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Dragonsoulj
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3212 ExcellentAbout Dragonsoulj
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Dragonsoulj013
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I like seeing some of the behind the scenes work you do. Bonus when it's a mini tutorial.
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Nav Bar Hover Text Issue
Dragonsoulj replied to Dragonsoulj's topic in GDNet Comments, Suggestions, and Ideas
Looks good khawk. Thanks. Wasn't sure how much access we have to the software code. -
Nav Bar Hover Text Issue
Dragonsoulj replied to Dragonsoulj's topic in GDNet Comments, Suggestions, and Ideas
Chrome + OS X El Capitan if it helps. Shoot me a PM whenever and I will get a notification and can test it. To clarify, it is just the right-hand items. The main menu (Browse - Store) are fine. -
Nav Bar Hover Text Issue
Dragonsoulj replied to Dragonsoulj's topic in GDNet Comments, Suggestions, and Ideas
I figured a screenshot may be useful. Apparently, this also affects my pencil/new content menu. -
Dragonsoulj started following Water
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Seems I forgot to comment. Looks like definite progress. I saw khawk post something about a new Urho version. Will you be upgrading with it?
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Dragonsoulj started following Nav Bar Hover Text Issue
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It seems when hovering over the links in the right-hand corner (Notifications, Messages, etc), instead of being able to read the hover text box that says what they are/how many items they contain, half of the box is under the nav bar, cutting off the text. Could just be a z-index issue.
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I can't wait for it to be released, if you choose to.
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Dragonsoulj started following New Gameplay Video
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I think it looks fantastic!
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Dragonsoulj started following Super Mario Bros 3 Level Design Lessons, Part 1
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Doors, Dungeons, MakeHuman, Bug Fixing
Dragonsoulj commented on JTippetts's blog entry in /* Why you crying? */
If you care for suggestions for your doors, instead of doing a stone center panel, adding a beveled wooden panel may give off more of a door look, even though it does slide into the ground. Maybe adding a door knocker since having regular hinge and knob hardware makes little sense in this case? -
The Weirdness of Turn-Based Games
Dragonsoulj commented on JTippetts's blog entry in /* Why you crying? */
I think your issue of having to wait while doors and such take their turns is okay it keeps the player updated on terrain and informs them of objects that can be affected. If you move the camera of each entity as it takes its turn, it should help, and in fog of war, stay on the last visible unit to take a turn. At the end, return to the last unit the player used. Just a thought on helping with the wait. -
Summoning, Healing, Combat Stats
Dragonsoulj commented on JTippetts's blog entry in /* Why you crying? */
Sounds like progress to me! -
Whooa, this one is nice! Appears to be standard treeview controls too, works in an app I work on as well, except it appears to do fully recursive expansion. Not recommended on unlimited dynamic nodes.. Left to close trees, right to open trees, up and down to move through the list (as it operates as one long list for up and down, not as a tree). Regedit became so much nicer with this, especially after adding in the fact that you can start typing to jump to the next occurrence of whatever you type.
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Tactics RPGs with an actual "game" (world exploration, etc)?
Dragonsoulj replied to Icebone1000's topic in Game Design and Theory
Fire Emblem fit at all? -
Recommed a Alternitive to Photoshop that has ACTIONS?
Dragonsoulj replied to jyujinkai's topic in 2D and 3D Art
So them providing you with the serial number for it does not count? -
Recommed a Alternitive to Photoshop that has ACTIONS?
Dragonsoulj replied to jyujinkai's topic in 2D and 3D Art
It is no longer supported, the activation servers are deactivated, and Adobe themselves provide you with the serial.
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