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Dark Rain

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  1. What you want to do is lockstep networking. It works perfectly well when just replaying the input, i've used it in sport titles on console back when modem play was your target demographic. Basically each side send commands for a frame and wait for the other side to say they're ready to process the next one. Most bugs with this system occurs because a non deterministic event happened and it could cause a major divergence only 300 frames down the road. http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
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