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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

__Homer__

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About __Homer__

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  1. I went from -2 to -33 from a single post. Well on track for my -666 !!! In the meanwhile I've been quite busy, working on commercial projects. I bet the people who voted me down have not even got a job in the industry !! Vote me down more!! I need to reach my goal!
  2. Thanks for your mini-rant. You took the time to notice there is a problem here. I'm not wasting another moment on this, I have paid work to do. If anyone wants to take me to task for my posts, or ask what I would have done differently, seek me out.
  3. I want more fanboy feelgood points! lol seriously? its not about the points, its about the lack of common courtesy, yeah i did stick it to one or two people - who clearly, in context, deserved it ! I don't apologize and I don't expect an apology, i want truth and honesty and an open forum with no preclusion ?
  4. Interesting observations, i would prefer that the down votes carry a post, so that there is no doubt about it. If we are going to support negatives, we should see clearly that it was not the establishment who demoted us? And I thought we already agreed that we would not support negative rep? I was sent to a discussion where this was clearly not going to occur. Sure, I can hang out somewhere else, this is not very representative of independent game development, and has no links to organizations who are based on that premise. But did you review all the posts I made? Was I generally obnoxious, or singularly so? My rep will do very well outside this small space, I have no doubt.
  5. yeah, gcap was fun, met lots of actually interesting people, got funded, and smiled a lot, and its still not even the end of the year lol
  6. the vp of epic games thought our little jousting game was cool, but wanted us to rewrite it using their engine lol, wheres our free license? hint
  7. no good turn goes unpunished here
  8. for the record, ive been programming for 25 years this all started when i helped a few people and got demoted for doing that? then its basically been downhill from there anyone who wants help will have to seek me out now, they probably filter my posts but i did point to another site where ive been looking after game and physics stuff for a decade or so have a nice day
  9. I'll be making games while these posers demote me on their petty commercial advertising driven site see you in the gdc financials
  10. My reputation ? grins
  11. Now my current score on this crap forum is minus 2 - after they agreed minus scored would not happen. Can i reach - 666? Yours Truly, for saying nothing more than the truth.
  12. oh I forgot - heres a worthless counter representing all the places where you copy-constructed it and incremented the ref counter, now fix it
  13. I hate them, I hate them, I hate them. You need a smart pointer manager to manage your smart pointers, why don't smart pointer classes implement simple code to log where they were allocated in debug builds? how stupid is it that a smart pointer leaks, somewhere, heres the object on the heap - oh you weren't tracing all heap allocations? poor u! smart is as smart does, its a misnomer!
  14. One person alone, is so isolating, you build walls around you and your work - at least one more, and you bounce ideas off each other, its better
  15. I was invited to gcap - and stood around outside, hawking my wares like a whore, and it felt so right. Thanks to all the people who stopped to play it!