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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. thats strange, normally dreamspark is for everyone who is at school. just say that you are in a school that isn´t in the program and that you want to register you with the manual registration and what they need to register you. then they will ask for some things and you got your dreamspark account.
  2. why not this year? You just have to be in any school. anything that is educating and not a job. (see [url="https://www.dreamspark.com/Support/FAQ/Default.aspx"]here[/url] at "are only students from major...") I´m doing my A-levels at the moment and will be at an university next year. I just had to contact the dreamspark support and they said me what to do to get into the dreamspark program.
  3. yeah im in the dreamspark program and soon in bizspark too. great job from microsoft for this opportunity
  4. I chose SharpDX and got my [url="http://www.amazon.de/gp/product/1936420228/ref=oh_details_o00_s00_i00"]book[/url] friday. It looks very promising and I love C# so I´m staying with it and use SharpDX. It is hard to say wich api will have the biggest communtiy or will be the best. They are relativly fresh and Win 8 wasn´t even released. I hope SharpDX´s community will grow since it´s the best looking api on the market (my opinion)
  5. I dont know much about anx, here is their site. [url="http://anxframework.codeplex.com/"]http://anxframework.codeplex.com/[/url] seems to be up to date too ANX is build upon SharpDX as you can see here: http://sharpdx.org/about/related
  6. SharpDX and Monogame seem to be the most up to date frameworks.
  7. Yes, SharpDX Toolkit, SharpDX (low api), anx and monogame are your choices
  8. Well, my biggest problem is to understand how to design a game. how to setup classes and how to handle and interact with them. Where does the CollisionCheck executes and all these game design things That Is my Game Design for now: Pong-Ball Class: [source lang="csharp"]using SharpDX; namespace PongGame { class Ball { private Vector2 position { get; set; } private Vector2 direction { get; set; } public void Move() { // To-Do: Movement if (!CollisionCheck()) { direction = CalculateNewDirection(); } } private bool CollisionCheck() { // To-Do: Collision Check (Collusion Class?) return false; } private Vector2 CalculateNewDirection() { // To-Do: Calculate new Direction return new Vector2(); } } } [/source] Pong-Bar Class: [source lang="csharp"]namespace PongGame { class Pong { private float top { get; set; } private float bot { get; set; } public void MoveUp(float distance) { this.top -= distance; } public void MoveDown(float distance) { this.bot += distance; } } } [/source]
  9. so i should stay at SharpDX?
  10. I will finish it, thats for sure, but I don´t know about my next step?
  11. I finally got some time to try SharpDX and have a small core wich can render a triangle. I also read the rastertek DX11 tutorials. It's low api and my concerns are that I am more programming an engine than a game. I will try a pong next, but I feel like I spend 80% to graphic initialization and handling then the actual game
  12. I´m actually working on a city directory app for university students wich shows "cool" spots in their near area. But thats my only public app. I hope I get a phone too. That would allow me to develop my company-restricted apps for WP8.
  13. and what do I have to tell them to get a phone? I think they will want to hear an idea for a public app
  14. This should answer your questions: http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx I personally use C# with SharpDX, because I´m not sure about the future of XNA. But you could use Unity3D with C#: http://unity3d.com/ C++ has Ogre3D, Allegro, SFML, ... as far as i know If you know your language well, you should start writing 2D games like Pong, Space Invaders, ... Don´t rush to 3D and don´t think about programming a (m)morpg. This are some hard tasks wich need experience. Know your goal, and get to it.
  15. [quote name='tstrimple' timestamp='1349464570' post='4987219'] Get the surface! You can probably get a free Windows 8 phone from a developer evangelist in your area (if you commit to building and publishing an app), or from various competitions which tend to give them out as prizes. [/quote] whats a developer evangelist? the problem is, that my apps aren´t published to the public app store. I make apps for companies. So I don´t know if I would be a "valid" developer in Microsofts point of view.