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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

xiendev

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  1. I'm happy to announce that we're released a webplayer version of a game.  This release contains some bug fixes of version 0.0.1 and some new things with you will be able to see at the release notes from the next update (We should post it tomorrow) .   [url=http://dl.dropbox.com/s/o624n3x9ieqbay4/screen.png?dl=1][/url] Click for large view     One of the main things coming with this version of a webplayer is Online Saving, where our community member ( Jeddy ) make saves from tutorials.    When you open a LoadScene dialog, you see a list of scenes, some of them are colored Red, and others not.  This means that you can open and play "Red" savings but not rewrite them(they was created by other user). By default, if you have not logged in to the forum, you been  identified as "Guest", and you can rewrite all of Guest's savings (your savings are colored white). So, tomorrow is an important day, we going to release version 0.0.2, make "next release goals", and add release notes page. And new tutorial. (I think some time later, we would add a wiki to this site). I hope you would enjoy playing new versions.     [url=http://wreckbox.com/play/][/url]
  2. Hello guys, if i've posted this to wrong topic, please inform me, i want to show  to you a game to get some feedbacks for it. The game is a kind of sandbox and it's name is WreckBox. There is it's short description:   The WreckBox is a free sandbox game, which concentrates on giving you the tools to put your building and engineering ideas into practice.There isnt a specific goal to the game, but you can use it to construct all kinds of machines, buildings and even rockets and guns! You can create and destroy any combination of blocks and make anything you want, its your choice.     ScreenShot:   Gallery: http://wreckbox.com/gallery/   At present the game is at stage alpha, and in future releases we will add more and more abilities and functions enabling you to make any physically possible idea real! And here is simple tut how to build a breakable wall:   http://www.youtube.com/watch?v=Uw2SUUACr88   other videos:   Boolean subtruction :   youtube.com/watch?v=sCLbIprWt8c Using motors:             youtube.com/watch?v=i2Kpo-9zrYE Build a bridge:             youtube.com/watch?v=IcyeQ0L42v8 Build pullers:               youtube.com/watch?v=LNCBnD9PyMo Creating a moving machine: youtube.com/watch?v=FiuArjGHfvQ     You can download it at [url=http://wreckbox.com]it's site[/url]   ---  Sory for advert if you think it is.