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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About fightergear

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  1. It definitely sounds interesting, I am a bit confused with the mod changing. Essentially you are going to be giving the player the options to make the game changes themselves, am I understanding this correctly?
  2. No too bad, it looks like a game you could get sucked into and I like the coin collecting concept. What can you use the coins for? Mainly weapon upgrades or do you offer any other options?
  3. What is the object of the game? I am not too much into Facebook/friends games but if the concept is good I will give it a go.
  4. Looks very cute, and I like the idea behind the game it's unique. Hope others feel the same way, can't wait to give a go. I take it that the slime's are bad and the other characters are your defense plushies, post up when it launches. Do you have a set release date yet?
  5. Does anyone know the where and when for this year? My goal is to attend more events related to computer sciences this year so, just wondering.
  6. The description reminds me of Space Invaders, I miss playing that game. I found Word Invaders, which is cool because it teaches you how to type at a fast pace as the levels increase.
  7. [media]http://www.youtube.com/watch?v=TOdo7dhvSwg[/media] And more awesome bass lines, by one of the masters.
  8. Are you still working on this project, it would be cool to hear what you may have came up with in regards to story line, I have been on a bit of a zombie trip lately (watching zombie movies, anime's, etc.) so if you have not already brainstormed any ideas maybe you can have it not so distant future story, where everything is hunky dory then you have a zombie outbreak and there are safe houses scattered around town and people that you have to rescue along the way and of course killing the zombies that want to eat your flesh. Something along those lines.
  9. [quote]What I would like to see is expansion upon these themes i.e. Warzone is in the future in of itself is not enough. For example: is it a post-apocalyptic theme? Is it a WWIII scenario? Have aliens invaded? Similarly I would also ask for expansion on "Blade of Immortal". [/quote] I am all for some alien invasion, I have not been gaming for sometime, I feel like the creativity is lacking in most games these days and most of them are so similar in a nature that it almost seems pointless to even play them, A breath of fresh air is needed, nothing over the top, just new and exciting.
  10. [size=4]While learning is important it might not be in your best interest to be using outdated information, you could be learning something that is no longer supported on any platforms you are aspiring to create games for and have to start from scratch when you have just grasped a new language. I would look in to the programming language that Xbox supports/uses, which I think is C#. Also Microsoft release [color=#333333][font=arial, helvetica, clean, sans-serif]XNA Game Studio Express suite, which is essentially a framework for programming their games, I do not really recommend relying too much on framework applications, they sort of take away from programming yourself, but for the sake of learning the structure it may be good to take a look at it.[/font][/color][/size]
  11. Looks interesting, but before I give it a shot can you offer some insight on what the game is about, objectives, and what not? Thanks!
  12. This is a very interesting subject study, I would love to see the results when it is completed.
  13. For gaming it seems like Javascript is going to be the wave of the future and while HTML 5 really introduces cool new features with animation capabilities and interactivity, sometimes these things don't last (too early to tell right now), my suggestion is that if this is the first game you are developing do it in the programming languages that you are familiar but at the same time start learning what Javascript can offer in this area of programming and try to implement it where you can. Find a decent book that can help with some insight on Javascript and start playing around with the structure, you can find tons of examples online if you take the time to look around. Never limit yourself to what you already know because there really is a lot to learn.
  14. This is a tough topic that, for some reason, comes up a lot. It's tough to say really because some companies may not take you without a degree but as it was before, if you have a great portfolio or something to show that you are capable of doing the work, then your good to go without a degree. Case in point, I went to college and realized that I was getting more in debt with each semester so I cut my losses with an Associates in Business Management, now I find out that people don't even consider this type of degree to be sufficient anymore that it's all about the Bachelors and the Associates are equivalent to a High School Diploma. My roommate did not go to college at all, actually he did not even get a high school diploma but a GED, and got A+ certified at some point years ago, he is right now working for a major company and before that he developed for the government, these aren't no name companies either. He is self taught and learned over the course of about 4ish years now (I think) the level he is programming at now makes college level look like a joke, especially when you pretty much waste the first two years with "core classes" and junk like that. Honestly if you truly know what you are doing I would look into contracting companies that hire you and contract you out to the big guys, there is a huge market for programmers right now (my roommate gets job offers frequently, the most recent being from As Seen on TV for 75,000 for six months) if you can find a contracting company to take a chance on you and you are able to handle the job or at least prove that you are able to handle the job, then your golden and each contract you complete, you learn more and can raise you asking price. He went from $30/hr when he first started and now his asking price for the next contract will be $65 and this is in the course of maybe two years that he started getting contract work for programming. Ultimately it is your decision and there is no guarantee that your story will be the same, but at least I can give you some food for thought on the matter, my Associates now is nothing but a 30,000 debt, which I barely make in a year.
  15. Wow, these are some great descriptions. Very useful information on what goes on when implementing 3D files, glad I came across this. Thanks for sharing some insight.