JoshuaGreen

Members
  • Content count

    15
  • Joined

  • Last visited

Community Reputation

100 Neutral

About JoshuaGreen

  • Rank
    Member
  1. What Game engine should i use!

    [quote name='MattsCrib' timestamp='1328803374' post='4911343'] Flash/Actionscript 2.0 or 3.0 [/quote] does that have the ability to make a game like them and with the ability to make it online too. thanks for your comment
  2. What Game engine should i use!

    I was wonder if anyone could name me a few good 2d game engines (or the game engines these games use?) that could make a game spot on to them Mir2: [url="http://mir2.gamepotusa.com/"]http://mir2.gamepotusa.com/[/url] or Magic World Online: [url="http://mwo.enjoymmo.com/"]http://mwo.enjoymmo.com/[/url] any help would be greatly appreciated. thanks - Josh
  3. home alone, absolutely murdering the speakers!!!! Dubstep FTW
  4. Im just doing a little survey on what type of games people like.. RPG RTS FPS MUD these game are for online gaming and offline gaming!! use poll to choose and comment on what game it is and why you like it!!
  5. i have a 3d model of a person witch has basic rigging, so im making a game that consists of character customization (like armour/clothes) so I'm wondering how to make mounting points on a rigged person and on a piece of armour(if it's needed) so i can put them in my game so the armour can be put on the person an removed on demand... so if anyone can point me to a tutorial or give me some advice on what to do.... NOTE: I AM USING BLENDER 2.61 & THE ENGINE IS UNITY 3.5 Any help is greatly appreciated, Thank you
  6. Blender 2.5 tutorials?

    is there any good tutorials on just modeling in blender 2.5 like modeling a FULL detailed person and other stuff like guns and cars?? thanks
  7. books of making a game engine?

    i need a straight answer about a good (not old) book on creating/making a 3d game engine, just a book that helps you make one, it does not matter what programming language its in just a good book because i have got shown alot of books that say game engine design but im not sure if it is going to help make a game engine or the book are too out of date. thanks -josh
  8. C vs C++

    which programming language is better in terms of creating a game engine?
  9. Direct3D with C++ Help

    [quote name='jyk' timestamp='1306615838' post='4816901'] It looks like the code you're using was intended for use in a project where Unicode is enabled. I can't remember exactly where it is, but somewhere in the project properties you can specify which character set is used; try changing this to 'Unicode' and see if that resolves the problem. [/quote] thanks it works now
  10. Direct3D with C++ Help

    Im sorry if i put this in the wrong place anyways i was trying to make a window for D3D in Visual C++ and i kept gettin errors, ok so this i s what i did 1. i opened Windows visual C++ 2010 Express and created a empty project. 2. i added a new Item called C++ file and named it Main.cpp then added it to the source files. 3.i went to [url="http://www.directxtutorial.com/tutorial9/b-direct3dbasics/dx9B1.aspx#still"]http://www.directxtutorial.com/tutorial9/b-direct3dbasics/dx9B1.aspx#still[/url] and when to the bottom of the page and copied the source code. 4.pasted the copied source code into the main.cpp then clicked Start Debugging and waited. 5. it had errors and didnt work. i dont know why it didnt work because i copied it from the website. here's the source code containing the stuff ment for a blank window below. // include the basic windows header files[b] and the Direct3D header file[/b] #include <windows.h> #include <windowsx.h> [b]#include <d3d9.h>[/b] [b]// include the Direct3D Library file #pragma comment (lib, "d3d9.lib")[/b] [b]// global declarations LPDIRECT3D9 d3d; // the pointer to our Direct3D interface LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class[/b] [b]// function prototypes void initD3D(HWND hWnd); // sets up and initializes Direct3D void render_frame(void); // renders a single frame void cleanD3D(void); // closes Direct3D and releases memory[/b] // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass"; RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, L"WindowClass", [b]L"Our First Direct3D Program",[/b] WS_OVERLAPPEDWINDOW, 300, 300, [b]800, 600,[/b] NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); // set up and initialize Direct3D [b]initD3D(hWnd);[/b] // enter the main loop: MSG msg; while(TRUE) { while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } if(msg.message == WM_QUIT) break; [b]render_frame();[/b] } // clean up DirectX and COM [b]cleanD3D();[/b] return msg.wParam; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_DESTROY: { PostQuitMessage(0); return 0; } break; } return DefWindowProc (hWnd, message, wParam, lParam); } [b]// this function initializes and prepares Direct3D for use void initD3D(HWND hWnd) { d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use d3dpp.Windowed = TRUE; // program windowed, not fullscreen d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames d3dpp.hDeviceWindow = hWnd; // set the window to be used by Direct3D [/b] [b] // create a device class using this information and the info from the d3dpp stuct d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev); }[/b] [b]// this is the function used to render a single frame void render_frame(void) { // clear the window to a deep blue d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0); d3ddev->BeginScene(); // begins the 3D scene // do 3D rendering on the back buffer here d3ddev->EndScene(); // ends the 3D scene d3ddev->Present(NULL, NULL, NULL, NULL); // displays the created frame on the screen }[/b] [b]// this is the function that cleans up Direct3D and COM void cleanD3D(void) { d3ddev->Release(); // close and release the 3D device d3d->Release(); // close and release Direct3D } ok and here's the errors i get when i try to build it. [font="Consolas"][size="1"][font="Consolas"][size="1"] [size="2"]1>------ Build started: Project: joshua, Configuration: Debug Win32 ------[/size] [size="2"]1> main.cpp[/size] [size="2"]1>c:\users\rudy\desktop\iinet invoice\howzer studios\game engine project\joshua\joshua\main.cpp(39): error C2440: '=' : cannot convert from 'const wchar_t [12]' to 'LPCSTR'[/size] [size="2"]1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast[/size] [size="2"]1>c:\users\rudy\desktop\iinet invoice\howzer studios\game engine project\joshua\joshua\main.cpp(52): error C2664: 'CreateWindowExA' : cannot convert parameter 2 from 'const wchar_t [12]' to 'LPCSTR'[/size] [size="2"]1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast[/size] [size="2"]========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== why is it saying that when i just copied and pasted it and is there a way to fix it?? many Thanks -josh [/size] [/size][/font][/size][/font][/b]
  11. What type of game should i make?

    i wanted to start creating a game but i dont know what one to make, either a rpg or a army fps please give me some info in which one you think is better to make in terms of popularity like what one will people like to play more, note: whichever one i make WILL be online so please give me you thoughts about which one is better so make notenote: i want it to have to storyline too or you can suggest thing to me. many thanks -josh
  12. help me find the right software

    can anybody please tell me a good software that would be able to do this. 1: Character creation 2: Rigging 3: Animation for my character 4: Skinning and stuff like that for creating a person for my game. many thanks -josh
  13. The best software to make a mmorpg?

    [quote name='SimonForsman' timestamp='1305576865' post='4811612'] [quote name='DJG2011' timestamp='1305575342' post='4811597'] [b]The best software to make a mmorpg?[/b] what is the best software to make a mmorpg with good graphics (NOT realm crafter!!) and i does not have to come with a server because i can set that up myself. well pretty much the best software to make a rpg because i have try to use unity3d and blender but they arnt ment for anythink like that. thanks -josh [/quote] [url="http://www.microsoft.com/express/Windows/"]http://www.microsoft...xpress/Windows/[/url] Knock yourself out. (Allthough seriously, if you have to ask that question Realm Crafter is the best software out there at your skill level) (Blender is still a great tool to make your graphics in btw) [/quote] well then what do think is better blender or unity3d in making a rpg type game
  14. [b]The best software to make a mmorpg?[/b] what is the best software to make a mmorpg with good graphics (NOT realm crafter!!) and i does not have to come with a server because i can set that up myself. well pretty much the best software to make a rpg because i have try to use unity3d and blender but they arnt ment for anythink like that. thanks -josh