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Dragonsoulj

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  • Content Count

    780
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3213 Excellent

About Dragonsoulj

  • Rank
    Crossbones+

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  • Role
    Amateur / Hobbyist
    Artificial Intelligence
    DevOps
    Programmer
  • Interests
    Art
    Audio
    Business
    Design
    DevOps
    Education
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    Dragonsoulj013
  1. Dragonsoulj

    Drunks Standing Around Punching Each Other

    I think this would be a very valid reason for me to boot up the Windows PC I'm building to test it. What you are describing is an interesting conundrum.
  2. Dragonsoulj

    Diablo 3 Resource Bubbles

    I like seeing some of the behind the scenes work you do. Bonus when it's a mini tutorial.
  3. Dragonsoulj

    Water

    Seems I forgot to comment. Looks like definite progress. I saw khawk post something about a new Urho version. Will you be upgrading with it?
  4. Dragonsoulj

    New Gameplay Video

    I can't wait for it to be released, if you choose to.
  5. Dragonsoulj

    New Gameplay Video

    I think it looks fantastic!
  6. Dragonsoulj

    Doors, Dungeons, MakeHuman, Bug Fixing

    If you care for suggestions for your doors, instead of doing a stone center panel, adding a beveled wooden panel may give off more of a door look, even though it does slide into the ground. Maybe adding a door knocker since having regular hinge and knob hardware makes little sense in this case?
  7. Dragonsoulj

    The Weirdness of Turn-Based Games

    I think your issue of having to wait while doors and such take their turns is okay it keeps the player updated on terrain and informs them of objects that can be affected. If you move the camera of each entity as it takes its turn, it should help, and in fog of war, stay on the last visible unit to take a turn. At the end, return to the last unit the player used. Just a thought on helping with the wait.
  8. Dragonsoulj

    Summoning, Healing, Combat Stats

    Sounds like progress to me!
  9. Dragonsoulj

    Action Lists: Simple, Flexible, Extendable AI

    As for your dog conversations, I believe this phrase applies: https://en.wikipedia.org/wiki/Rubber_duck_debugging
  10. Dragonsoulj

    My Year as a Mobile Gamedev

    While I liked the article, I feel it is missing something: what happened when you did the press kit and contacted various websites?
  11. Dragonsoulj

    What's it all about?

    Potentially you could do this as a major zooming feature. It's the same world when viewed as an overworld, but instead of your goblin being on one hex in the overworld, make it equivalent to say 100 "square" hexes. If the overworld hex has certain elements on or next to it (snow, water, trees, plains), the zoomed in play world would have elements of this, but either randomly generated or as predesigned maps (potentially reskinned to match the overworlds contents).
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