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khawk

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khawk last won the day on January 1

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About khawk

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    Co-founder of GameDev.net

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  1. Everyone is afraid to create the first topic in a forum, so I thought I would take care of that. I want to thank @Brain for taking the initiative to use GameDev.net's Groups feature to create the Unreal Engine Users group. We've had Groups for a while (For Beginners, GameDev Challenges), and a few months ago started to allow GDNet+ members to create and manage their own groups. @Brain is the first member to make the leap! I look forward to seeing this group grow into a great resource for developers using Unreal Engine!
  2. IndieCade is now accepting submissions for the 2019 U.S. and European festivals, hosted in Santa Monica, California and Paris, France in October 2019. IndieCade celebrates diversity in gaming and annually accepts a collection of the industry’s most unique and innovative games from around the world, including the latest console and mobile titles, virtual and augmented reality installations, escape room puzzles, tabletop and card games, performances and live action role-playing. IndieCade invites entries of all game genres and styles to apply, and previous submissions or inclusion in other festivals does not preclude eligibility. The application period is now open through March 15, with late submissions accepted until April 15, 2019. To apply or find more information on submission requirements, visit: https://www.indiecade.com/submissions/ "IndieCade is a celebration of all that is innovative, delightful, and thought provoking in the space of play and an incubator of new and different play experiences and artists,” said Sam Roberts, IndieCade Festival Director, “The festival has been the birthplace of innovative design studios, a playground for virtual reality and immersive experiences, and the first public notice of dozens of indie games that have broken out with the public, changed perceptions of play, and established successful studios.” All developers who apply for IndieCade 2019 will receive a host of benefits, in addition to being considered for inclusion at the U.S. and European festivals. Applicants will receive complimentary admission to the annual IndieXchange Summit*, a one-day developers-only conference filled with talks, educational sessions and networking opportunities for professional and career growth within the games industry. Applicants will also be invited to submit talks and sign up for playtesting their games during the festival, along with additional workshops, sessions and networking events with funders and publishers. For IndieCade members who apply, additional opportunities for playtesting and receiving written feedback are available. IndieCade membership is currently open for all professionals, developers, artists, gamers and students within the indie game community, and provides an array of benefits including discounts on festival passes and game submissions, entry to special events, partner discounts and more. An international jury comprised of past IndieCade finalists, independent and mainstream game developers, artists, researchers, academics, curators, game writers and journalists will review all submissions and select the 2019 nominated titles and official festival selections. If a game is selected for the festival, the developers will have the opportunity to showcase their title before an international audience, be considered for 12 prestigious awards and receive two all access IndieCade passes and invitations to events and parties hosted throughout the festival. For more information about IndieCade, submissions and membership, visit: https://www.indiecade.com/ View full story
  3. IndieCade is now accepting submissions for the 2019 U.S. and European festivals, hosted in Santa Monica, California and Paris, France in October 2019. IndieCade celebrates diversity in gaming and annually accepts a collection of the industry’s most unique and innovative games from around the world, including the latest console and mobile titles, virtual and augmented reality installations, escape room puzzles, tabletop and card games, performances and live action role-playing. IndieCade invites entries of all game genres and styles to apply, and previous submissions or inclusion in other festivals does not preclude eligibility. The application period is now open through March 15, with late submissions accepted until April 15, 2019. To apply or find more information on submission requirements, visit: https://www.indiecade.com/submissions/ "IndieCade is a celebration of all that is innovative, delightful, and thought provoking in the space of play and an incubator of new and different play experiences and artists,” said Sam Roberts, IndieCade Festival Director, “The festival has been the birthplace of innovative design studios, a playground for virtual reality and immersive experiences, and the first public notice of dozens of indie games that have broken out with the public, changed perceptions of play, and established successful studios.” All developers who apply for IndieCade 2019 will receive a host of benefits, in addition to being considered for inclusion at the U.S. and European festivals. Applicants will receive complimentary admission to the annual IndieXchange Summit*, a one-day developers-only conference filled with talks, educational sessions and networking opportunities for professional and career growth within the games industry. Applicants will also be invited to submit talks and sign up for playtesting their games during the festival, along with additional workshops, sessions and networking events with funders and publishers. For IndieCade members who apply, additional opportunities for playtesting and receiving written feedback are available. IndieCade membership is currently open for all professionals, developers, artists, gamers and students within the indie game community, and provides an array of benefits including discounts on festival passes and game submissions, entry to special events, partner discounts and more. An international jury comprised of past IndieCade finalists, independent and mainstream game developers, artists, researchers, academics, curators, game writers and journalists will review all submissions and select the 2019 nominated titles and official festival selections. If a game is selected for the festival, the developers will have the opportunity to showcase their title before an international audience, be considered for 12 prestigious awards and receive two all access IndieCade passes and invitations to events and parties hosted throughout the festival. For more information about IndieCade, submissions and membership, visit: https://www.indiecade.com/
  4. Unity follows up last week's Improbable controversy with an update to the Unity Terms of Service Section 2.4, concluding that Improbable is no longer in violation of the Unity ToS and licenses have been reinstated. In a blog post detailing the Unity ToS update, Unity co-founder and CTO Joachim Ante, outlines the new updates to the controversial 2.4 clause and reaffirms Unity's commitment to providing developers with an open platform. The blog post goes on to say that a developer can use any 3rd party service they would like - but it's possible, if the 3rd party service is not an official partner - that Unity will not be able to support it for you. These changes also mean Improbable is not in violation of the ToS, but Unity makes it very clear that they are not a Unity partner: On Twitter, GameDev.net has asked Unity for clarification on the criteria for being a partner and how Improbable failed that criteria. Presumably, Improbable violated one of the three items in the new Section 2.4: Previous news and discussion: https://www.gamedev.net/news/unity-tos-changes-impact-improbables-spatialos-potentially-thousands-of-devs-r728/ https://www.gamedev.net/news/in-light-of-unity-tos-changes-epic-games-and-improbable-reaffirm-commitment-to-devs-r730/ View full story
  5. Unity follows up last week's Improbable controversy with an update to the Unity Terms of Service Section 2.4, concluding that Improbable is no longer in violation of the Unity ToS and licenses have been reinstated. In a blog post detailing the Unity ToS update, Unity co-founder and CTO Joachim Ante, outlines the new updates to the controversial 2.4 clause and reaffirms Unity's commitment to providing developers with an open platform. The blog post goes on to say that a developer can use any 3rd party service they would like - but it's possible, if the 3rd party service is not an official partner - that Unity will not be able to support it for you. These changes also mean Improbable is not in violation of the ToS, but Unity makes it very clear that they are not a Unity partner: On Twitter, GameDev.net has asked Unity for clarification on the criteria for being a partner and how Improbable failed that criteria. Presumably, Improbable violated one of the three items in the new Section 2.4: Previous news and discussion: https://www.gamedev.net/news/unity-tos-changes-impact-improbables-spatialos-potentially-thousands-of-devs-r728/ https://www.gamedev.net/news/in-light-of-unity-tos-changes-epic-games-and-improbable-reaffirm-commitment-to-devs-r730/
  6. Right now, Projects are effectively a showcase for your work. In addition to what @jbadams said, Projects are also intended for developing your GameDev Portfolio here on GDNet. Visitors to your profile can see them under the Projects tab, for instance. One of the Project options is also for the development status of the Project, and it can range from an early concept phase all the way to released and commercially available, including links to things like Steam and other stores. And of course Projects offer a place where you can make it easy for others to download and check out your in-progress work without having to setup something yourself. Does that help? Are there other features that you think might be useful? The comment about history and revisions is an interesting idea and a bit related to some other Project ideas of tying into a revision control system like GitHub or Gitlab.
  7. khawk

    Develop:Star Awards

    Taking place on the evening of Wednesday 10 July, The new Develop:Star Awards will recognise the very best games and talent within the industry with categories that will enable studios of every size to shine. The awards will be split into 15 different categories, focusing on the achievements of development teams and the success of great games over the previous 12 months. Within the 15 categories, one ultimate ‘Develop Star’ will be awarded to honour an extraordinary game developer for outstanding achievement and contribution to the industry. Nominations open in February, they'll be free to enter for all categories and will be shortlisted down by a panel of industry experts. The final voting will then be opened up to the game development community to select their winners. We think awards ceremonies should seek to inspire an industry and to bring communities together to network, celebrate achievements and share ideas.They should also be about having fun! Which is why the Develop:Star Awards ceremony will have a very different feel to what you may have been used to... More info coming soon!
  8. khawk

    Develop:Brighton 2019

    until
    Develop:Brighton is a conference, expo and networking event for absolutely everyone involved in developing games. However big or small you are - 25% of our audience last year were people working alone, 25% had over 100 employees and the rest were in-between! Whatever your job function - whether you're a programmer, an artist, a designer or the boss there is a track in the conference focussing on your specific needs or interests. View conference tracks Wherever you come from - we're based in the UK but we have game devs attending and speaking from all over the world. Whatever your organisation does in games - you don't have to develop games to benefit from attending, if you want to meet developers then this is the place to come!
  9. Speaker submissions are now open for Develop:Brighton 2019, with organisers Tandem Events issuing a call for a diverse range of speakers to submit proposals for the event taking place at the Hilton Brighton Metropole from Tuesday 9 to Thursday 11 July, 2019. “Each year we strive to deliver a programme that is relevant to today’s game development community and offers valuable insights and practical advice for all attendees whatever the size of their studio or their area of interest,” said Andy Lane, managing director, Tandem Events. “As ever, our goal is to bring the industry together with a programme of talks covering a wide range of topics our delegates are passionate about. “My advice for those thinking about submitting a session is to be clear on who your talk is aimed at and the take-away an attendee would get from listening to you. Good luck everyone!” Applicants have until 13 February 2019 to submit proposals at: www.developconference.com/call-for-speakers, where you can also find more information about the session tracks, tips on what makes a good submission and ideas for talks. Last year delegates were able to hear from more than 120 speakers across 107 sessions, including keynotes from Shuhei Yoshida, Jade Raymond and Chet Faliszek. Thanks to the expanded three-day format Develop:Brighton hosted more sessions than ever before at a single event. Develop:Brighton 2019 will consist of eight tracks, including Design; Art; Audio; Business; Coding; Evolve and Indie. Discoverability, which is dedicated to helping developers get noticed their games noticed, also returns in 2019. The 2018 conference and expo was attended by a record number of professionals from the video game community, with 2,369 attendees in total across the three days. For the latest information and to find out when registration goes live visit: www.developconference.com.
  10. Speaker submissions are now open for Develop:Brighton 2019, with organisers Tandem Events issuing a call for a diverse range of speakers to submit proposals for the event taking place at the Hilton Brighton Metropole from Tuesday 9 to Thursday 11 July, 2019. “Each year we strive to deliver a programme that is relevant to today’s game development community and offers valuable insights and practical advice for all attendees whatever the size of their studio or their area of interest,” said Andy Lane, managing director, Tandem Events. “As ever, our goal is to bring the industry together with a programme of talks covering a wide range of topics our delegates are passionate about. “My advice for those thinking about submitting a session is to be clear on who your talk is aimed at and the take-away an attendee would get from listening to you. Good luck everyone!” Applicants have until 13 February 2019 to submit proposals at: www.developconference.com/call-for-speakers, where you can also find more information about the session tracks, tips on what makes a good submission and ideas for talks. Last year delegates were able to hear from more than 120 speakers across 107 sessions, including keynotes from Shuhei Yoshida, Jade Raymond and Chet Faliszek. Thanks to the expanded three-day format Develop:Brighton hosted more sessions than ever before at a single event. Develop:Brighton 2019 will consist of eight tracks, including Design; Art; Audio; Business; Coding; Evolve and Indie. Discoverability, which is dedicated to helping developers get noticed their games noticed, also returns in 2019. The 2018 conference and expo was attended by a record number of professionals from the video game community, with 2,369 attendees in total across the three days. For the latest information and to find out when registration goes live visit: www.developconference.com. View full story
  11. khawk

    BIG Festival Open for Submissions

    Brazil’s Independent Games (BIG) Festival has opened submissions (free of charge) for its award competition. BIG Festival, now in its seventh year, is Latin America’s largest gaming festival. The BIG Festival Awards strive to give recognition to talented independent developers all over the world. Last year, the event attracted over 36,000 attendees; both fans and industry professionals. In 2018, over 645 games from 53 countries were submitted to be reviewed by BIG Festival’s panel of esteemed international judges. The categories for this year’s 2019 awards include: Best Game Best Brazilian Game Best Latin American Game Best Art Best Gameplay Best Narrative Best Sound Innovation Best in VR Best Game for Kids Best Multiplayer Game Best Student Game BIG Impact: Educational Category BIG Impact: Social Matters Category People’s Choice BIG Festival 2019 will take place June 22nd to June 30th in São Paulo and Rio de Janeiro, Brazil. To nominate a game for the BIG Festival Awards please visit: http://www.bigfestival.com.br/compo2018en.html.
  12. khawk

    BIG Festival Open for Submissions

    Brazil’s Independent Games (BIG) Festival has opened submissions (free of charge) for its award competition. BIG Festival, now in its seventh year, is Latin America’s largest gaming festival. The BIG Festival Awards strive to give recognition to talented independent developers all over the world. Last year, the event attracted over 36,000 attendees; both fans and industry professionals. In 2018, over 645 games from 53 countries were submitted to be reviewed by BIG Festival’s panel of esteemed international judges. The categories for this year’s 2019 awards include: Best Game Best Brazilian Game Best Latin American Game Best Art Best Gameplay Best Narrative Best Sound Innovation Best in VR Best Game for Kids Best Multiplayer Game Best Student Game BIG Impact: Educational Category BIG Impact: Social Matters Category People’s Choice BIG Festival 2019 will take place June 22nd to June 30th in São Paulo and Rio de Janeiro, Brazil. To nominate a game for the BIG Festival Awards please visit: http://www.bigfestival.com.br/compo2018en.html. View full story
  13. The fallout from Unity TOS changes continues as Tim Sweeney, CEO of Epic Games, and Herman Narula, CEO of Improbable, pen a joint blog post to reaffirm their commitment to developers. Not content with highlighting their differences with Unity, Sweeney and Narula go a step further to setup a $25,000,000 fund dedicated to helping developers in limbo with the events of the day. Key phrase: more open engines, services, and ecosystems. View the full blog post here. Learn more from our post and discussion about Unity's TOS changes and impact to Improbable:
  14. The fallout from Unity TOS changes continues as Tim Sweeney, CEO of Epic Games, and Herman Narula, CEO of Improbable, pen a joint blog post to reaffirm their commitment to developers. Not content with highlighting their differences with Unity, Sweeney and Narula go a step further to setup a $25,000,000 fund dedicated to helping developers in limbo with the events of the day. Key phrase: more open engines, services, and ecosystems. View the full blog post here. Learn more from our post and discussion about Unity's TOS changes and impact to Improbable: View full story
  15. The Academy of Interactive Arts & Sciences (AIAS) has announced the nominees for its 22nd Annual D.I.C.E. Awards. Academy members will begin general voting on Friday, January 11 at 2:00 PM PST. Winners will be revealed at the D.I.C.E. Awards ceremony on Wednesday, February 13th at Aria Resort & Hotel Las Vegas as the culmination of the week-long 2019 D.I.C.E. Summit. The ceremony will be live-streamed beginning at 8:00 pm PT/11:00 pm ET through IGN Entertainment. Fifty-six games received a nomination. God of War leads the nominees with 12 total nominations, followed by Marvel's Spider-Man with 11, Red Dead Redemption with eight, and Return of the Obra Dinn with six. The full list of nominees can be viewed here and include: Outstanding Achievement in Animation God of War GRIS Marvel's Spider-Man Moss Red Dead Redemption 2 Outstanding Achievement in Art Direction Detroit: Become Human God of War GRIS Marvel's Spider-Man Red Dead Redemption 2 Outstanding Achievement in Character Assassin's Creed Odyssey (Kassandra) God of War (Atreus) God of War (Kratos) Marvel's Spider-Man (Peter Parker/Spider-Man) Red Dead Redemption 2 (Arthur Morgan) Outstanding Achievement in Original Music Composition Detroit: Become Human Forgotton Anne God of War Marvel's Spider-Man Tetris Effect Outstanding Achievement in Sound Design Battlefield V Detroit: Become Human God of War Marvel's Spider-Man Moss Outstanding Achievement in Story Assassin's Creed Odyssey Florence God of War Marvel's Spider-Man Return of the Obra Dinn Outstanding Technical Achievement ASTRO BOT Rescue Mission Battlefield V God of War Marvel's Spider-Man Red Dead Redemption 2 Action Game of the Year Call of Duty: Black Ops 4 Celeste Destiny 2: Forsaken Far Cry 5 Shadow of the Tomb Raider Adventure Game of the Year Detroit: Become Human God of War Marvel's Spider-Man Red Dead Redemption 2 Return of the Obra Dinn Family Game of the Year ASTRO BOT Rescue Mission Kirby Star Allies LEGO DC Super-Villains Starlink: Battle for Atlas Unravel Two Fighting Game of the Year BlazBlue: Cross Tag Battle Dragon Ball FighterZ SOULCALIBUR VI Super Smash Bros. Ultimate Racing Game of the Year Forza Horizon 4 F1 2018 Wreckfest Role-Playing Game of the Year Assassin's Creed Odyssey Dragon Quest XI: Echoes of an Elusive Age Monster Hunter World Ni no Kuni II: Revenant Kingdom Pillars of Eternity II: Deadfire Sports Game of the Year FIFA 19 Mario Tennis Aces MLB The Show 18 Strategy/Simulation Game of the Year Bad North Frostpunk Into the Breach Northgard RimWorld Immersive Reality Technical Achievement ASTRO BOT Rescue Mission Beat Saber Dr. Grordbort's Invaders Tónandi Torn Immersive Reality Game of the Year ASTRO BOT Rescue Mission Beat Saber Moss Sprint Vector Transference Outstanding Achievement for an Independent Game Celeste Florence Into the Breach Minit Return of the Obra Dinn Portable Game of the Year Dandara Donut County Dragalia Lost Florence Oddmar Online Game of the Year Fortnite Destiny 2: Forsaken Laser League Red Dead Redemption 2 Sea of Thieves Outstanding Achievement in Game Design God of War Into the Breach Marvel's Spider-Man Return of the Obra Dinn Subnautica Outstanding Achievement in Game Direction Florence God of War Marvel's Spider-Man Red Dead Redemption 2 Return of the Obra Dinn Game of the Year God of War Into the Breach Marvel's Spider-Man Red Dead Redemption 2 Return of the Obra Dinn View full story
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