Jump to content
  • Advertisement
  • 10/05/18 07:05 AM

    Qualcomm Releases Snapdragon Profiler with Vulkan Support

    News

    jbadams

    Qualcomm released a new version of Snapdragon Profiler this week. The system profiler for mobile-based hardware using Qualcomm's Snapdragon chips now includes support for Vulkan frame captures. Labelling the new Vulkan capability as a beta feature, the 2018.2 release of Snapdragon Profiler includes additional fixes for OpenGL ES frame captures, saving and loading Profiler sessions, and more.

    You can learn more and download at https://developer.qualcomm.com/software/snapdragon-profiler.

    Full release notes:

    • Added support for Vulkan apps to Snapshot mode (beta)
    • Improved Vulkan Trace functionality to work on non-rooted devices.
    • Added snapshots to saved Snapdragon Profiler sessions. A session with one or more snapshots can now be saved and re-loaded in Profiler at a later time. This includes the ability to replay drawcalls from the snapshot (requires a connected device)
    • Added handling of additional OpenGL API calls for Snapshot mode
    • Added a histogram visualization for relevant statistics in Trace Analysis mode
    • Improved the OpenGL API interceptor library that is packaged with Profiler. Also enabled this library by default (when using the Launch Application button in Profiler). Previously this was an experimental feature that was disabled by default.
    • Added support for Android native tracing markers in Trace mode (see https://developer.android.com/ndk/guides/tracing)
    • Improved handling of GPU rendering stages traces for multiple processes in the same trace capture
    • Improved the OpenCL Kernel Analyzer to no longer require an OpenCL app running on the device
    • 100+ bug fixes


      Report Story


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!