• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

David Booher

  • Content count

  • Joined

  • Last visited

Community Reputation

108 Neutral

About David Booher

  • Rank
  1. Agreed. Thanks a lot.
  2. Thanks a lot for the response dtg, I have had this idea in mind since I've wanted to become a game developer, which has been since somewhere around the release of the Sega Genesis. I have always been a huge fan of RPGs and Simulators, so this seems like a good idea to use a little of both, not to mention survival is always fun. Do you think my ideas will be fun to the game, or would it seem too real? Also, Dayz is the half-life mod game, right? I've seen it around the net I believe, unfortunately, I'm stuck with a decent laptop right now (Desktop fried, thanks GTA 4), but my laptop isn't capable of handling that game if I remember right, what a shame.
  3. Hello all, I am new to the forum, but have frequently visited GameDev for a while now. I am a college student, in my fourth year to getting my Bachelors Degree in Computer Information Systems. For our assignment, we are to post about our game concept that we've been working on for this quarter and get some feedback on the concept and how reasonable our ideas are, especially in terms of the interface. My game concept is a survival/role-playing game, set in a post-apocalyptic world (I know, how original, right?) Well, I want this game to be based on realism, a game that will put you in an open world, full of groups of bandits formed for mutual protection, and dangerous animals, no mutants and all that junk, remember I'm going for realism. The main story line will be to travel across the country to try and find your daughter/son, while having to sleep, eat, and drink (safe) water and food, otherwise you'll get malnourished and die. You'll also have to gather supplies for weapons, for hunting, and for creating shelter when necessary. There will also be a bartering system, for the few friendly people you'll meet along the way. Below, I will list three of my concept ideas for you to give your opinion.advice on, any and all help is greatly appreciated. [b]1. Hunger/Thirst System [/b]- Somewhat unique, and I like the idea, but is it plausible, and would it be fun in a game? [b]2. Create a Shelter [/b]- Again, something unique from what I'm aware of, but does it take the simulation too far? [b]3. Setting traps/hunting [/b]- I thought this would mesh well with the hunger/thirst system, what do you think? Again, thank you for any help, opinions, or suggestions.