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  1. This article will introduce you to a range of introductory concepts used in artificial intelligence for games (or ‘Game AI’ for short) so that you can understand what tools are available for approaching your AI problems, how they work together, and how you might start to implement them in the language or engine of your choice. We’re going to assume you have a basic knowledge of video games, and some grasp on mathematical concepts like geometry, trigonometry, etc. Most code examples will be in pseudo-code, so no specific programming language knowledge should be required.
  2. Games live and die by performance, don't let yours conclude with the latter. See how Disc Jam* achieved fundamental performance and reached 60 fps on Intel® processor graphics using Unreal Engine* 4. Performance is a key focus for this project because maintaining 60 frames per second is an integral part of Disc Jam’s responsive and fluid gameplay style. As a result, we’ve learned a lot of lessons targeting this framerate using Unreal Engine* 4. Below, I discuss our experience working with integrated graphics processing units from Intel and how we ultimately achieved our performance target without raising our minimum system requirements. Read more
  3. In this 4 part series, explore important AI concepts and learn how to optimize for multi-core processors. Part 1 discussed ways to govern basic decision making for AI. In this 2nd part, the focus will be on giving AI context behind decisions. Part 1 discussed ways to govern the basic decisions that an intelligent agent-as artificial intelligence (AI) research refers to entities that use AI-may make. In this article, I give our hero (or monster or any type of game entity) some context to the decisions that will be made. Intelligent agents need to identify points of interest in the game world, then figure out how to get there. Finally, this article shows how to optimize these methods and provides ways of organizing them to account for multithreading. This article gets dangerously close to real artificial intelligence (AI). All intelligent agents need to have a basic ability to perceive their environment and some means of navigating and moving within the world around them-be it real or otherwise. Your entities will need to do the same, although with a much different approach. You can also cheat-which you will to make sure everything runs nice and fast. Read more
  4. Designing an adapting foil for a player that will match their moves and encourage growth is no simple task. In this 4 part series, explore important AI concepts and learn how to optimize for multi-core processors. Over the course of the last few decades, the gaming industry has seen great strides. Beginning with simple games like Pong* and Pac-Man* which offered players a short escape from reality and growing into such involved games like World of Warcraft* and Call of Duty 4* which are serious hobbies to those that play them. Today’s gamers, who according to the Entertainment Software Association (ESA) have an average of 13 years of gaming under their belt, have grown accustomed to seeing each new game become increasingly complex, engaging, and intelligent. For developers, the challenge becomes pushing the envelope to create games that are increasingly compelling. Computer-controlled Artificial Intelligence (AI) has evolved in many forms to meet the test. However, creating an adaptive foil for the player that can match their moves and encourage player growth is no simple task. Read more
  5. Allow the Intel® Test Suite to test your game's performance and playability on Intel® Core™ processors and Iris® Graphics. Stand out by getting your Plays Great on Intel® certification. Learn more
  6. Reaching your quality goals are important, which is why Intel® created the Plays Great on Intel® Program. This solution makes testing for bugs and improving game quality less exhausting. The Intel® Game Developer Program, is designed to help game developers at every stage along their journey. We are here to help you write highly optimized games that take advantage of Intel’s latest technology. To make a good game you need good Quality Assurance (QA) testing. Implementing a robust QA process is vital for releasing a problem-free game for your customers. However, QA testing is not a simple thing. Major bugs can be difficult to find and reproduce. Some only occur when certain conditions arise, difficult to observe, or not even 100% reproducible. It is impractical to test everything on every platform you intend to support. Efficient time management and comprehensive methodologies are required to get good coverage and reduce bug escapes. Learn more.
  7. khawk

    Error code: EX0

    This error has been fixed for you. The issue is related to a problem with your project gallery not being setup. It's a bug that we haven't been able to track down yet.
  8. khawk

    FROGGER ARCADE JAVASCRIPT

    @Infinity8378 - if you setup a GameDev Project you can upload your HTML version and it will be playable through there. Once you do that I can also give you your challenge award.
  9. Mike Acton from Unity shared the slides from his Unite LA talk on LOD and Culling Systems that Scale, where he described the method used for culling and HLOD for the MegaCity demo. Labelled as a talk about what he "didn't do", Acton lists 7 points about how he went about with the optimizations. View the full twitter thread: Presentation as a PDF: culling.pdf View full story
  10. Mike Acton from Unity shared the slides from his Unite LA talk on LOD and Culling Systems that Scale, where he described the method used for culling and HLOD for the MegaCity demo. Labelled as a talk about what he "didn't do", Acton lists 7 points about how he went about with the optimizations. View the full twitter thread: Presentation as a PDF: culling.pdf
  11. khawk

    Cant view my inbox

    I'm not sure why your ticket was missed in the support system, but this is fixed for you.
  12. Excitement is gathering for the 4th edition of VRX 2018 in San Francisco this December 6-7. As always, the organizers have brought together a stellar line-up of many of the world’s biggest companies and investors across industry, entertainment and tech to cut through the hype and get to the heart of what’s really happening in XR. You can see the full line-up on the VRX website. But the focus of VRX is not just the content – it’s also the people who attend and the networking the event provides. This year will see 800 top-tier XR business leaders in attendance over the two days. Here’s a snapshot of who’ll be there: Game, film and content studios: The VOID, Paramount, Skydance Interactive, Survios, Digital Domain, GREE, Dave & Busters, Felix & Paul, Sansar, Cloudhead Games, Vreal, Penrose Studios, MediaMonks, Dreamscape Immersive, Fake Production Oy, Nomadic, nDreams, Zerolight, REWIND, Happy Finish, HBO Hardware and software providers: Oculus, HTC, Google, Samsung, Qualcomm, AMD, Unity, HP, Bose, Tobii, Talespin, Almalence, Intervoke, Siemens, LG, Flex, Adobe, Varjo, Intuitive Surgical, Neurable, Ultrahaptics, Ubiquity6, Microsoft Enterprises and brands across multiple verticals: Gensler, Nationwide, ExxonMobil, Merck, Audi, Nestle, Israel Aerospace, General Motors, Allergan, DHL, Ball Aerospace, Jacobs, CDM Smith, Siemens Energy, Lowe’s, GE Power, HDR, Korea Electric Power Corporation, Applied Materials, State Farm Insurance, United Technologies, Johnson & Johnson, BASF, Honda Analysts, media and financiers: Deloitte, Comcast Ventures, SuperData, Digi-Capital, Fortune, Techcrunch, Road to VR, Capital Group, Vive X, Boston Consulting, Boost VC, HP Tech Ventures, Headlight Investments, TDPI Ventures, Maveron The organizers have also included the job titles of those attending from these companies here: http://events.vr-intelligence.com/vrx/conference-attendees.php GameDev.net has a discount for you to use, to get 15% off tickets to the event. Just enter the code GDN15 when you register here:https://events.vr-intelligence.com/vrx/register.php . View full story
  13. Excitement is gathering for the 4th edition of VRX 2018 in San Francisco this December 6-7. As always, the organizers have brought together a stellar line-up of many of the world’s biggest companies and investors across industry, entertainment and tech to cut through the hype and get to the heart of what’s really happening in XR. You can see the full line-up on the VRX website. But the focus of VRX is not just the content – it’s also the people who attend and the networking the event provides. This year will see 800 top-tier XR business leaders in attendance over the two days. Here’s a snapshot of who’ll be there: Game, film and content studios: The VOID, Paramount, Skydance Interactive, Survios, Digital Domain, GREE, Dave & Busters, Felix & Paul, Sansar, Cloudhead Games, Vreal, Penrose Studios, MediaMonks, Dreamscape Immersive, Fake Production Oy, Nomadic, nDreams, Zerolight, REWIND, Happy Finish, HBO Hardware and software providers: Oculus, HTC, Google, Samsung, Qualcomm, AMD, Unity, HP, Bose, Tobii, Talespin, Almalence, Intervoke, Siemens, LG, Flex, Adobe, Varjo, Intuitive Surgical, Neurable, Ultrahaptics, Ubiquity6, Microsoft Enterprises and brands across multiple verticals: Gensler, Nationwide, ExxonMobil, Merck, Audi, Nestle, Israel Aerospace, General Motors, Allergan, DHL, Ball Aerospace, Jacobs, CDM Smith, Siemens Energy, Lowe’s, GE Power, HDR, Korea Electric Power Corporation, Applied Materials, State Farm Insurance, United Technologies, Johnson & Johnson, BASF, Honda Analysts, media and financiers: Deloitte, Comcast Ventures, SuperData, Digi-Capital, Fortune, Techcrunch, Road to VR, Capital Group, Vive X, Boston Consulting, Boost VC, HP Tech Ventures, Headlight Investments, TDPI Ventures, Maveron The organizers have also included the job titles of those attending from these companies here: http://events.vr-intelligence.com/vrx/conference-attendees.php GameDev.net has a discount for you to use, to get 15% off tickets to the event. Just enter the code GDN15 when you register here:https://events.vr-intelligence.com/vrx/register.php .
  14. Epic Games announced the latest recipients of Unreal Dev Grants, a $5 million fund supporting developers working with Unreal Engine 4 (UE4). This new round awards $800,000 to more than 30 individuals and teams, with no restrictions or obligations to Epic Games. As with previous rounds, these recipients illustrate the wide variety of use cases for UE4, including independent games, interactive visualizations, virtual reality surgical simulators and online learning resources. “The Unreal Dev Grants program has a simple goal: to help talented developers succeed by letting them focus more on their project and less on their bills,” said Chance Ivey, Partnership Manager at Epic Games. “We’re continually amazed by the range of applications built with UE4 and the potential of so many of these projects; this round includes standouts such as Sojourn by Tierceron, Crab Rave by Noisestorm, and VR Cataract Simulator by Surgical Mind. Congrats to all of these folks for their vision and persistence!” The latest round of Unreal Dev Grants recipients includes: TOOL / PLUGIN: Anomotion Motion Composer and Anomotion BIK – Website Anomotion maintains two animation solutions for UE4: Motion Composure, a task-based motion planner which automatically generates precise motion sequences from unstructured animation data; and BIK, an inverse-kinematics system that can model various joint types and define custom constraints for VR avatars, virtual humans and creatures. Anomotion's solutions have practical applications, from film previs to architectural visualizations. For industrial simulation and shared virtual environments, for example, Anomotion's technology can be used to populate interactive, adaptive training environments with task-directed virtual characters. FILM / CINEMA / VR: Awake: Episode One by Start VR – Trailer Created by Start VR, Awake: Episode One is an interactive cinematic virtual reality experience for HTC Vive and Vive Pro. Awake: Episode One, which uses the latest volumetric capture techniques to bring real-life human performances into VR, officially premiered at SXSW and has been touring the festival circuit ever since. It’s coming soon to Steam. INDEPENDENT GAME: Black Iris by Hexa Game Studio – Closed Gameplay From Brazilian indie team Hexa Game Studio, Black Iris is an action RPG that takes inspiration from the Dark Souls series of games and Bloodborne. Black Iris in development for PC and console. INDEPENDENT GAME / AR: BOT-NET by Calvin Labs – Website BOT-NET is a game that turns physical space into a first-person battlefield using a mobile device’s AR features. Massive robots fight while the player engages in ground combat with smaller robots. BOT-NET is available in the App Store. FILM / CINEMA: Cine Tracer by Matt Workman – Steam Developed by Matt Workman of Cinematography Database, Cine Tracer is a photorealistic cinematography simulator in which the player operates real world-based cameras, sets up lights, and directs talent within UE4 environments. Matt frequently livestreams Cine Tracer development at https://www.twitch.tv/cinegamedev. Creatives can use Cine Tool to communicate lighting, cameras and storyboarding, and it’s available in Early Access on Steam. INDEPENDENT GAME - Close to the Sun by Storm in a Teacup – Gameplay Trailer Developed by Rome-based Storm in a Teacup, Close to the Sun is a first-person horror game that takes place in an alternate version of history in the 1890s aboard a mysterious ship complex created by Nikola Tesla where things are not as they seem. With numerous indie game accolades already under its belt, Close to the Sun is coming to PC and console in 2019. TOOL / PLUGIN: coreDS Unreal by ds.tools – Website coreDS Unreal facilitates the easy deployment of support for high-level architecture (HLA) and distributed interactive systems (DIS) in UE4 games and applications. Users can integrate once and support HLA and DIS without any modifications to coreDS Unreal, which provides an extensive feature set that eases the integration process, allowing for reduced implementation time, flexibility and highly customizable simulation behavior. INDEPENDENT GAME: Farm Folks by Overgrown – Trailer Farm Folks is a successfully crowdfunded farming simulator game with a nod to the classic Harvest Moon series. Players can explore Softshoal Island, grow crops, raise livestock, build relationships and more – all the while uncovering the island’s mysteries. Farm Folks, coming to PC, is available for pre-order on Crytivo. AR / VR: The Hydrous presents: Immerse – Website Jason McGuigan and his team at Horizon Productions have been on the bleeding edge of XR for several years, with a library of AR and VR projects built with UE4 under their belt. A pre-release version of Immerse took stage at the recent Trojan Horse Was a Unicorn gathering in Malta presented by Dr. Erika Woolsey, the CEO of the Hydrous. The Hydrous’ mission is to create open access oceans by bringing conservation education to the masses. Horizon also presented a high-fidelity VR art gallery created in Unreal Engine that featured almost 100 paintings by some of the world’s leading digital artists. INDEPENDENT GAME / VR: Jupiter & Mars by Tigertron – Trailer Jupiter & Mars is an underwater adventure game for PlayStation 4 and PlayStation VR with a powerful message around climate change set in a shocking, future world inspired by ecological events happening now. The player controls Jupiter, a dolphin with enhanced echolocation powers, traveling around the world with AI companion Mars to disable the man-made machinery disrupting marine life, while solving puzzles and encountering magnificent creatures along the way. INDEPENDENT GAME / VR: Kaisuo by USC Games – Trailer Kaisuo is a VR puzzle game in which players use fine motor dexterity to solve enigmatic Chinese puzzle boxes and unlock surreal, extraordinary spaces. Originally founded as an undergraduate student project named Lantern (now the name of the development team) at the University of Southern California, Kaisuo has been showcased at events such as the USC Games Expo and Indiecade @ E3, and is in development through the USC Bridge incubator program for full release on the Oculus and Steam stores. INDEPENDENT GAME: Koral by Pantumaca Barcelona – Steam Developed by Carlos Coronado, one of Barcelona’s leading UE4 experts, this beautiful PC game takes players on a dive through the underwater world where they play as the current on a mission to revive coral reefs. Solving puzzles heals the reefs and replenishes the ocean’s magic. FINE ARTS / VR: The Kremer Collection Virtual Museum – Website Designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind, the Kremer Museum features 17th Century Dutch and Flemish Old Master paintings from the Kremer Collection and is accessible through Viveport, Steam and Oculus. FINE ARTS / VR: Lemieux Pilon 4D Art – Website The renowned duo of Michel Lemieux and Victor Pilon (4D Art) are creating an immersive museum art piece for virtual reality using UE4. INDEPENDENT GAME / VR: Mini World VR by Scaena Studios – Video From Korea’s award-winning Chung Ang University 3D VR Lab, Scaena Studios’ Mini World VR is an immersive storytelling experience featuring elaborate hand-animated characters, game-based elements and intuitive interactivity. A cross between a game and a film, Mini World VR can be experienced from the perspective of both player and audience. INDEPENDENT GAME: Mowin’ & Throwin’ by House Pixel Games – Steam Available via Steam Early Access, Mowin' & Throwin' is a two vs. two local multiplayer game featuring lawn-obsessed garden gnomes who drive riding mowers. Each hilarity-ensuing match is a constant tug-of-war as players work with teammates to mow their lawn while attempting to sabotage the other team's lawn. Victory goes to the team with the least amount of grass on their turf when time ends. TOOL / PLUGIN: Optim by Theia Interactive – Website Currently in alpha, the Optim plugin applies an accelerated workflow methodology to Unreal Engine's Datasmith suite of tools and services for enterprise markets. Leveraging the efficiency of Datasmith and the power of Python, artists and designers can use Optim to visualize and customize their Datasmith import process for further optimization. INDEPENDENT GAME / VR: Planetrism VR by Planetrism Team – Gameplay The future of humankind leads to the distant stars in this VR and PC adventure developed by Finnish duo Kimmo Kaunela and Mike Laaksonen. In Planetrism, players follow the opportunity of a lifetime to lead colonization on an uncharted planet, encountering untold mysteries while building a future for generations to come. ARCHITECTURE / VR: Real Estate in VR by REinVR – Website The real estate technology team at REInVR is focused on using UE4 to build advanced immersive consumer buying experiences using digital humans, AI and VR. FILM / CINEMA: The Abyss by Kemal Günel – Video This real-time short film depicts an ominous scenario aboard a desolate spaceship. Built using Kemal’s assets that are available on the Unreal Engine Marketplace, the project is also the basis for his popular UE4 Lighting tutorial series, which has 35 videos and counting. INDEPENDENT GAME: The Cycle by YAGER - Alpha Gameplay Currently in Closed Alpha, The Cycle is the latest FPS game from Berlin-based YAGER. Up to 20 players go head to head to fulfill contracts during matches about 20 minutes in length. The Cycle is planned for PC release in early 2019 with support for consoles to follow. INDEPENDENT GAME: Risk One’s Neck by Royce Games – Trailer Developed by Korean indie team Royce Games for PC and consoles, Risk One's Neck is a vintage arcade-style beat 'em up game set in a brutal, realistic urban environment. An homage to the Capcom arcade fighters of the 1980s, Risk One’s Neck channels thrilling gameplay for players of all skill levels. LEARNING RESOURCE: Russian UE4 Lessons and Community - Website and YouTube This incredible volunteer-driven resource for the Russian development community has been in operation since the public launch of UE4 in 2014. Featuring translations of exhaustive release notes for dozens of major engine updates, along with hundreds of localized tutorials -- all created independently, and freely shared online -- the group has well over 50,000 members across their networks, which also include popular Unreal Engine Discord and VK channels. INDEPENDENT GAME: S.O.N by RedG Studios – Trailer S.O.N is a modern-day psychological survival horror game in which a father searches for his son who has gone missing deep in the Pennsylvania forest, better known as South Of Nowhere. In a world where fear takes control and the past is never erased, questions linger around what demons will be faced to get back a loved ones. S.O.N is coming to PlayStation 4. INDEPENDENT GAME: Spellbreak by Proletariat Inc. – Trailer With talent from game studios such as Harmonix, Turbine and Insomniac, Proletariat is bringing a magical twist to battle royale. Currently in pre-alpha on PC, Spellbreak puts a new spin on the genre with its fantasy art style and powerful magic spells that can be explosive when used in combat. FILM / CINEMA: Robots’ Design Academy by Eric Liu – Blog - Video A student film by Eric Liu, this 12-minute cinematic highlights the art of the possible when a single person sets out to do something wonderful. Powered by the drive and passion to create something spectacular, Eric created a wordless tale about creativity and daring to be different. It follows a robot student learning to design after most of humanity has become extinct from some unknown apocalypse. Dismayed by the institution’s insistence on strictly copying human creations perfectly, the droid protagonist sets out to design something bold and unique with the help of a newfound human pal. TOOL / PLUGIN: Tools and Plugins by VR Professionals – Video - Website Russia-based VR Professionals are on a mission to create more affordable and accessible “out of the box” solutions for VR training and education using UE4. Having identified a desire for UE4 apps to be more deeply integrated into enterprise ecosystems, e.g., SQL databases, analytics, reports, LMS and CRM systems, VR Professionals are developing UE4 tools and plugins to help organizations streamline their use of B2B apps faster and with lower costs. FILM / CINEMA: Music Videos by Noisestorm – Video – SoundCloud Irish music producer and artist Noisestorm uses UE4 to create incredibly striking videos to accompany his musical tracks, which are often associated with trap, drum and bass, electro and dubstep. Now with nearly 8.5 million views, Crab Rave features thousands of CG crabs gathering after a tropical storm to dance it out. Noisestorm’s latest release, Breakout (feat. Foreign Beggars), depicts a tactical prison break with intense firefights, massive explosions, a high energy helicopter chase and an amazing sniper shot. FILM / CINEMA: Unannounced project by Kite & Lightning - Video The recipient of the 2018 SIGGRAPH Best Real-Time Graphics and Interactivity Award at the recent Real-Time Live! showcase, Kite & Lightning wowed audiences with the presentation “Democratizing Mocap: Real-Time Full Performance Motion Capture with an iPhone X, Xsens, IKINEMA and Unreal Engine.” This Unreal Dev Grant is given in support of new breakthroughs in live performance-driven entertainment. FILM / CINEMA: Unannounced project by 3rd World Studios - Website 3rd World Studios is the Pakistan-based creator of the first animated feature length film rendered entirely in UE4, Allahyar and the Legend of Markhor, which was released in February to critical acclaim. This Unreal Dev Grant is meant to accelerate 3rd World’s future film projects. INDEPENDENT GAME: Unbound: Worlds Apart by Alien Pixel Studios – Trailer Unbound: Worlds Apart is an atmospheric 2D puzzle platformer in which the player can conjure magic portals to travel between different realities and learn more about a catastrophe that has ravaged his world. Inside certain portals, the physical properties of the character or world elements can change, offering new gameplay possibilities. A dark fairy tale with a cartoonish style, Unbound: Worlds Apart is planned for release on PC and Nintendo Switch in 2019. TOOL / PLUGIN: VR Cataract Simulator by Surgical Mind – Video Surgical Mind, a branch of Korea-based Mania Mind, is developing a cutting-edge VR simulator for cataract surgery to enabling medical residents to better hone their skills before getting near an eye. Their team maintains that VR simulation training improves performance, minimizes risk and provides greater detail around potential scenarios more efficiently than expensive physical simulators. To learn more about Unreal Dev Grants and to apply, visit: http://unrealengine.com/unrealdevgrants View full story
  15. Epic Games announced the latest recipients of Unreal Dev Grants, a $5 million fund supporting developers working with Unreal Engine 4 (UE4). This new round awards $800,000 to more than 30 individuals and teams, with no restrictions or obligations to Epic Games. As with previous rounds, these recipients illustrate the wide variety of use cases for UE4, including independent games, interactive visualizations, virtual reality surgical simulators and online learning resources. “The Unreal Dev Grants program has a simple goal: to help talented developers succeed by letting them focus more on their project and less on their bills,” said Chance Ivey, Partnership Manager at Epic Games. “We’re continually amazed by the range of applications built with UE4 and the potential of so many of these projects; this round includes standouts such as Sojourn by Tierceron, Crab Rave by Noisestorm, and VR Cataract Simulator by Surgical Mind. Congrats to all of these folks for their vision and persistence!” The latest round of Unreal Dev Grants recipients includes: TOOL / PLUGIN: Anomotion Motion Composer and Anomotion BIK – Website Anomotion maintains two animation solutions for UE4: Motion Composure, a task-based motion planner which automatically generates precise motion sequences from unstructured animation data; and BIK, an inverse-kinematics system that can model various joint types and define custom constraints for VR avatars, virtual humans and creatures. Anomotion's solutions have practical applications, from film previs to architectural visualizations. For industrial simulation and shared virtual environments, for example, Anomotion's technology can be used to populate interactive, adaptive training environments with task-directed virtual characters. FILM / CINEMA / VR: Awake: Episode One by Start VR – Trailer Created by Start VR, Awake: Episode One is an interactive cinematic virtual reality experience for HTC Vive and Vive Pro. Awake: Episode One, which uses the latest volumetric capture techniques to bring real-life human performances into VR, officially premiered at SXSW and has been touring the festival circuit ever since. It’s coming soon to Steam. INDEPENDENT GAME: Black Iris by Hexa Game Studio – Closed Gameplay From Brazilian indie team Hexa Game Studio, Black Iris is an action RPG that takes inspiration from the Dark Souls series of games and Bloodborne. Black Iris in development for PC and console. INDEPENDENT GAME / AR: BOT-NET by Calvin Labs – Website BOT-NET is a game that turns physical space into a first-person battlefield using a mobile device’s AR features. Massive robots fight while the player engages in ground combat with smaller robots. BOT-NET is available in the App Store. FILM / CINEMA: Cine Tracer by Matt Workman – Steam Developed by Matt Workman of Cinematography Database, Cine Tracer is a photorealistic cinematography simulator in which the player operates real world-based cameras, sets up lights, and directs talent within UE4 environments. Matt frequently livestreams Cine Tracer development at https://www.twitch.tv/cinegamedev. Creatives can use Cine Tool to communicate lighting, cameras and storyboarding, and it’s available in Early Access on Steam. INDEPENDENT GAME - Close to the Sun by Storm in a Teacup – Gameplay Trailer Developed by Rome-based Storm in a Teacup, Close to the Sun is a first-person horror game that takes place in an alternate version of history in the 1890s aboard a mysterious ship complex created by Nikola Tesla where things are not as they seem. With numerous indie game accolades already under its belt, Close to the Sun is coming to PC and console in 2019. TOOL / PLUGIN: coreDS Unreal by ds.tools – Website coreDS Unreal facilitates the easy deployment of support for high-level architecture (HLA) and distributed interactive systems (DIS) in UE4 games and applications. Users can integrate once and support HLA and DIS without any modifications to coreDS Unreal, which provides an extensive feature set that eases the integration process, allowing for reduced implementation time, flexibility and highly customizable simulation behavior. INDEPENDENT GAME: Farm Folks by Overgrown – Trailer Farm Folks is a successfully crowdfunded farming simulator game with a nod to the classic Harvest Moon series. Players can explore Softshoal Island, grow crops, raise livestock, build relationships and more – all the while uncovering the island’s mysteries. Farm Folks, coming to PC, is available for pre-order on Crytivo. AR / VR: The Hydrous presents: Immerse – Website Jason McGuigan and his team at Horizon Productions have been on the bleeding edge of XR for several years, with a library of AR and VR projects built with UE4 under their belt. A pre-release version of Immerse took stage at the recent Trojan Horse Was a Unicorn gathering in Malta presented by Dr. Erika Woolsey, the CEO of the Hydrous. The Hydrous’ mission is to create open access oceans by bringing conservation education to the masses. Horizon also presented a high-fidelity VR art gallery created in Unreal Engine that featured almost 100 paintings by some of the world’s leading digital artists. INDEPENDENT GAME / VR: Jupiter & Mars by Tigertron – Trailer Jupiter & Mars is an underwater adventure game for PlayStation 4 and PlayStation VR with a powerful message around climate change set in a shocking, future world inspired by ecological events happening now. The player controls Jupiter, a dolphin with enhanced echolocation powers, traveling around the world with AI companion Mars to disable the man-made machinery disrupting marine life, while solving puzzles and encountering magnificent creatures along the way. INDEPENDENT GAME / VR: Kaisuo by USC Games – Trailer Kaisuo is a VR puzzle game in which players use fine motor dexterity to solve enigmatic Chinese puzzle boxes and unlock surreal, extraordinary spaces. Originally founded as an undergraduate student project named Lantern (now the name of the development team) at the University of Southern California, Kaisuo has been showcased at events such as the USC Games Expo and Indiecade @ E3, and is in development through the USC Bridge incubator program for full release on the Oculus and Steam stores. INDEPENDENT GAME: Koral by Pantumaca Barcelona – Steam Developed by Carlos Coronado, one of Barcelona’s leading UE4 experts, this beautiful PC game takes players on a dive through the underwater world where they play as the current on a mission to revive coral reefs. Solving puzzles heals the reefs and replenishes the ocean’s magic. FINE ARTS / VR: The Kremer Collection Virtual Museum – Website Designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind, the Kremer Museum features 17th Century Dutch and Flemish Old Master paintings from the Kremer Collection and is accessible through Viveport, Steam and Oculus. FINE ARTS / VR: Lemieux Pilon 4D Art – Website The renowned duo of Michel Lemieux and Victor Pilon (4D Art) are creating an immersive museum art piece for virtual reality using UE4. INDEPENDENT GAME / VR: Mini World VR by Scaena Studios – Video From Korea’s award-winning Chung Ang University 3D VR Lab, Scaena Studios’ Mini World VR is an immersive storytelling experience featuring elaborate hand-animated characters, game-based elements and intuitive interactivity. A cross between a game and a film, Mini World VR can be experienced from the perspective of both player and audience. INDEPENDENT GAME: Mowin’ & Throwin’ by House Pixel Games – Steam Available via Steam Early Access, Mowin' & Throwin' is a two vs. two local multiplayer game featuring lawn-obsessed garden gnomes who drive riding mowers. Each hilarity-ensuing match is a constant tug-of-war as players work with teammates to mow their lawn while attempting to sabotage the other team's lawn. Victory goes to the team with the least amount of grass on their turf when time ends. TOOL / PLUGIN: Optim by Theia Interactive – Website Currently in alpha, the Optim plugin applies an accelerated workflow methodology to Unreal Engine's Datasmith suite of tools and services for enterprise markets. Leveraging the efficiency of Datasmith and the power of Python, artists and designers can use Optim to visualize and customize their Datasmith import process for further optimization. INDEPENDENT GAME / VR: Planetrism VR by Planetrism Team – Gameplay The future of humankind leads to the distant stars in this VR and PC adventure developed by Finnish duo Kimmo Kaunela and Mike Laaksonen. In Planetrism, players follow the opportunity of a lifetime to lead colonization on an uncharted planet, encountering untold mysteries while building a future for generations to come. ARCHITECTURE / VR: Real Estate in VR by REinVR – Website The real estate technology team at REInVR is focused on using UE4 to build advanced immersive consumer buying experiences using digital humans, AI and VR. FILM / CINEMA: The Abyss by Kemal Günel – Video This real-time short film depicts an ominous scenario aboard a desolate spaceship. Built using Kemal’s assets that are available on the Unreal Engine Marketplace, the project is also the basis for his popular UE4 Lighting tutorial series, which has 35 videos and counting. INDEPENDENT GAME: The Cycle by YAGER - Alpha Gameplay Currently in Closed Alpha, The Cycle is the latest FPS game from Berlin-based YAGER. Up to 20 players go head to head to fulfill contracts during matches about 20 minutes in length. The Cycle is planned for PC release in early 2019 with support for consoles to follow. INDEPENDENT GAME: Risk One’s Neck by Royce Games – Trailer Developed by Korean indie team Royce Games for PC and consoles, Risk One's Neck is a vintage arcade-style beat 'em up game set in a brutal, realistic urban environment. An homage to the Capcom arcade fighters of the 1980s, Risk One’s Neck channels thrilling gameplay for players of all skill levels. LEARNING RESOURCE: Russian UE4 Lessons and Community - Website and YouTube This incredible volunteer-driven resource for the Russian development community has been in operation since the public launch of UE4 in 2014. Featuring translations of exhaustive release notes for dozens of major engine updates, along with hundreds of localized tutorials -- all created independently, and freely shared online -- the group has well over 50,000 members across their networks, which also include popular Unreal Engine Discord and VK channels. INDEPENDENT GAME: S.O.N by RedG Studios – Trailer S.O.N is a modern-day psychological survival horror game in which a father searches for his son who has gone missing deep in the Pennsylvania forest, better known as South Of Nowhere. In a world where fear takes control and the past is never erased, questions linger around what demons will be faced to get back a loved ones. S.O.N is coming to PlayStation 4. INDEPENDENT GAME: Spellbreak by Proletariat Inc. – Trailer With talent from game studios such as Harmonix, Turbine and Insomniac, Proletariat is bringing a magical twist to battle royale. Currently in pre-alpha on PC, Spellbreak puts a new spin on the genre with its fantasy art style and powerful magic spells that can be explosive when used in combat. FILM / CINEMA: Robots’ Design Academy by Eric Liu – Blog - Video A student film by Eric Liu, this 12-minute cinematic highlights the art of the possible when a single person sets out to do something wonderful. Powered by the drive and passion to create something spectacular, Eric created a wordless tale about creativity and daring to be different. It follows a robot student learning to design after most of humanity has become extinct from some unknown apocalypse. Dismayed by the institution’s insistence on strictly copying human creations perfectly, the droid protagonist sets out to design something bold and unique with the help of a newfound human pal. TOOL / PLUGIN: Tools and Plugins by VR Professionals – Video - Website Russia-based VR Professionals are on a mission to create more affordable and accessible “out of the box” solutions for VR training and education using UE4. Having identified a desire for UE4 apps to be more deeply integrated into enterprise ecosystems, e.g., SQL databases, analytics, reports, LMS and CRM systems, VR Professionals are developing UE4 tools and plugins to help organizations streamline their use of B2B apps faster and with lower costs. FILM / CINEMA: Music Videos by Noisestorm – Video – SoundCloud Irish music producer and artist Noisestorm uses UE4 to create incredibly striking videos to accompany his musical tracks, which are often associated with trap, drum and bass, electro and dubstep. Now with nearly 8.5 million views, Crab Rave features thousands of CG crabs gathering after a tropical storm to dance it out. Noisestorm’s latest release, Breakout (feat. Foreign Beggars), depicts a tactical prison break with intense firefights, massive explosions, a high energy helicopter chase and an amazing sniper shot. FILM / CINEMA: Unannounced project by Kite & Lightning - Video The recipient of the 2018 SIGGRAPH Best Real-Time Graphics and Interactivity Award at the recent Real-Time Live! showcase, Kite & Lightning wowed audiences with the presentation “Democratizing Mocap: Real-Time Full Performance Motion Capture with an iPhone X, Xsens, IKINEMA and Unreal Engine.” This Unreal Dev Grant is given in support of new breakthroughs in live performance-driven entertainment. FILM / CINEMA: Unannounced project by 3rd World Studios - Website 3rd World Studios is the Pakistan-based creator of the first animated feature length film rendered entirely in UE4, Allahyar and the Legend of Markhor, which was released in February to critical acclaim. This Unreal Dev Grant is meant to accelerate 3rd World’s future film projects. INDEPENDENT GAME: Unbound: Worlds Apart by Alien Pixel Studios – Trailer Unbound: Worlds Apart is an atmospheric 2D puzzle platformer in which the player can conjure magic portals to travel between different realities and learn more about a catastrophe that has ravaged his world. Inside certain portals, the physical properties of the character or world elements can change, offering new gameplay possibilities. A dark fairy tale with a cartoonish style, Unbound: Worlds Apart is planned for release on PC and Nintendo Switch in 2019. TOOL / PLUGIN: VR Cataract Simulator by Surgical Mind – Video Surgical Mind, a branch of Korea-based Mania Mind, is developing a cutting-edge VR simulator for cataract surgery to enabling medical residents to better hone their skills before getting near an eye. Their team maintains that VR simulation training improves performance, minimizes risk and provides greater detail around potential scenarios more efficiently than expensive physical simulators. To learn more about Unreal Dev Grants and to apply, visit: http://unrealengine.com/unrealdevgrants
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