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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I mentioned it to give a full context of what my application to college would look like. I agree that it's a non-issue and has no bearing on anything really, but spending the year going through college admissions and scholarship applications, it seems to matter.   Also, I'm a little shaky on your advice. Would you say the gap year is a better option, or heading directly to CC after graduation?
  2. Oh, not suggesting that. I was suprised that race was a factor at all, I recently learned about Affirmative Action and so forth. Race definitely had zero to do with my rejections, no question. However, AA coud be the reason for my out-of-state acceptances.
  3. I've posted this question at TigSource, but just looking for more opinions. To preface, I've read the pinned forum topics here (especially the very relevant "mixed feelings at uni" thread) and Tom Sloper's guides were the first articles I read about the game industry. I do not want to come off as a know-it-all, simply as a young man looking for guidance on my future.   I'm in my senior year of HS with college approaching. When the year began, I was dead set on a CS/SE college education. I did my research and was sure that a degree, work experience, and portfolio would land me a job in the industry. To give some context, I struggled in HS for my first two years of HS and have since made a complete 180, going from 67 to 78 average in two years (80 as of thsi year), still nothing spectacular. My main goal this year was to get into a college with a strong CS department.   I've been rejected from the schools I really wanted, namely RIT. I'm an NYC resident, and the CUNY schools I applied to have rejected me. To give context, my ACT score was 25, I'm black, and I feel like I had strong extracurriculars (school gamedev club instructor, sports, volunteer) + strong essay.   Anyway, my acceptances for far have been my local CC's, UMass Lowell, and Univ. of Connecticut. Basically, out-of-state vs community college, pretty polarizing.   Which brought me to the idea of a gap year.   I've been thinking and researching more about where I want to be in the industry. Whether to look to land a job at an established studio or look to break into the indie scene. My goal has always been spearheading or being a part of an independent studio, however, I figured gaining experience in AAA was the ideal way to gain connections, experience, and financial security. Even now this seems to be the "ideal" option, since a CS can easily take me over to the rest of the software industry.   However, considering my collegiate options, I've been leaning towards taking a year off to focus solely on game development. I want to take the year to learn game programming (plan to branch into software and app dev), game design, and art (traditional, digital, and 3D). My plan is to renovate my room into a home office, buy a car, buy educational resources (classes both online and local, books, software, equipment, etc.), and spend a year focusing on game development. I would use strict time management and try to structure my time so I spend time advancing my programming skill, learning art, reading and experiementing with design, all while maintaining fitness, being active in gamedev community (both online and offline, meetups, game jams, conferences, etc.), maintaining a blog on my journey, and trying to keep a social life. My goal for the year would be to emerge with stronger programming, art, and design skills, and most importantly, experience developing and FINISHING games. I know the point of  "specialist > generalist" in terms of working in the game industry at large, but my reasoning is that I'd training more for the indie gamedevelopment scene, rather than work in the industry.   At the end of the year, I'd evaluate to see if continuing without college education or pursuing college education is the best course of action. I want to hopefully land an internship or mentorship with a local game company, but that seems like wishful thinking.   I don't want to take anything away from a college education, I definitely understand the value  and still think it is very important. Just at thsi stage of my life, I can't see another time where I have another opportunity to pursue being indie without much larger risk.   What do you think? Is this a viable option, do you have any advice? Also, what would be the best way to structure my gap year, if taken? What should I study, where should I focus on? Any advice or constructive input is appreciated!   (I should add that I have 2 years of experience with Unity and C#. Minimal experience with XNA and software. If I take the year, I'd opt to rather shelf anything I think I know and start over).    
  4. Hey, I see most of the college topics here are more tailored to programmers. My question is, what colleges would you recommend for someone who wants to step into a producer role and start their own studio? The thing is, though I want to be a producer, I want to major in a program with equal amounts of programming and design, so I can wear many hats. What I'd find to be the important factors of the college are it's gamedev community within the school, the quality of the program, and a business management minor. I'd constitute an active gamedev community as regular submissions to the IGF, a large club, etc. A quality program in my eyes would be a great mix of programming and design, taught by professors with industry experience or equivalent. The only college I can find like that is USC, which is definitely the top choice atm (might not be able to go since it's on the other side of the country) but no other. Any suggestions?
  5. Hey, I've been using XNA for a few months now, and I've decided to switch over to Unity. I want to use Unity in 2D, instead of the default 3D. Basically, I'd like to first get an idea of how scripting works in Unity (I went over the manual, but I'd like to see a tutorial that goes through the process), how to effectively use 2D in Unity, and the recommended plug-ins for 2D in Unity. I'd appreciate any advice possible. Thanks.