Orx - Portable Game Engine version 1.11 has been released
<p>Version 1.11 of the Orx Portable Game Engine has been released. This marks the 11th yearly major release since 1.0 in 2009.</p><p>Some of the more notable features of the release are:</p><ul><li>Project build tool "Init” now supports the creation of orx/Scroll, Dear ImGui and orxArchive based projects</li><li>Support changes for MinGW-w64, including new support for 64-bit, the addition of Visual Studio 2019 and removal of VS2013</li><li>OSX/Retina and Windows high DPI display issues corrected</li><li>Control over polled physical peripherals</li><li>Text animations</li><li>Object Lifetimes based on FX, sound, spawn, track and child, not just time</li></ul><p>The full list of changes are available at: <a href=https://github.com/orx/orx/blob/1.11/CHANGELOG rel="noopener noreferrer" target=_blank>https://github.com/orx/orx/blob/1.11/CHANGELOG</a></p><p>You can download the 1.11 release here: <a href=https://github.com/orx/orx/releases/tag/1.11 rel="noopener noreferrer" target=_blank>https://github.com/orx/orx/releases/tag/1.11</a>. The up to date development version is located at: <a href=https://github.com/orx/orx rel="noopener noreferrer" target=_blank>https://github.com/orx/orx</a></p><h3>Nuklear for the latest development version</h3><p>Since v1.11, support for the Nuklear GUI library has been added. This allows the creation of a Nuklear UI on top of an Orx-based game or application. The repo is at <a href=https://github.com/orx/orx rel="noopener noreferrer" target=_blank>https://github.com/orx/orx</a> and a howto guide to starting a Orx/Nuklear project can be found at: <a href=https://wiki.orx-project.org/en/tutorials/nuklear rel="noopener noreferrer" target=_blank>https://wiki.orx-project.org/en/tutorials/nuklear</a></p><figure class=image><img data-mime-type data-original=https://uploads.gamedev.net/news/monthly_2020_05/16ebc35331b74c39840d417fe58920fe.nuklear.png decoding=async height=627 loading=lazy referrerpolicy=no-referrer sizes="(min-width: 1200px) 1200px, (min-width: 768px) 768px, (min-width: 300px) 300px, 100vw" src=https://uploads.gamedev.net/news/monthly_2020_05/medium.16ebc35331b74c39840d417fe58920fe.nuklear.webp srcset="https://uploads.gamedev.net/news/monthly_2020_05/thumbnail.16ebc35331b74c39840d417fe58920fe.nuklear.webp 150w, https://uploads.gamedev.net/news/monthly_2020_05/small.16ebc35331b74c39840d417fe58920fe.nuklear.webp 300w, https://uploads.gamedev.net/news/monthly_2020_05/medium.16ebc35331b74c39840d417fe58920fe.nuklear.webp 768w, https://uploads.gamedev.net/news/monthly_2020_05/large.16ebc35331b74c39840d417fe58920fe.nuklear.webp 1200w" style="aspect-ratio: 800/627;" width=800></figure><p>Read more at the <a href=https://orx-project.org rel="noopener noreferrer" target=_blank>Orx website</a> or chat with the community at: <a href=https://gitter.im/orx/orx rel="noopener noreferrer" target=_blank>https://gitter.im/orx/orx</a></p>
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