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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KernalPanic

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  1. January 2015 I started perusing a a Computer Science BS I really enjoyed it and in my part time I started learning Unity. Fast forward to now I am still doing alright in college, but I find that I am very bored/uninterested in my programming courses. I only really care about programming games but not so much anything else. I feel as though the Computer Science BS is not for me and I'm not sure where to turn. Just wanted to put this out there and get some thoughts.
  2. I made a repo on GitHub (the website), downloaded the client, cloned it in, moved my project in the clone directory, and I still didn't see the files. So I checked under "Changes", and found my project files. Now it's saying "Could not commit submodules". How do I fix this?
  3. Well after thinking it over I have decided I will go along with C#. As for the matter of IED's I am just going to use the default one.
  4. [size=5]Don't bother with DRM it [b]will be pirated no matter what you do[/b].[/size]
  5. Look guys (or girls) I don't know much of anything regarding programming (as I stated before) however what I do know is.... *C++ is the standard however it has a [b]very steep [/b]learning curb (even worse for me since I'm a beginner) *I had Java in the back of my mind for a while but I read (from other forums so don't take this as a solid point) that Java is rather dated Since I was not so specific in my OP apparently let me ask a few other questions... *What exactly is a library and how do I apply it into my programming? *What is an engine? (I see on various games that it is powered by so and so's engine [url="http://i50.tinypic.com/vdojus.png"]example[/url] - from what I understand it basically runs the code??) [size=1]Please stop arguing... because a lot of what I've read has gone over my head (obviously you know more than I on the matter)[/size]
  6. [quote name='GeneralQuery' timestamp='1348598048' post='4983670'] I cannot think of any reasonable justification for a complete beginner learning C++ over something like C#. "Complete freedom" for a beginner = enough rope to hang yourself many times over. There's nothing that cannot be learned faster and easier with other languages without the frustration of the sort of problems C++ can throw at you. Unless you have an academic or professional reason to learn C++ as a first language, I strongly recommend against it. [/quote] Again would I still be able to make good things in C#? I know that I am not going to make an amazing game in a day but I still want to make sure that the language I start with is [b]good[/b].
  7. BinaryPhysics: your name kind of relates to my next question... How long do you think it takes to make a game like Igneous? a group of students at DigiPen made it (link: https://www.digipen.edu/?id=1170&proj=8713)
  8. I'm still leaning towards C++ but why would I want to use C# over C++?
  9. For a while I've been wanting to jump into programming but I've always put it off. I want to eventually make a first person horror game - but that is a huge goal. I don't have a very good misunderstanding of engines or any of that... yet. However now I am going to start but naturally I have a big question that a more experience person can probably answer... *Should I start learning with C++ express 2010 or C++ express 2012? (or something else) *Any other general advice? [size=2]I removed the poll. Please see the FAQ. -- jpetrie[/size]