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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. You've opened an advert like this months ago and I contacted you. I opened a very similar topic on this site, maybe we could work together. If you ignored my pm intentionally, then please ignore this one too. (I don't know why would you do that, but it's your choice.) If not, and you are open to a simple Mario-like sidescroller project, let's get in contact.
  2. Thanks for the interest I will get in contact with you, then we can see wether we could work together or not. First thing: I communicate through e-mail. The differences in the times zones and my unusual free time management requires it. Later we can use some other ways, but I won't wait for anybody on chat sites until I think it's worthwile. It's not because I'm a VIP, but simply I can not afford it.
  3. Hi Everyone! I'm a pixel artist and I'd really like to make a simple retro-like game. Not for profit, but for fun, because I can do it and maybe others could enjoy it. I was working on different projects in the past few years, but there were only a few which succeded and got at least a beta version. Now I have some spare time again, so I post this advert in search of a likeminded partner. I'm open to the other's ideas, I would like it to be "our game", not "my game", as much as it's possible. I love the old consoles (NES, SNES), my style and skill level is somewhere between them. You can find my PixelJoint gallery here: http://pixeljoint.com/p/49536.htm. For some reason I deleted my DevaintArt profile, so there aren't many really game related stuff, but you can look at a small portfolio of mine. What I would really like to make is a simple and fast platformer, with simple enemies, It'd be good for a start and we could see if we can get along or not. I'd really like to make homages to the old games (avoiding the copyright problems as much as it's possible). But if you aren't into it, we could leave this part out. But it would be cool :) If you are inerested, please reply here and we can get in contact. Thanks for reading!
  4. Hi Nafei, could you post some examples of graphics you imagined for your game? Or mention some game name, I can google it myself. Thanks! (If the pixel artist position is still free, of course :) )