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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

GiroKa

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  1. Hmmmm. Gimmy 1M I'll easally transform it in a 10M a years game no crowdfunding required. Do know what these other are doing with their money. The only reason AAA game cost 100M is for the same reason the goverment pays 159k for 5k stair case . Too much fat and secret handouts.
  2. I have a full time 40 hrs a week job and I developed game for fun. My first game took me 1.5 year of part time work had a lot of fun making it and learned a lot too. It is now lost in the universe of the internet, but 4 people manage to find it and I made $16 dollars in three years LOL (no effort on advertising obviously ). Working on my second game now sold my old hot rod that was in the garage and hire a graphic artist for a few months (note :My first game graphics are mine lol I am a coder but eeeeech!!!). This time around I will try the crowdfunding route; again like most of you said my chance are NULL at best but I will still finish the game regardless of funding or not. Presently have completed myself the server game engine( @grumpyOldDude saving $2M) and still working on client side stuff got two 60 seconds 3D blender generated Video trailers plus one Video teaser which again I made my self but with my graphic artist drawings/illustrations(@grumpyOldDude Saving $250K). I am 8 months plus or minus 8 of part time work away for my million dollars spit in the ocean. My only rant when you freeging budget is over $1M-$5M you are not a indie you are a subsidiary of a AAA+. don't crowdfund !!! ask your freeging mother CORP for more instead Grrrrr!!!!!!
  3. Still working on my 2 new titles
  4. Our MMO Card game title is in the works and going well :)
  5. Thx guys. I had this idea for an PVP MMO where individual players could roam a vaste world and go anywhere they want and  where they could ask other players to become allies in order to acheive a gold. but I realize i'll have the create some kind of venture group(Max. 15 players) tracking intead of have them simply follow each other around after agreeing to help. This venture group would only last the current game session. I don't want clan like association just sporadict grouping because the end prize can only be won buy a single player, so its every man for himself ....... So for a given area everytime max players  is reached i'll create a new instance of area keeping in mind venture groups.
  6. Hi,   I was wondering on a PVP Quest based RPG MMO what happens when and excessive number of players get to a specific area( i.e. the throne room in a dungeon) ?   I figure at a certain point they create a new instance which bring to the question if you want to fight a rival group for the prize you could have a problem where half you group is on another instance  no ?    
  7. Working on new game
  8. Paused the game dev, doing MOBA server engine to help inidies
  9. We just upgraded our www.Giroka.com website to announce our new game.    The new game will leverage our 2D engine developed for our first game Xtractor Defender.   We will also start a new developing blog for the new side scroller called Dr. Sam Archer vs Aliens.
  10. Working on 2 small Scroller games
  11. Actually I just wanted to say the different things I would do in my next game design I'm french so maybe I miss the point :)
  12. Hi,   I just released my first game yesterday (www.xtractordefender.com).  It is a simple game but fun to play. This game won’t make me rich so I did not put a deposit on a Ferrari yet.   I had a lot of fun making it and the stuff I’ve learned during the course of the design and development is inestimable. There are a lot of things I will do differently on my future games. Furthermore I have designed and developed my own client management database, PayPal API listener and web Game Activation service.  This infrastructure is reusable for all my future games releases.   I now plan to leverage my XNA game 2D engine and build two quick scroller games for windows phone and PC. Note: Anyone who can supply quality Art and story line for 2D game and is interested in collaborating, I can probably build a working prototype in less than 1 month.   The game 2D engine is fully customizable with encrypted XML (found out about LUA too late so made my own doh!). I’ve also developed a very cryptic pseudo code for engine command. (I’m only one using it so very cryptic :0).   Things I will do differently: Spend more time on Art cannot afford good artist so I yes I , a programmer,  will try again. As soon as I make any profit on any game it will go toward a good 2D-3D Graphic Artist. Scoring, leveling , purchasing or money system. (Biggest complaint from beta testers on my first game.). I’ll use OPENGL bigger audience for my game. (Said DirectX in older post change my mind). C++,LUA. Use Navmesh. Did I say spend more time on Art.   Voila !
  13. Our RTS TD game is out! try it out :)
  14. Hi everyone,   Download for FREE at http://www.xtractordefender.com/download.htm try it out :0).   Published by GiroKa Game Studio at http://www.giroka.com/     Game premise  MinSys Corporation, the premiere Inter-Planetary mining company specializing in military grade extraction of T98 mineral. You were recruited to attend MinSys Corp.  prestigious Academy to become a Team Leader in charge of their Xtractor mining platform deployment . On planetary assignments you will be tasked to deploy and  protect the Xtractor mining platform against enemy drones at all costs.   Are you up for the challenge Team Leader ? • Real time strategy. • Intense action. • Free trial version with first 4 levels. • Obtain activation key and open up another 16 action packed levels. • Hours of fun and content . • 20 exciting levels  on activated game.
  15. Planned release October 25th, 2013 :)