khawk

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khawk last won the day on June 21

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About khawk

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    Co-founder of GameDev.net

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  1. While not perfect due to different formatting styles that have evolved over time, the article content has been fixed. I'll admit I didn't check all 4000+ articles, but a heavy sample of articles showed good results. Most articles have proper formatting with some needing a little clean up for readability. Everyone's blogs have been updated as well, since quite a few lost content during the conversion. Again, heavy sampling but always possible a few didn't convert correctly. "Smart quotes" were the issue. Lots and lots of character encoding issues from copy and paste. If anyone sees further problems we can handle them on a case-by-case basis at https://www.gamedev.net/support.
  2. Activity menu has several options for search. Activity -> Search as well as the new Activity Streams. You can set filters and save them for your own use.
  3. Top bar to the left of the Notifications icon is a "+" icon with a down arrow. You can submit articles there, along with a lot of other content as a shortcut. I'll likely add the same to the Profile menu since the "+" can disappear at lower resolutions.
  4. The latest Game Dev Unchained podcast is now available. This episode sits down with Rhianna Pratchett to discuss her work on the Tombraider series, Mirror's Edge, and Heavenly Sword. She also talks about her views on women in the games industry and her journey as a writer for games. View full story
  5. The latest Game Dev Unchained podcast is now available. This episode sits down with Rhianna Pratchett to discuss her work on the Tombraider series, Mirror's Edge, and Heavenly Sword. She also talks about her views on women in the games industry and her journey as a writer for games.
  6. Steinberg Technologies GmbH Nuendo 8 is now available. Nuendo 8 includes an array of dedicated tools and capabilities for movie/television audio post-production facilities and video game sound designers and composers. Steinberg Media Technologies GmbH today released its advanced audio post-production system after first announcing Nuendo 8 at the Game Developer Conference in San Francisco earlier this year. The latest version of Nuendo 8 contains many exciting new tools and capabilities alongside its powerful feature set. First and foremost is Game Audio Connect 2 that transfers entire music compositions from Nuendo to the Wwise middleware while including audio and MIDI tracks along with cycle and cue markers. Direct Offline Processing together with its Live!Rendering technology lets users apply frequently required processes in an offline plug-in chain and render offline processes in real time, while Renamer automatically assigns new names to events. The Sound Randomizer plug-in creates different variations of a sound instantaneously, adjusting its pitch, timbre, impact and timing. The newly introduced Sampler Track allows users to drag and drop audio samples from the MediaBay into it in order to easily play and manipulate the samples. Also new to the table is the virtual-analog Retrologue 2 synthesizer, the second version of a VST instrument pertaining to the included set of features that was previously available as the NEK (short for Nuendo Expansion Kit). Other highlights are the User Profile Manager, HALion Sonic SE 3, the newly developed video engine, ADR enhancements, new effects processors, such as the eight-band fully parametric Frequency EQ, a fine selection of sounds taken from the 2017 Hybrid Library by Pro Sound Effects and much more. Visit www.steinberg.net/nuendo for details on Nuendo services and solutions. For a detailed introduction to Nuendo 8, Steinberg is inviting Nuendo professionals to join the workshops to be hosted these upcoming months in many parts of the world. Refer to www.steinberg.net/nuendo8worldtour for the current schedule on Nuendo 8 workshops worldwide. Availability and pricing The Nuendo 8 full retail version is available from resellers and through the Steinberg Online Shop. The suggested retail price for Nuendo 8 is 1,899 euros, including German VAT. Various downloadable updates are exclusively available through the Steinberg Online Shop. Customers who have activated Nuendo 7 or previous versions since May 10, 2017, are eligible for a free, downloadable Grace Period update to the latest version. New features of Nuendo 8 Game Audio Connect 2 for transferring whole music compositions from Nuendo as music segments into Wwise Direct Offline Processing for applying the most often used offline processes as a chain for one or multiple selected clips, including LIVE!Rendering Sound Randomizer for creating different variations of a sound in seconds just by tweaking four parameters Renamer for automatic renaming of events within a Nuendo project Sampler track for easy creation of sample-based instruments from audio files MixConsole History for undoing/redoing tracked down changes made in the MixConsole New effects and updated plug-ins including Frequency EQ, HALion Sonic SE 3, Retrologue 2, AutoPan, Maximizer and more User Profile Manager to store and recall program settings and preferences easily ADR improvements including automatic speech alignment and remote ADR support (available within a future maintenance update) Enhanced workflow and performance including a new video engine, Plug-in Sentinel, the Lower Zone, dedicated punch points, side-chaining for VST 3 instruments and over 10 other improvements View full story
  7. Steinberg Technologies GmbH Nuendo 8 is now available. Nuendo 8 includes an array of dedicated tools and capabilities for movie/television audio post-production facilities and video game sound designers and composers. Steinberg Media Technologies GmbH today released its advanced audio post-production system after first announcing Nuendo 8 at the Game Developer Conference in San Francisco earlier this year. The latest version of Nuendo 8 contains many exciting new tools and capabilities alongside its powerful feature set. First and foremost is Game Audio Connect 2 that transfers entire music compositions from Nuendo to the Wwise middleware while including audio and MIDI tracks along with cycle and cue markers. Direct Offline Processing together with its Live!Rendering technology lets users apply frequently required processes in an offline plug-in chain and render offline processes in real time, while Renamer automatically assigns new names to events. The Sound Randomizer plug-in creates different variations of a sound instantaneously, adjusting its pitch, timbre, impact and timing. The newly introduced Sampler Track allows users to drag and drop audio samples from the MediaBay into it in order to easily play and manipulate the samples. Also new to the table is the virtual-analog Retrologue 2 synthesizer, the second version of a VST instrument pertaining to the included set of features that was previously available as the NEK (short for Nuendo Expansion Kit). Other highlights are the User Profile Manager, HALion Sonic SE 3, the newly developed video engine, ADR enhancements, new effects processors, such as the eight-band fully parametric Frequency EQ, a fine selection of sounds taken from the 2017 Hybrid Library by Pro Sound Effects and much more. Visit www.steinberg.net/nuendo for details on Nuendo services and solutions. For a detailed introduction to Nuendo 8, Steinberg is inviting Nuendo professionals to join the workshops to be hosted these upcoming months in many parts of the world. Refer to www.steinberg.net/nuendo8worldtour for the current schedule on Nuendo 8 workshops worldwide. Availability and pricing The Nuendo 8 full retail version is available from resellers and through the Steinberg Online Shop. The suggested retail price for Nuendo 8 is 1,899 euros, including German VAT. Various downloadable updates are exclusively available through the Steinberg Online Shop. Customers who have activated Nuendo 7 or previous versions since May 10, 2017, are eligible for a free, downloadable Grace Period update to the latest version. New features of Nuendo 8 Game Audio Connect 2 for transferring whole music compositions from Nuendo as music segments into Wwise Direct Offline Processing for applying the most often used offline processes as a chain for one or multiple selected clips, including LIVE!Rendering Sound Randomizer for creating different variations of a sound in seconds just by tweaking four parameters Renamer for automatic renaming of events within a Nuendo project Sampler track for easy creation of sample-based instruments from audio files MixConsole History for undoing/redoing tracked down changes made in the MixConsole New effects and updated plug-ins including Frequency EQ, HALion Sonic SE 3, Retrologue 2, AutoPan, Maximizer and more User Profile Manager to store and recall program settings and preferences easily ADR improvements including automatic speech alignment and remote ADR support (available within a future maintenance update) Enhanced workflow and performance including a new video engine, Plug-in Sentinel, the Lower Zone, dedicated punch points, side-chaining for VST 3 instruments and over 10 other improvements
  8. This will be fixed by the end of the day today. I just discovered the problem after learning a bit more about how certain parts of the software work and need time to work through it.
  9. Epic Games has released early access support for developing VR applications on Mac platforms through the Unreal Engine GitHub repository. You can get access by going to the private VR on Mac branch (login required). Review the readme for instructions on how to get started. At this year’s WWDC, Apple announced VR support for their upcoming version of OS X, High Sierra (macOS 10.13 and above). Epic Games took the stage with ILM to demonstrate the new functionality using the Unreal Engine in VR Mode on the new iMac Pro. ull support for VR development on macOS will be in upcoming Unreal Engine 4 releases. Mac VR support, together with general Metal 2 support and wide-ranging Mac optimizations, will ship in Unreal Engine 4.18 binary tools (via the Epic launcher) starting with previews in September and with the full release in early October. Read about SteamVR for macOS, including Valve’s beta release, here. View full story
  10. Esoteric Software has made Spine 3.6 available. Spine is an animation tool for 2D animation in games. In the 3.6 release, the team focused on bug fixes and improving existing features, but they did manage to add a few major features, including: Preview Clipping Tint Black Mesh Manipulation Tools Weight Painting Point Attachments And more...including runtime enhancements and optimizations. A free trial is available, but full versions are available for purchase. Learn more from their blog post.
  11. Esoteric Software has made Spine 3.6 available. Spine is an animation tool for 2D animation in games. In the 3.6 release, the team focused on bug fixes and improving existing features, but they did manage to add a few major features, including: Preview Clipping Tint Black Mesh Manipulation Tools Weight Painting Point Attachments And more...including runtime enhancements and optimizations. A free trial is available, but full versions are available for purchase. Learn more from their blog post. View full story
  12. Epic Games has released early access support for developing VR applications on Mac platforms through the Unreal Engine GitHub repository. You can get access by going to the private VR on Mac branch (login required). Review the readme for instructions on how to get started. At this year’s WWDC, Apple announced VR support for their upcoming version of OS X, High Sierra (macOS 10.13 and above). Epic Games took the stage with ILM to demonstrate the new functionality using the Unreal Engine in VR Mode on the new iMac Pro. ull support for VR development on macOS will be in upcoming Unreal Engine 4 releases. Mac VR support, together with general Metal 2 support and wide-ranging Mac optimizations, will ship in Unreal Engine 4.18 binary tools (via the Epic launcher) starting with previews in September and with the full release in early October. Read about SteamVR for macOS, including Valve’s beta release, here.
  13. The Deconstructor of Fun blog has posted their latest design review. The blog breaks down successful free-to-play games in search of what makes them fun - or not - and this time they break down the popular mobile game Clash of Clans 2: The Builder Base by Supercell. The breakdown looks at a comparison with the original Clash of Clans, including finding that CoC 2 is more like Clash Royale than CoC 1, followed by a look at the good design elements, the bad design elements, and the ugly - including a look at the business side of the CoC franchise. Check out the full breakdown of Clash of Clans 2: The Builder Base from the Deconstructor of Fun blog by clicking here. View full story
  14. The Deconstructor of Fun blog has posted their latest design review. The blog breaks down successful free-to-play games in search of what makes them fun - or not - and this time they break down the popular mobile game Clash of Clans 2: The Builder Base by Supercell. The breakdown looks at a comparison with the original Clash of Clans, including finding that CoC 2 is more like Clash Royale than CoC 1, followed by a look at the good design elements, the bad design elements, and the ugly - including a look at the business side of the CoC franchise. Check out the full breakdown of Clash of Clans 2: The Builder Base from the Deconstructor of Fun blog by clicking here.
  15. You shouldn't need to click. They should dropdown on hover. The only click should be the item you want. As @LennyLen mentioned it has indeed changed and will be recalculated sometime in the near future. I recommend reading the Staff Blog post mentioned in the Announcement at the top of the page for more information. There's a few spots where the order of things will probably be massaged a little more. In some cases forums were merged or dropped. Try not to get too used to the current setup. Small changes here and there are likely. This was fixed after your post, so you shouldn't see it now. This is a known problem, and something happened in the conversion. We think it happened because the cache didn't clear. We're considering it low priority relative to other issues, but we'll run a script in the near future to correct this.