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About deltaKshatriya

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  1. Ah yes, DarkBASIC, that was my starting point too for programming. I dropped it pretty quickly though once Unity became free. Well like many I absolutely loved and still love gaming. I'm a lot younger than most on here, so my experiences are pretty different. This story starts when I was 10/11 years old. My mom, a professor in an IT related field, saw my interest and saw this software known as Alice, though back then it was still Alice 2. To an 10/11 year old kid who was interested in how games are made, this was the most amazing thing ever. Dragging and dropping commands to manipulate a 3d world was amazing. I made several small games with it, but soon reached the limits of its capability. So in middle school, I moved on to try learning programming. I learned a language known as DarkBASIC, and tried building stuff with it. I didn't get far (DarkBASIC just isn't that great honestly), and moved on to learning Java, etc. At that time, Unity was made free, so I built several small world explorer type things. I learned some very basic modeling with a software known as 3D Canvas. Now this is where my story diverges a bit from others here: I started to lose interest in pure game dev and became interested in things like AI and machine learning, ultimately prompting me to pursue a degree in Computer Science. Game dev would sit on the back burner for some time. The past two years did see a bit of a revival in a very related field: 3d art. In particular, I became much more interested in just pure 3d art. So nowadays I spend more time on these sorts of things: (The above is a work in progress btw) I've attached some other pieces, of which the last two are 1 day mini pieces. But this is what I do on the side. My job now is in software development, about 1 year out of college. I'm still figuring out career directions (which include graphics, machine learning/AI, or something entirely different), so let's see where I go. I've toyed with several game ideas and still use Unity for making cinematics, but I haven't actually worked on a game as of yet. Maybe I will once more potentially. Still a huge gamer of course!
  2. what do you listen to while making / playing games??

    I don't listen to music while playing games, though I'm not sure if you were asking that in the context of game dev, as in testing a game or something. If you meant the latter, well, I can't say I've done much testing of my own game stuff, since I haven't developed a proper game in some time, but back in the day, it'd be fairly similar to the below. In terms of game making related stuff (typically that's art related for me), anything goes really. Depends on my mood. Sometimes it'll be more of the usual music that I listen to (a mixture of Hindi, Punjabi, German, and Spanish tracks) or sometimes I'll listen to instrumental music from games/movies (Dark Souls 3 has amazing soundtrack!). I should vary up my CG mix a bit more though. Sometimes I code with music on, sometimes not. It depends a lot on how I'm feeling at that moment. These days, my job doesn't involve a ton of coding surprisingly enough.
  3. Struggling with a small and simple bit of logic

    As @Kylotan pointed out, the basic logic of your if-statements is sound. However, it looks like somewhere, something else is broken. Are you changing the array variables anywhere else in your code? It'd be helpful to see some more code. It's a bit tough to tell what's going on from these isolated segments.
  4. Why Is Animation so Under-utliized as a Medium?

    As @Fable Fox said, what I meant is that most animated movies (like Ice Age, Wall-E, etc.) that are pure animation are primarily targeted at kids at least in the West. When I say animation, I don't mean special effects, which are arguably only increasing. When I say that it seems under-utilized, I mean plots/themes. We always see that we've got the plots aimed at children, etc. The movies you cited are good examples of what I mean. I've seen some great work on CGBros on youtube, actually, which gives me hope that there may be more change coming soon in the field of animation. But I wonder why? What is so different about markets here in the West as opposed to Japanese markets specifically?
  5. Well, specifically I'm talking about CGI, since that's what I spend a lot of my spare time doing, but I guess we can talk about animation in general. And while I do realize that there's quite a bit of diversity in animation, especially coming out of Japan, by and large, here in the West, it's very much a children's medium. Why is that? Do you see animation becoming something more here? I feel that it can do quite a bit more, since it's not limited by the realities of what we can accomplish in live action. And let's be honest, many effects in live-action movies are making extensive use of CGI anyways. I'm curious about what people think.
  6. Video Game Movies

    Well, I personally was pleasantly surprised by the Assassin's Creed movie that they made, and also by the Warcraft movie. They weren't great pieces of art, but they were fun in their own way. As to your questions: 1): Partially it's marketing. As of right now, if someone made a movie based on Metal Gear, Halo, etc (just examples, really any game)., who's gonna watch it? You could cater to the fans, but that's not gonna generate that much money probably. Movies want to appeal to the largest demographic possible. Making a movie about Halo (for example) that's solely dedicated to the Halo universe faithfully isn't going to capture a very large demographic. Some people are gonna see the Halo title and immediately see something not worth seeing. For others, it has to be appealing in order to be worth watching. So people try to change the whole film to create mass appeal. Many times the result is a dumbed down movie no one wants to watch. The other reason that many people cite is just how different video games are from movies. Movies are a lot more like books, which have a linear progression to a story line, 3 acts, etc. Games are meant to be immersive and interactive. Movies aren't meant to be interactive. There's also the argument that games are not really like other mediums of artistic expression, which I'm not sure I really agree with, but there are clear differences. Comics have been and are being adapted, and for a while, only had poor adaptations. Certainly comics are also different from movies, but they are still not that different. Maybe games could get something similar soon once people figure out how to do better adaptations. Leading me to your next question. 2): I can see it happening eventually for certain games. Mass Effect and Metal Gear, for example, could really work, since they rely heavily on story telling to keep the player interested. Skyrim, for example, would be a bad idea, however, given how the whole point of the game is to chart your own story. League of Legends would equally be a bad idea, as would Call of Duty. I can see a good Starcraft movie or a Halo one too. In the next 10 years? Maybe. There is a lot of interest around video game films recently. There probably is a good way to translate these stories to movies, people just haven't done it right yet.
  7. Military Simulation Game

    I would recommend looking into tabletop war-games as a starting point for ideas. Those rulesets are typically very detailed and have been used by many in the same situation to kickstart designs for rulesets. Games like Flames of War, Warhammer 40k, etc. are great starting points. Thing is, how detailed are you getting with your simulation? You can get as detailed as you want or just build some sort of simple formula, as others have said. Tell us how complex you want to go, so that we can help you more.
  8. Opinions on cryptocurrencies

    Incorrect. Printing money is one means of combatting inflation, amongst other policies. Another is setting the reserve requirements for banks. There is also buying back and selling bonds to control the money supply. They also set interest rates for lending out of the central reserve. It really isn't as simple as you're presenting it to be. https://www.thebalance.com/the-federal-reserve-system-and-its-function-3306001 Cryptocurrencies have no means of controlling money supply. There might be a limited supply, but there's no means of stopping a party from dumping all of his/her cryptocurrency. Moreover, what happens if there's some sort of economic panic? Or if there's two few cryptocurrencies chasing too many products (deflation)? There's a wide variety of issues that requires some sort of central institution. @Shaarigan: undeniably there are advantages to CC, but are these advantages exclusive to the system of CC? IMO they can (and at least some ideas already are) be implemented into more traditional currencies. Certainly while CC won't disappear, I'm not holding my breath for widespread adoption either.
  9. Opinions on cryptocurrencies

    I absolutely agree with this sentiment. Also I'd add, crypto isn't anything new in terms of pure tech. It's just a new combination of tech. Much of the tech has existed before and in some cases, is already being used.
  10. I gave up social media for a month

    I've noticed that social media tends to amplify things like FOMO and other toxic thoughts, especially with things like Facebook. My problem is that sometimes these platforms are also ways of organizing events or keeping in touch with people and/or networking as well, especially because of my current position, where I will be moving somewhat often for the next year and a half. It's difficult to find a good balance really. Something I personally struggle with (amongst other things).
  11. Opinions on cryptocurrencies

    Well, that's what I mean is that there still needs to be a central authority like the Fed. There are other scenarios that can cause inflation or other issues.
  12. Opinions on cryptocurrencies

    Crypto is a neat idea, but not one that IMHO is sustainable. As others have pointed out, it's extremely volatile, which already is a major reason not to use crypto. But something more I'd like to point out that I haven't pointed out (and I agree with all criticisms so far), but who is ultimately responsible for the currency? USD, for example, is backed by the US government. There is no onus of responsibility on anyone with crypto. This can be fixed, but it's an issue imho that hasn't been fixed yet. Another thing to remember with something like USD is that we have institutions in place that can control the supply of money and manage it. The Federal Reserve, in case of the USD, dictates monetary supply policy to combat inflation, etc. Whose doing that with crypto? Without some sort of regulating authority, it's far too dangerous to use. A unified currency can work, but we'd need to go quite far to get it to work. We'd really need to break down borders, and just look at how difficult that would be.
  13. What's the one book...

    Ah yes, in some ways I agree. It's the classic farm boy hero story but in many ways it means by the time a person gets older they would have read it. I recommend it for people to read it; if only for the magic system and the character development. It is a bit slow but worth it in the end. If you want to just sample it, read the first book; it can be read as a standalone story. I'm a bigger fan of the Malazan series (currently reading them). Stupidly complex, but also really good.
  14. What's the one book...

    I've got that series on my to read list, but that list is so gigantic at this point that I'm not sure when I'll get around to reading it.
  15. What's the one book...

    I'll bet that this is bound to change, but the Alchemist and Invisible Man both had a pretty big impact on me, though I'm not sure if that's translated into professional life stuff haha.
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