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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About deltaKshatriya

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  1. Interesting. I can definitely see how that would happen. I do a bit of that too, but when it comes right down to it, I'm good at programming and pretty bad at art For me, it's more that I need to do something completely different rather than being good or bad at it necessarily. I may end up doing some more game dev/programming as I get more used to work life, etc. I'm still trying to figure out things with work/life balance etc. That and my art projects are just so big now. that when combined with other things I like to do, I don't really have time for more coding. And it's more of a time thing for me too. President of the United States of America. Ok, venturing into new thread territory here, but are you serious about this? It's just so utterly impossible to actually make a dent around here in politics without some serious backing (as I'm sure you already know)...
  2. Are you burnt out of programming now because of your job at the moment, or just in general from doing it over the years? I haven't been super interested in doing coding side projects for similar reasons: I just prefer to do 3d art. I'm not sure if I'm super good at it, but it's what I prefer at the moment. What are you running for, out of curiosity?
  3. It seems that a lot of people here code quite a bit in their spare time. That's interesting. It wasn't something I quite expected. I guess I'm just odd in that I prefer 3d art/modeling instead. I've generally got one too many things to do in and generally not enough spare time to do it in. But for a lot of people it also seems to vary a lot too. Interesting.
  4. Generally, I sleep no later than 11. I'm usually out by 10, 10:30 though. I'm usually up pretty early, like 7:30. I'm not much of a night owl, never have been really. Plus for my day job, I do need to get in during the mornings (like 9 or so), so I need to have my sleep, otherwise I just can't function. I'm told that I'm actually an anomaly for people my age, since I sleep early and get up early. *shrug*
  5. I know that feeling also actually. I worked a job where, although I was technically a software developer, I was doing very little coding. The result was that I'd program more at home. I guess that makes sense in some ways. For me it's less that I'd burn out and more that I just feel, well lethargic, for lack of a better word, when it comes to doing more coding. Are these just "for fun" projects? Well, learning a language I guess is a little different from a full fledged project. But, it seems, you're building a portfolio for game dev? Seems you have a specific goal. I'm not sure if it's just that I don't like doing extra coding or if this is some larger trend for me. I noticed that even before I started my job (and after I graduated), I had like a couple of months before my job started, and I just didn't feel like coding. Most of what I worked (and still work on) is just 3d art. I just feel like I need something different to occupy my spare time. I'm not sure I hate programming, etc. I just seem to prefer variety?
  6. That is definitely a ton. My question for you then is do you ever feel burnt out by that much coding? Or that it's taking up too much time? How much time do you devote to these projects? I can understand that. When coding was not the major part of my day, I'd do quite a bit of it on the side. That's interesting. What sort of projects are these? Are they different from your work? The other question I'd like to pose to anyone who's doing a good amount of outside of work coding, why do you guys do it?
  7. So as the title of the thread implies, I'm curious how much people program outside of work related programming. I myself don't work in game dev, but I work as a software developer. I've found that I'm not super interested in doing more programming once I'm done with work for the day. I don't have any programming related side projects. I cannot do more programming after spending most of my day programming. I prefer to do other things, such as 40k, or 3d art, or even just read/watch TV. I know some people who, conversely, go home after work only to dive into a side project and program more. So I'm curious about people here. How much do people program outside of work? Why/why not? Specifically though, I'm curious if this is just a personal preference or not. As a note, this thread might be a bit skewed towards non indie devs, but feel free to share your experiences regardless.
  8. Oh man, this is a tough one. I've had a lot of obsessions potentially as a kid. More recently though, that went to a game called Stellaris. You might not have heard of this game, but it's by the same guys who made Europa Universalis and Crusader Kings. It's a grand strategy/4x game set in space, with the basic idea being that you forge your own narrative. That game I got recently, and I sank hours into it. I'm about 60 hours in, still only my first game. I don't usually buy expansion packs for games, mainly cause I'm lazy, but this game was one of the few that I actually bought all the expansions for, just because of how much I liked it. I've obsessed over this game quite a bit, since it really does feeling like writing a sci-fi history novel of sorts. I'm not obsessing so much now, since that first game I played is sort of ending, but I get the feeling I'm gonna try something in a new game, and it's gonna be crazy fun again. Other than that, there'd be Battlefield Bad Company 2, which I was for some odd reason, really good at, and I played it to the point of mastering each class, a rarity for me in online shooters. In the old days, I liked the original Star Wars Battlefront series a ton, especially couch multiplayers with friends. Good times. That's what I can remember off the top of my head. There's probably more though, tbh, since I've just been gaming so much. Not as much these days tho, since I'm just busier now.
  9. Fair enough, it's definitely not a realistic game. It's just..weird I guess to see that? It won't make or break multiplayer, sure. Like I said, I hadn't realized it's a customization option for multiplayer, so I can understand why they have it. The only other option would be no customization at all, which I guess wouldn't be ideal.
  10. I fail to see how Mad Max Fury Road was an example of diversity gone overboard. So they added a lady Imperator. So what? She did not detract from Max at all. So Max gets captured by the crazy guys and they strap him onto a car as a blood bag. Max also breaks free, beats up that lancer dude, then proceeds to derail the suicide run, thus saving lady truck driver, and surviving in the process, then more or less kicking ass throughout the rest of the film. The crazy dudes had a hard time restraining Max earlier too. I can understand Gian-Reto saying he didn't like the story, since it's basically one car chase if you think about it. I liked the movie, and I get those sort of complaints, but diversity did not ruin this film. OMG I'm not the only one who saw this! The entire time I watched the movie, I was like, "that looks like 40k, minus the Orcs". I can get people not liking the script/story. I liked the film more because it's just non-stop action, and it has merits there I think. To each his own tho. They were segregated though, right? The Tuskegee Airmen, an anti air battalion, were all segregated though as I recall. Would one encounter blacks and whites fighting side by side? Games don't have to be accurate, multiplayer or otherwise, but a black Wehrmacht soldier is something that's extremely inaccurate, given the history. I can see a bit more to diversity on the Allied side, it wouldn't be too much of a stretch, so ok, sure, but the Wehrmacht was not going to be anything other than white. Although this sounds more like a customization option for the player character for online play in Call if Duty, right? I'm not super familiar with it. That would sound more like laziness to me. I'd love to see the other regiments, etc. being highlighted too. It'd make for interesting stories imo. I'm a proponent of diversity, since more perspectives make for good story telling, but I don't like diversity when it doesn't work. Like if it's historically inaccurate, or if basically all the writers did is use cliches, or just swap out the usual guy for someone with different gender/skin tone. It should be done well, not half assed, is what I'm trying to say.
  11. I second the recommendation for an engine like Unreal/Unity. They're pretty well rounded, and, as others have noted, have tons of tutorials out there. It'd definitely be worth downloading them and messing around with them yourself, then branch out from there. Also, do you have anything in mind for what the end result should look like? I know you said RTS, but RTS is pretty broad. Do you have anything specific in mind? I would also recommend to keep the project on the simpler side. You can still stick with an RTS, but something like one level/map perhaps, maybe with limited amounts of commands, etc. since a full fledged RTS can be very overwhelming to develop.
  12. Yea I was a certified Star Wars geek for a bit. Not so much these days. That's been replaced by 40k, but that, my friends, is a different story, for a different thread. I wasn't much of a fan of the Force Awakens either. It did well primarily because there are a lot of people who weren't too into the original were suddenly like "OMG I get it now!". My biggest gripe was that it was basically A New Hope redone. I really liked Rogue One, by contrast. That movie was good imo. Let's be fair though: how accurate is BF:1 in general? Most of the weapons in that game are not even remotely accurate imo. True, it shouldn't be a World War 1 game if it isn't accurate, but I just wanna throw that out there. Tbh, my opinion is that people are just lazy. Rather than go all the way, it's just easier to "flip the role" and use the same story, even if it looks weird. Problem is that people don't actually want to tell a story.
  13. Genuinely curious as to why? I haven't seen XXX, but while I didn't like the Force Awakens as much (lots of reasons for that, probably warrants another thread, but suffice it to say, I preferred Rogue One over the Force Awakens).
  14. I actually didn't think the black stormtrooper was too big a deal, since, as you said, the lore does state that the Empire stopped using clones after the rebellion on Kamino and started recruiting, etc. Well, even without aliens, check out shows like The Expanse (based on the same novel series), where the 'racial' tensions are more about whether humans come from Mars, Earth, or the Belt. It's interesting, since there's a really diverse cast of characters on all sides, with mixed racial backgrounds, etc. It's a show, Imo, where diversity has really been inserted well.
  15. I'm a proponent for diversity in games where it makes sense to add it. I find it really funny when devs start to force diversity into a game for the sake of diversity even though it doesn't make sense to add it in. I agree that this isn't really a big deal as far as controversies go (with the black Wehrmacht soldier. Imo it may even be laziness tbh), but rather than creating an inclusive feeling, it starts to feed into a reactionary narrative instead. The push for diversity in this case could lead to opposite results. I really wish that they'd bring out the World War 2 stories of things like the Tuskegee Airmen, or the China front, or the Indian divisions, the Russian women, etc. if they wanted to add diversity. It actually serves to highlight the actual history. It's another thing when Star Wars decides to put diversity because, as you stated, it's fantasy, not reality. It's much easier to have a ton of different people in that movie without really breaking the history. The other thing is that we're seeing way too many reactionaries these days whose sole purpose is basically to react to anything and everything, causing more controversy than there normally would be. Diversity is important, but when reality/history is being broken/rewritten, it causes more problems these days. My 2 cents at least.