Vicon Brings Real-Time, Full Body Tracking Down to the Fingertips with Shōgun 1.3
<p style=border:none;> <i><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Full Body Performance Capture Data Streamed Directly Into Game Engines, New File Formats Added<span style=color:#000000;>; </span><span>L<span style=color:#000000;>ive Booth Demo at SIGGRAPH 2019</span></span></span></i> </p> <p style=border:none;> <b><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>LOS ANGELES, Calif. – SIGGRAPH </span></b><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>– July 29, 2019 – </span><span lang=en-gb xml:lang=en-gb><a href=https://www.vicon.com/ rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>Vicon</span></a></span><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb> today announces the upcoming release of </span><span lang=en-gb xml:lang=en-gb><a href=https://www.vicon.com/products/software/shogun rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>Shōgun 1.3</span></a></span><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>, the latest addition to its industry</span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>-<span style=color:#000000;>leading performance capture platform for e</span>ntertainment, including<span style=color:#000000;> games and VFX. </span>Shōgun 1.3 introduces the world's most precise finger solving, enabling artists to create and see fully animated characters in real-time, saving both time and money. Users will also be able to stream their own characters directly into game engines, and support for the Universal Scene Description (USD) format has been added, opening the door to mobile devices and augmented reality.</span> </p> <p style=border:none;> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>The addition of the new finger solving in Shōgun 1.3 means that users can record the entire body – from skeletal movements to the smallest hand gestures – for use in projects ranging from Hollywood blockbusters to AAA games. To create this highly sophisticated finger solving, Vicon partnered with </span><span lang=en-gb xml:lang=en-gb><a href=https://www.framestore.com/ rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>Framestore</span></a></span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>, the Academy Award-winning VFX studio whose resume includes films like <i>Gravity, Blade Runner 2049</i> and <i>Spider-Man: Far From Home</i>.</span> </p> <p> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>“For several years we’ve worked with Vicon on a host of projects, so the opportunity to work with their team to address something that artists have been waiting on for years was an easy decision,” said Richard Graham, Framestore’s virtual production supervisor. “We have already successfully deployed it on a number of projects, and given that it is part of the whole-body solve, it fits straight into our real-time and offline pipelines."</span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>For more than 18 months, </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Vicon and Framestore<span style=color:#000000;> worked to perfect </span>Shōgun’s <span style=color:#000000;>finger </span>tracking<span style=color:#000000;>, </span>based on a dense<span style=color:#000000;> 58-marker set capable of tracking finger and knuckle movements. U</span>sers can choose a reduced set to animate the fingers; that data can then be combined in real-time with a user’s digital rig, producing a fully animated digital character capable of intricate movements, from writing a letter to playing an instrument. A process that used to take weeks of painstaking animation can now be done instantly.</span> </p> <p> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>“Capturing full five-finger motion capture data has been at the top of customers’ wish lists,” said Tim Doubleday, Vicon product manager. “This is a milestone for Vicon and motion capture.”</span> </p> <p style=border:none;> <b><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>New Retargeting Pipeline for Game </span></b><b><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Engines</span></b> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Along with finger solving, Shōgun 1.3 </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>grants users the ability<span style=color:#000000;> to record data directly into a game engine – including both Unity and Unreal Engine 4 – without the need for third-party packages. Shōgun users can </span><span>retarget<span style=color:#000000;> a performance onto any FBX skeleton </span>in Shōgun<span style=color:#000000;>, and within seconds see an animated version of their character, </span>adding full performance digital avatars<span style=color:#000000;> </span>in <span style=color:#000000;>the game engine</span>. Through virtual production workflows, users can then change settings on the fly and alter the scene in real-time as needed.<span style=color:#000000;> This all</span>ows for<span style=color:#000000;> a new </span>form<span style=color:#000000;> of film and game develop</span>ment,<span style=color:#000000;> delivering intricate and realistic projects</span> in a fraction of the time<span style=color:#000000;>. </span></span></span> </p> <p style=border:none;> <b><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>New File Formats</span></b> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Shōgun 1.3 is </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>now <span style=color:#000000;>the only motion capture platform on the market that can export skeletal data using the new Universal Scene Description (USD) format, a file type currently used by major VFX companies around the world, including ILM, Framestore and Pixar. By using the USD format, Shōgun 1.3 can export data directly to iOS devices, </span>giving<span style=color:#000000;> users the ability to view Vicon’s data directly on an Apple device, while also supporting Apple’s new AR kit technology for use in augmented reality.<span> </span></span></span> </p> <p> <b><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Shōgun Live & Post Highlights</span></b> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Shōgun Live users will find several improvements to the overall functionality, including multi</span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>-<span style=color:#000000;>machine support, allowing </span>scaling<span style=color:#000000;> of processes across multiple P</span>Cs and<span style=color:#000000;> improving performance </span>for large captures. The addition of <span style=color:#000000;>“</span>c<span style=color:#000000;>amera mask painting” also means </span>users can block out background noises like reflective objects and additional light sources. </span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Shōgun Post will feature a new gap list </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>function, allowing users to first identify individual users and then separate a single performer. From there, Shōgun will identify any gaps in the performer’s movements and automatically fill them in based on the expected movement. A waving hand missing a marker on a finger will add that finger or a gap in a moving fist will be filled, all without forcing artists to spend precious time individually filling in these gaps one by one. </span> </p> <p style=border:none;> <b><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Shōgun 1.3 Showcased at</span></b><span lang=en-gb style=font-size:12pt; xml:lang=en-gb> <b>SIGGRAPH </b></span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>At </span><span lang=en-gb xml:lang=en-gb><a href=https://s2019.siggraph.org/ rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>SIGGRAPH 2019</span></a></span><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>, </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Vicon will demonstrate<span style=color:#000000;> the Shōgun platform by </span>letting people direct their own <span style=color:#000000;>animated movie </span>starring live actors<span style=color:#000000;>, all in real-time. </span>The actors will work with the attendees while utilizing the latest virtual production tools, including real-time capture from Apple’s new AR Kit technology.</span> </p> <p style=border:none;> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>All data<span style=color:#000000;> wi</span>ll be captured in<span style=color:#000000;> Shōgun 1.3</span> and streamed into <span style=color:#000000;>Epic Games’ Unreal Engine. The actors will appear as animated characters, with digital assets added to the scene courtesy of the </span></span><span lang=en-gb xml:lang=en-gb><a href=https://www.unrealengine.com/marketplace/en-US/store rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>Epic Marketplace</span></a></span><span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>. </span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Something<span style=color:#000000;> that normally takes weeks or months can now be done instantaneously. </span></span> </p> <p style=border:none;> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Vicon will host its </span><span lang=en-gb xml:lang=en-gb><a href="https://www.google.com/url?q=http://www.vicon.com/siggraph&sa=D&ust=1564071139435000&usg=AFQjCNFWM-i6GAXSzv5IoPZiGzKQ7SzYXQ" rel="external nofollow"><span style=color:#1155cc;font-size:12pt;>interactive SIGGRAPH demo</span></a></span><span lang=en-gb style=font-size:12pt; xml:lang=en-gb> July 30 – August 1, with sessions taking place at Vicon’s booth #741 throughout the day. Between sessions, Vicon’s Tim Doubleday will offer a closer look at the new tools, with scheduled demos taking place on Tuesday and Wednesday at 4 p.m., and Thursday at 2:30 p.m.<br><br><b>Availability</b></span> </p> <p style=border:none;> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb>Shōgun 1.3 is currently in closed beta, with a roster of users that includes Electronic Arts, Framestore, ILM, Pixar, Ubisoft and more. The beta will be available to the public in September, with the full version expected later this year.<span> </span><br><br><b><span style=color:#222222;>About Vicon </span></b></span> </p> <p style=border:none;> <span lang=en-gb style=font-size:12pt; xml:lang=en-gb><span style=color:#000000;>Academy Award-winning Vicon is the world’s largest supplier of precision motion capture and tracking systems. It serves customers in the CG animation, object-tracking, virtual and augmented realities, engineering, biomechanics, sports and clinical sciences arenas.</span></span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Vicon is a subsidiary of Oxford Metrics (LSE: OMG), the international software company servicing government, life sciences, entertainment and engineering markets. Other holdings include Yotta, a provider of software and services for infrastructure asset management.</span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Amongst many others, Vicon global clients include:</span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>Entertainment: Framestore, Audiomotion, The Imaginarium, Quantic Dream, Ninja Theory, Konami, Activision, Sony, Dreamworks, ILM, USC, EA, Capture Lab, CD Projekt, Digic Pictures, IO Interactive, Creative Assembly, Plarium Games, Mocap Lab, Seasun</span> </p> <p style=border:none;> <span lang=en-gb style=color:#000000;font-size:12pt; xml:lang=en-gb>VR: Artanim, VR Tech, Dreamscape VR, Canon, Samsun</span> </p>
Discussion