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0r0d last won the day on July 22

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  1. What did you include? Also, if what you were actually saving was different from what you posted above, why did you post it?
  2. An array if integers in debug is the same size as it is in release. The differences between debug and release will depend on optimization settings for things like alignment, which will affect the in-memory size of user defined structs and arrays of those structs. Can you include your entire load/save code?
  3. 0r0d

    noob questions

    Whether specific animations are necessary depends on how important animations in general are to the game. For example, if all the characters were just models moving around in the world with no animations whatsoever, would that affect the gameplay much? Why not just prototype the gameplay like that? This is what I mean by breaking down things into smaller components. If you try to do too much all at once it will be a frustrating thing. But if you can decouple things that arent inherently dependent on each other, and just do one at a time, things go much more smoothly.
  4. 0r0d

    noob questions

    First thing is that you havent given enough information about the game you want to make for us to give good advice about it. Second thing is that I would recommend tackling this like any other problem... you break it down into small pieces that get you from nothing to the full thing, and then you do each of those on their own. In other words, you need to build up to the thing you want to do, especially when that thing is a highly complicated one like building a game. Of course if the game is a very simple one, then that's different, but refer to #1 above. However, I'm going to out out on a limb and guarantee you that making the game you're trying to make it 100x harder than you think it will be. So my advice is the game as it is for anyone trying to learn to make games while they're also learning to program, start small and get the programming side of it down. Build a very simple game. This will allow you to get better at C# (or whatever you use) and the tools, while also learning some basics of how a game works. Most importantly it teaches you how hard it is to actually finish a project. Once that's done, you pick a more complex game that builds on what you just learned and adds some new element. Rinse. Repeat.
  5. As someone suggested earlier, maybe the best thing is to have a specific "politics" section under the Lounge section (or along side, or whatever) that doesnt show up in the front page feed. Honestly I never even knew that any political discussions ever happened here, and I only posted in the Trump thread because it caught my eye in the front page. But anyway, if it's not in the front page feed, then by definition people have to actively go to that sub-section to read the threads and respond to them. Wouldnt that solve the problem that most people are having with this? To the point of how much to moderate... I'd say it's not that hard, just allow people to say what they want, except if they are clearly trolling, insulting others, or otherwise misbehaving or acting in bad faith (i.e. creating alts just to post supporting themselves, etc). Yes, this includes some amount of subjectivity on the part of the mods, but I dont have a problem with that.
  6. Doesnt this apply to everything in the Lounge section? Most forums have some section dedicated to off-topic discussion, and typically that's there in order to further the community-building of the site. Of course you could say you only want to allow "non-controversial" topics... which I guess is fine, but then who determines what those are? I dont know. My general feeling is that people should be allowed to discuss whatever they want, with as few limits as are needed. Shutting down all off-topic discussion seems like a very drastic step. I cant disagree with this enough. This is a sort of "kill the messenger" argument. Political discussions are not what have created a toxic political culture in the U.S. (not sure about other parts of the world). We have had more and more toxicity in politics since the 80's and Newt Gingrich in Congress. More recently, we have networks like Fox News and right-wing talk radio who specialize in demonizing anyone who doesnt agree with them, turning their viewers/listeners against the media, against the establishment, against institutions of higher learning, and even against science and rational thought. And today, we have a President that takes every opportunity to try to de-legitimize the media and calls anything he doesnt like "fake news", guaranteeing that any time someone even points out the facts of what he does or says, his supporters will ignore it and just cry bias. We have a guy who's such a pathological liar and created such a culture of lies, that his own supporters can no longer tell what's true and what's not... nor do they seem to care. THIS is what's causing toxicity in our political culture... the rejection of facts for "alternative facts", the rejection of the free press and freedom of speech, and the promotion of a culture of lying and corruption. But, it's pretty hard to even point that out when people start to cry about how just discussing such things is the problem. Burying your head in the sand will not make the problems go away. If you did that then you'd be confusing a thread about Trump with a thread about conservatives. I havent seen anyone attack any conservative principles, and in fact people here are perfectly willing to discuss such things. But Trump is a specific person with specific words and actions that are being discussed. And what you might call "Trump-bashing" I might call "pointing out facts". Is it bashing Trump to point out how he constantly lies, how he's constantly trying to undermine the rule of law, or how his own friends and allies call him incompetent and an idiot, who's so mentally unstable that they have to hide things from him for the sake of the country? Sure, I can see your point about a conservative seeing such a thread and thinking that. But, that person should look in the thread and make up their minds based on the facts and not their assumptions. And if they equate pointing out facts about Trump to bashing conservatism, that seems like their problem, and not a cause for shutting down certain threads.
  7. I'm of two minds on this. On the one hand, politics is a legitimately interesting and timely topic for discussion, and a lot of good insight into many aspects of life can come from it. Understanding politics in general is a vital life skill, and discussing current world events, historical politics, or politics as it applies to many other areas (whether it's relationships, science, career advancement, etc) can lead to insights and understanding that people can apply to their lives. For many people it's also just fun to discuss and argue current events. On the other hand, many political discussions inevitably become flame wars. This typically happens when certain people come in and start to spew falsehoods and attacks with the pretense that they're the reasonable ones, they're the ones being fair and everyone else is just biased and pushing some kind of agenda. This is basically what Unknown33 does here, and why he's getting so much push-back including a mod explicitly proposing rules to keep people like him out. Whether politics threads should be allowed to me just depends on how much and how strict the mods want to be with them. Without any moderator supervision those threads can become very toxic. With too much moderation they will be stiffed. I dont know how much time the mods have to devote to just moderating these types of thread or how much stomach they have for it. It's up to them. I do like some of the proposals for allowing only people with certain levels of reputation or those who have been on the site and active for a certain period of time. This makes sense. Often you get people who only make accounts just to push their agenda or troll the forum. And I probably dont have to mention all the "other" influence from certain nations who want to support a certain political party.
  8. The black areas still need to go. For one thing, real world surfaces are not black and unreflective like that. The nose cone is much better now because it actually has a texture and looks similar to real-world aircraft nose cones. Also, the flat parts in the front of the engine intakes looks wrong. It needs to look rounded and aerodynamic like the rest of the plane.
  9. 0r0d

    How much longer can Trump/Trumpism last?

    Did anyone read the op-ed piece in the NY Times by an anonymous Trump administration official? It seems there are actually people inside the administration that have been considering removing Trump from office due to his unhinged, immoral, and reckless behavior. I guess if Congress wont do their job, there is still another option. We can only hope that one way or another this insanity ends. Every day is a new embarrassment for this country under Trump.
  10. 0r0d

    Is hourly more common than salary?

    I dont know what jobs you're looking at, but almost all the jobs I've ever seen, worked at, or hired for in a game studio or game-related tech company has been full-time jobs. We rarely hired contractors on an hourly basis... although I did do contract work like that once, but more jobs I've had have been full salary.
  11. This is a good point that I hadnt noticed, but you're 100% correct. These lines on aircraft are almost always there where different sections intersect or where moving surfaces join. Right now it looks like they're just there as decorations, or at least I cant see any reason for them. Of course sometimes you have lines on aircraft that are there for other reasons... such as camouflage or to confuse the enemy...
  12. Yeah, variety is a good thing, but the black areas just look like they are untextured, and black shiny untextured areas just tend to look plasticky. The model geometry themselves look fine, especially the second one has good detail. But what I look for in art design for things like this are things like 1) does the overall model feel like it fits the style I want and makes sense as a whole and 2) do the details make sense in-universe and feel like they were put there for a reason by the creator of the item? Without the context of the actual game, I can only go on what I see in the images. The first model seems fine except for those black areas. The second model has some things that dont look right... why is the nose flat? That's going to be very un-aerodynamic. Is there a specific explanation why the aircraft engineers made it that way, or did you just design it like that for aesthetic reasons with no fictional explanation? If the latter, then come up with a fictional explanation for it. The engine as well... they look like they're missing protective cover plates. This is a military aircraft so it makes sense that they're be armored or at least covered for protection. Lastly the cockpit canopy is made of unpainted metal, while the rest of the surfaces are painted. Why? This seems to be inspired by WWII fighters, and in those the canopy was almost always painted the same color as the rest of the plane. So, the design needs to be consistent and make sense in the fictional universe, even down to the details. It's a bit nitpicky, but it's the details that make the difference between an ok design and a great one. A professional spends time thinking about and making sure all the details fit.
  13. The base texture looks fine. Whether it's "off" or not depends on what the rest of the game looks like and what you're going for. Why are there parts like the nose cone and ailerons that are black?
  14. Additionally recently the big companies have been hiring more and more for jobs that require the same skillset that game companies hire for. This is because they are getting into areas like interactive entertainment, VR/AR, and even their own game-related projects that compete with game studios for the same set of programmers. And sine a company like Google or Amazon can afford to pay much more than a game studio to get the best talent and get their projects staffed, that's what happens.
  15. 0r0d

    How much longer can Trump/Trumpism last?

    Trump is the only one that has made such a statement, because he's a wannabe authoritarian immoral a**hole who wants to demonize anyone who disagrees with him or calls him out on his lies and criminal behavior. In fact Fox News is one of the only networks he actually likes and watches because they are just mouthpieces for the Republican Party. I mean, every now and then even someone at Fox will call him out on his lies, and then he has a tantrum and starts attacking them... just like he does with anyone in his own administration, that he himself appointed, that disagrees with him. Just look at the latest insanity with Attorney General Jeff Sessions. We have a guy as President that has no morality, no idea what it even means to be President, and is just using the office to pad his ego and make money for himself and his friends. Hell the guy didnt even intend to win, he thought he'd lose and then start some TV network or something. His wife cried when she found out they actually won the election,and not tears of joy I assure you. This insanity will only end when Congress impeaches this guy. And then a whole new different kind of insanity will start with Mike Pence as President. The Republican Party today is just terrible.
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