khawk

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About khawk

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    Co-founder of GameDev.net

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    Technical Director
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  1. PCGamesN is reporting that Valve has started a new policy that controls the number of Steam keys available to developers: the number of keys you can request as a developer will be proportional to the sales of your game on Steam.
  2. PCGamesN is reporting that Valve has started a new policy that controls the number of Steam keys available to developers: the number of keys you can request as a developer will be proportional to the sales of your game on Steam. View full story
  3. DynaMix Polymorphism Library

    GameDev.net member @Bleys has released a C++ library that may be useful for game developers. Called DynaMix, the library: You can access the repository at https://github.com/iboB/dynamix and documentation at https://ibob.github.io/dynamix/. Learn more from the thread: .
  4. DynaMix Polymorphism Library

    GameDev.net member @Bleys has released a C++ library that may be useful for game developers. Called DynaMix, the library: You can access the repository at https://github.com/iboB/dynamix and documentation at https://ibob.github.io/dynamix/. Learn more from the thread: . View full story
  5. Neat concept. Can we post it to https://www.gamedev.net/news?
  6. Amazon Puts Lumberyard on GitHub

    Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code. Another benefit: submit code changes back to Lumberyard. Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/. View full story
  7. Amazon Puts Lumberyard on GitHub

    Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code. Another benefit: submit code changes back to Lumberyard. Learn more at their announcement: https://aws.amazon.com/it/blogs/gamedev/now-available-lumberyard-on-github/.
  8. Unity has announced that support for Xbox One X is now available. This means developers can now deploy their projects to any member of the XBox One family: Xbox One, Xbox One S, and Xbox One X. Unity developers can now take advantage of the increased power and 4K HDR output. From their blog announcement:
  9. Unity has announced that support for Xbox One X is now available. This means developers can now deploy their projects to any member of the XBox One family: Xbox One, Xbox One S, and Xbox One X. Unity developers can now take advantage of the increased power and 4K HDR output. From their blog announcement: View full story
  10. I'm on mobile and have limited time to respond, but @jbadams is correct. The site has custom bits but common things like buttons are standard boilerplate - so modifying this behavior will require research. I've never personally found the need for a cancel button on a website reply though. Wouldn't the action of cancelling be equivalent to the back button or removing all the text from the form? Re: quoting from more than one page.. there might be solutions to this but personally I work around this by using a second browser for the reply. More work I guess. As for the comment about listening.. I typically won't respond until I either have the time for a proper response or have had the opportunity to investigate and provide a more clear answer. But then there's priorities, which means the act of investigating could take a while. And in general this week is not a good week for that kind of thing. I'm traveling and hardly online (the email backlog is piling up!).
  11. The AMD GPU Open website has posted a brief tutorial providing an overview of objects in the Vulkan API. From the article: Read more at http://gpuopen.com/understanding-vulkan-objects/.
  12. The AMD GPU Open website has posted a brief tutorial providing an overview of objects in the Vulkan API. From the article: Read more at http://gpuopen.com/understanding-vulkan-objects/. View full story
  13. Fair points. It's a new feature in the software, but we didn't know it would be so abrupt about it (no messaging). We'll look at getting a notice on the page soon. Edit: I've also removed the full name requirement (if you've filled it out you can edit your profile and remove it). Location is the one of most interest, and we can always request full name on a per instance basis.
  14. Announcement bug

    I know, it annoys me too. Looking at other solutions for the Announcement.
  15. Community features/services/contests/giveaways/personalization/discovery. Things I've alluded to in the past.