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khawk

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khawk last won the day on September 8

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About khawk

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    Co-founder of GameDev.net

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  1. We can vary the time based on the theme. I know some themes are bigger than others. So maybe suggested timeframes for suggestions would be helpful too.
  2. This is what I'd like to do. So, let's see the suggestions for the next challenge!
  3. That's pretty funny. Yeah I believe the term ACE is a run. Nobody calls it an ACE anymore, to my knowledge. Yes, the standard game is 9 innings, and the team with the most runs at the end of 9 innings wins. If there is a tie then you go into "extra innings" which is sort of like sudden death. Now I don't know if 9 innings was standard when Knickerbocker rules were in place. It might have been 7 or less. The key about innings is that the home team always has the final chance, being in the bottom of the inning. So in a standard 9 inning game, if the home team is winning 2-1 after the visiting team has had their at-bat in the top of the 9th inning, then the game is over because there is no reason for the home team to bat since they're already winning. In a game that goes to extra innings, it's sudden death in terms of final score at the end of each inning. By that I mean the visiting team can continue to score as many runs as possible in the top of the inning. But if the visiting team doesn't score any in the top of the inning (and the game is still tied), then the game is over if the home team scores 1 run. Otherwise, the home team needs to score at least as many runs as the visiting team to keep the game going in extra innings, or they need to score more than the visiting team to win the game in extra innings. The postseason/playoffs can be very exciting for this reason, especially with a hard fought battle in extra innings in the 7th game of a 7 game series where the loser's season is over.
  4. It's simple, but it's actually pretty neat that you created a basic baseball simulator.. even if it does go past 9 innings. Kudos for finding a way to complete the requirements despite having less time. I'll look forward to the blog post and thought process behind the development. I know this was a tough challenge, but I'm glad someone made the attempt. Badge awarded!
  5. Studio Wildcard has launched its third ARK: Survival Evolved Modding Contest to reward the amazing work that the modding community does with the ARK Mod Kit. The contest comes with $28,000 in cash prizes and the Grand Prize winner will receive $15,000! So saddle up those Dev Kits, ready the mod cannons, and prepare for battle! Interested individuals and teams can now head over to ark.gg/ModContest to get started and to find current information about the contest as it progresses, including hourly updates on rankings once the voting phase starts. All ARK mod creations must be first submitted during the five-week entry phase, followed by a two-week voting phase where all players can show support for their favorite mods. In June 2015, Studio Wildcard brought the full power of Unreal Engine 4 tools and development resources to the ARK: Survival Evolved modding community with one of the first custom mod editors. Since that time, thousands of bespoke creations have been made available. A montage of popular ARK mods can found here: www.youtube.com/watch?v=gEcmlCwrBzc Players who have purchased ARK can begin modding immediately! Follow the "How To Mod" tutorial to get started, then join the ARK community, participate in the Unreal Engine ARK Modding forum, and find content in the Unreal Engine Marketplace. Modders can then share their creations with the ARK player community using Steam Workshop. View full story
  6. Studio Wildcard has launched its third ARK: Survival Evolved Modding Contest to reward the amazing work that the modding community does with the ARK Mod Kit. The contest comes with $28,000 in cash prizes and the Grand Prize winner will receive $15,000! So saddle up those Dev Kits, ready the mod cannons, and prepare for battle! Interested individuals and teams can now head over to ark.gg/ModContest to get started and to find current information about the contest as it progresses, including hourly updates on rankings once the voting phase starts. All ARK mod creations must be first submitted during the five-week entry phase, followed by a two-week voting phase where all players can show support for their favorite mods. In June 2015, Studio Wildcard brought the full power of Unreal Engine 4 tools and development resources to the ARK: Survival Evolved modding community with one of the first custom mod editors. Since that time, thousands of bespoke creations have been made available. A montage of popular ARK mods can found here: www.youtube.com/watch?v=gEcmlCwrBzc Players who have purchased ARK can begin modding immediately! Follow the "How To Mod" tutorial to get started, then join the ARK community, participate in the Unreal Engine ARK Modding forum, and find content in the Unreal Engine Marketplace. Modders can then share their creations with the ARK player community using Steam Workshop.
  7. What's the missing include? I wasn't sure. Code formatting still needs a little work. Combination of tabs and spaces not playing nice.
  8. Yes, but we can fix them once we know about them. It's not a consistent problem across all the content.
  9. You didn't get a notification from the Group when the Challenge was posted?
  10. khawk

    Category toggling

    I think it's fixed, but there might be some cache latency going on.
  11. Don't be such a stranger.
  12. Not necessarily. It will still show under Following if you follow the Lounge (click the Follow button) along with anything or anyone else being followed, and it will still show in the Forums tab. It just won't show in the Activity feed. It actually used to work this way.
  13. Yes, this was just fixed and the server is processing the images right now. They'll start showing back up shortly if they haven't already. The servers have had stability issues the last 3-5 days, but it looks like that issue is also resolved.
  14. Wow, a lot to discuss. When these potentially contentious threads come up there is almost always a discussion between the moderators in our admin channel in the GDNet chat. In this latest instance, I said to let the thread continue as long as discussion remained respectable. That's always the key for me. Looking back, the weaponization of reputation downvoting as part of the debate is a big part of the problem. You'll notice the Lounge no longer allows reputation voting. I will also be looking at how to reset reputation from Lounge votes. You may also notice the Lounge no longer shows on the front page. I think a forum like the Lounge is a pillar of a strong community. We are all here for a reason technically, and we participate in those parts of the community, but the Lounge is where we can discuss other topics with people we already "know". But the Lounge can also be a detractor from the core purpose of GameDev.net if it is more visible than the technical areas and/or affects everyone's technical reputation. I know this thread veered off a little bit at times, but I do appreciate those who took the time to provide direct feedback in the interest of bettering the community. I understand your point that we should be able discern political trolling vs real discussion, but this might be a little difficult to enforce until the thread evolves. Yes. I'll be enforcing this if necessary. I explained why? That is a worthwhile topic for any community to have. I think this is a great point. Just this morning my wife was playing a game and mentioned how the part she was at seemed to poke a bit at the state of political discourse in the US with one of the characters. Agreed. And after observing Lounge behavior, this seems to be the case in both positive and negative cases. Done. This would be an interesting way to engage in political discourse through games. We'll start with the full Lounge, and maybe look at voting at an individual topic level in the future. Not a bad idea, but we need more controls over reputation management. Interesting idea, related to previous comment. Minimum participation was an option I thought about too. We need more administrative control to implement that, but certainly feasible. Heavier enforcement of rules in "debate" threads is certainly necessary. All Lounge topics are off the front page now. Unfortunately for now this needs to be done in the Lounge, but I do agree with your sentiment. Perhaps we can bring back the "Thanks" or "Like" only at some point in the future. Exactly. That's the line that has been drawn and the rule I usually give to the mods when contentious threads come up. As long as people are respecting each other, let the conversation happen. Can confirm. @Promit has made this clear to me in the past. We don't always agree on implementation, but I think we both know we're interesting in ensuring GDNet is the best gamedev community. You do bring an interesting idea with limitation instead of removal. For now it needs to be removed, but it's worth thinking about introducing limitations to highly active topics. I wanted that thread closed as soon as it was posted because I wanted to have the discussion we have in this topic before any further political threads were started. Members threatening to leave because they're tired of seeing politics on GDNet is a much bigger problem than your thread being closed. My focus is on finding the balance of allowing the political discourse without alienating members. I've been doing this for 20 years. Many forums and sites have come and gone since GameDev.net was formed. This isn't the first time we've had this kind of community conversation, nor is the latest political thread the most contentious we've ever had. I guarantee GDNet will not be destroyed from this. Expect the opposite. Thank you for the well thought out, balanced input. Anyone from the pre-2006 era knows this well. Hopefully banning the Lounge from the streams and RSS feeds helps with potential first impression problems. It's not perfect, but it's a start. This is a future definite plan. Just going to be a little while before we get there. I'll monitor this in the future. While like everyone else I have my own political views, I don't want or expect that to play into the moderation of these topics. The #1 rule for contentious topics from a moderation standpoint is "Respect". There shouldn't be a need for moderation if people are being respectful to each other, and that starts no personal insults, including phrases like "you don't get it". There is a way to debate without personally insulting another person's intelligence. Moderation should never be about the opinions but about whether the way those opinions are being expressed are respectful to others or not. The GDNet moderators more often than not want to close contentious topics when they start. I'm usually the one to stop them with the caveat of the "Respect" rule. We've had the debate within the moderator team many times, but I truly believe these conversations can be had in this community and people can be respectful. For violating my paragraph above about "respect". When I visit the GameDev.net front page and see the summarized contents of replies where members are attacking each others' intelligence, the thread has to stop. I agree. Agreed. And it's addressed. This has happened many times in GDNet's history. Thanks for taking the time to provide input. I think the changes that have been made should have a similar effect to your suggestion. We'll see how it goes. You bring up a point about mod decisions. To provide some explanation, a lot of times in these types of situations we have our own debate behind the scenes. It's only in extreme cases that a moderator has taken action without consultation with something like a political thread - and that's usually because no one else is around and the situation can't wait. Our moderation team has respect for people's opinions, for the community, and for the process in which we make decisions. Usually I'll have to be the final arbiter on a decision, but I also respect their judgment as moderators and expect that they will make the most fair, unbiased decisions. And if it so happens that they don't, we'll talk about it and try to improve how we do things. Exactly. That is an example of the kind of insult that will earn a member a warning, a ban, or close a topic.
  15. Hi all, We just closed the latest political Mother of All Topics that became pretty contentious. You know which one I'm talking about. Since we do have a lot of newer members and older members alike, I'd like to open up a discussion about our policies on Politics @ GameDev.net, get feedback, and have a mature discussion about how to make this community better. Many communities outright ban Politics in forums. I believe that is the lazy way out and refuse to do that here. First, we have the best moderation team around and there's a reason why GameDev.net is your best signal:noise for game development. As a team we can handle and manage political discussions from a moderation point of view. Second, when you ban "politics" from being part of the community's natural discourse, you are also saying events, policies, and "politics" affecting the games industry, games, and developers should also not be allowed. It's the age old political question surrounding regulation and banning - at what point do we draw the line and say a topic is not "politics"? If anything, banning politics makes things more convoluted. I want open and free discussion on GameDev.net, and I know this community and our moderation policies can allow it. The vast majority of members are mature enough to be able to discuss contentious topics, and for those that aren't, we know who you are and will moderate appropriately. GameDev.net has existed for almost 20 years with an open policy toward discussion topics and at one point in our existence even had a Politics forum. If you think any political topics are contentious now, you should check out the web archive from 2002-2004! Some changes we will be making in the near future: Removal of reputation voting from the Lounge. This is unfortunate to have to do because I think there is value in allowing it for most cases, but if we're going to allow contentious topics then this is probably necessary Reinforcing the moderator-participant rule, where moderators participating in a topic may not moderate the topic. Enforcing a stricter policy toward Politics and other contentious topics on GameDev.net My hope is by doing these things will make the community stronger and GameDev.net a more attractive place for everyone, whether you want to participate in contentious topics or not. I opened this thread because I'd like to have a discussion about how to make the gamedev community stronger. If you participate on GameDev.net then you have a voice in the matter too, so please share your thoughts.
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