ogre3d.org/download/sdk rel="external nofollow">Ogre3D download page</a>. </p>
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