Spine 3.8 Released
<p> Spine 3.8, the latest version of the 2D animation tool for games, is now available with a host of new features. </p> <div class=ipsEmbeddedVideo contenteditable=false> <div> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=true frameborder=0 height=270 referrerpolicy=strict-origin-when-cross-origin src="https://www.youtube.com/embed/kU26B5465SQ?feature=oembed" width=480></iframe> </div> </div> <p> Highlights include: </p> <ul> <li> <strong>Mesh Tracing</strong>: trace an image to generate a mesh for you automatically </li> <li> <strong>Polygonal texture packing</strong>: Pack images as tightly as possible using mesh attachment vertices to fit more images into each texture atlas page </li> <li> <strong>Skin bones and constraints</strong>: skins can now have bones and constraints that are only active when the skin is active </li> <li> And more </li> </ul> <p> Check out the <a href=http://esotericsoftware.com/blog/Spine-3-8-released rel="external nofollow">announcement blog post here</a> for more information. </p> <p><br></p>
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