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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

T8TRG8TR

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  1. I'm trying to decide what I want to use to develop my next app.  I used to use gamesalad, but I find it too limiting.  I don't plan on just making games, so I want to have access to the camera/location/the web.  If anyone has other suggestions I'd love to here them.   I was going to just use XCode/Java, but I'd rather not have to do a lot of work to make my app cross platform.
  2.   My heart is leaning towards the game courses, because I know I'd love every second of it and it would motivate me to go above and beyond on my final projects. My brain is telling me I should go the safe route.  Would the game concentration really hurt my chances of getting a non-gaming job?
  3. Honestly, the CS-track courses will probably have more value in the long run. They aren't going to be able to cram a whole lot of content into an intro AI course, and the human interaction and design stuff is all easy to pick up on the side. Graph theory and networking, however, will help you out everywhere.   I've been looking at what classes I can take, and I could actually take several gaming-related classes with the normal CSC degree.  They were: Game Engine Foundations Advanced Computer Game Projects Building Game AI   I think I may plan on going this route for now.     Also, we have a program that allows me to get my CSC undergrad + masters in 5 years.  Would a masters be useful?   I know I'm planning really far ahead here but it's nice to have a good idea of what I'll be doing over the next few years.
  4. That's a good point   To clear things up, all the core classes, including advanced level classes, are mostly the same either way.  The difference between the two would be in my junior senior year I would have the choice between Digital Systems Interfacing/Internet Protocols/Graph Theory/etc (normal CS) vs Intro to AI/Human-Computer Interaction/etc (game design).
  5. I'm attending NCSU and I'm in my second semester of freshmen year. I know I want to do Computer Science but I'm not sure if I want to do the game development concentration or not. The main difference is in the junior and senior years when you choose what CSC classes to take to fill the needed number of credits in CSC, you take gaming related classes.  You still get all the important classes for solid foundation in computer science. I'm sure having the concentration would help me at least a little for getting a job in the industry, but I'm curious as to how much?  Also, would it hurt my chances of getting a non-gaming related job if I can't get one in the industry?