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Ravuya

GDNet Emeritus
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About Ravuya

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  1. Ravuya

    A decade of GDNet

    Oddly enough, [i]today[/i] is the anniversary of my journal. How strange that I got my mod position (and thus GDNet+) a week after my account anniversary.
  2. It's been just about ten years since I created the Ravuya account on GDNet. There's been so many things that have happened since then, and so many friends I've made that it's actually kind of hard to sum it all up in one journal post. I'll keep it brief, but I wanted just to say thank you to everyone, past and present, for making this site great. Also, I'd like to invite people to come and reminisce in the comments about the old Lounge and, of course, the Bus and Trash Monster.
  3. Ravuya

    Half baked game ideas

    I use the dichotomy all the time to look up how to spell words.
  4. I'm testing out the new journal software by doing a small update: I've implemented the NPC editor in the Afterglow editor, so you can now place enemies on the map and have them get angry and try to murder you. It's shaping up into a real game. I'll be doing more work later, but in the meantime you may be interested in checking out this incredible (and probably not that safe for work) Photoshop rap.
  5. Ravuya

    Colorado Blues...

    STALKER is one of those games (and they're almost exclusively Russian) where there are tons of really great ideas but they're not polished up, so you have to kind of go digging for them. That's most of the appeal for me, at least, finding out the full degree of what the game is capable of. As an advocate of underground secret lab zombie-shooting games, I approve.
  6. I wanted to hypocritically point people at this excellent Derek Yu article, complete with adorable cartoons.
  7. Ravuya

    Cut that out

    I bought my Nexus One just before Google announced they were discontinuing sales. Thanks for the tip on droid-wrapper, I like it already. I like the N1, it's probably the nicest reference device I've ever used. It's definitely a step up from some of the cheaper Huawei, etc Android phones that are starting to come on the market. The lack of real multitouch is really the biggest downer; it makes it hard to play some games. The level editor is built into the game (same with original Glow, actually!) but it's a little rough. Levels are bog-standard XML. Textures are just in the data/textures directory free to edit or reference from your map.
  8. I'll just leave this here. I'm trying to end a lot of my inactivity by taking Afterglow improvements a little at a time. Last night, I improved the game by changing how it draws levels to try and make it look like levels are "cut out" of a solid block (I will be adding some textures or something later to improve this look) and make the walls not look cheap and paperlike like in this old screenshot: I'm looking forward to making some improvements on the editor so it's fun to make levels in it. I'm also trying to figure out how to make the game prettier since it looks, uh, a little dated. Having textures that are similar colours might also help. I also got a Nexus One. I like writing code for Android but I really hate working in Java, especially since my day job is primarily C#. I'll get over it, probably just in time to do a port to iOS.
  9. Ravuya

    First post

    RAWRR STOMP STOMP GAME LOOKS GREAT HAVE SOME RATING POINTS MUST CRUSH BUILDINGS RAWR STOMP
  10. Ravuya

    Untitled

    Congrats, amigo.
  11. Ravuya

    tuuurbos

    No, I graduated back in December.
  12. Ravuya

    Attack of the 50ft Verbose Dinosaur...

    Curses! I'm also detecting a lot of slowdown as I play the game longer; I'm on level 15 and it's pausing for a little while (garbage collecting?) every couple of seconds. It's particularly bad in the bonus levels.
  13. Ravuya

    Attack of the 50ft Verbose Dinosaur...

    I fired up my 360 today, saw it in the list and bought it right away. Great work!
  14. Ravuya

    tuuurbos

    So I sat down tonight and decided to finish off the view for the Afterglow conversation layer, and here's how I started prototyping: Just starting out. Not a lot of stuff here that you could call useful. A little more information but it's missing some visual pop. Now we're talking. Using the text alignment as a visual clue will hopefully prevent people from being confused about who is talking. I might also experiment with growing/shrinking the avatar boxes as they are talking. Also check out how sweet my new right aligned word wrap code in my font class is. It's sweet. So I'd say that stuff is still getting done - just rather slowly.
  15. Ravuya

    One Man Armada...

    I don't know why I didn't realize it was you guys doing Verbose Dinosaur, but I loved the trailer when I happened across it the other day. I want the game a lot.
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