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About jacobsee

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  1. > ...deviates wildly from the spec sounds like a good reason to stick with what works for a big legacy code base... I do have the profiler working now, though it's still pretty buggy. My main problem was trying to run the profiler from the Debug subfolder rather than the project folder. It couldn't find several of the dependent dlls because the current directory for the profiler was different than that for the program. Solution is to run via a batch file out of the main project folder, or copy all the necessary dlls into the Debug/Release folder.
  2. thanks...i've been contemplating this for a while but am worried about incompatibilities. it looks like the express version doesn't have code profiling though... http://msdn2.microsoft.com/en-us/vstudio/aa700921.aspx what's interesting is that the standard and pro versions don't have it either...I guess i'll be checking out some third-party tools if I can't get my current toolset to work
  3. thanks for the useful reply...anyone else? I would have written to Bobboau directly but couldn't find a way to do that.
  4. I'm trying to run the profiler in Visual Studio 6 C++ and am getting the same problem as Bobboau in this old thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=337967 Wondering if anyone has found the solution for this? Thanks much,
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