Counteractman

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About Counteractman

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  1. memory map questions

    Olly debug builds a virtual memory space so the program being debugged can be viewed.  Every program whether normal,dll, or text will be broken down into a perceived memory space in Olly.  As far as Private goes... It's privileaged memory space and Windows defines it based on it's system memory map.  With this space you must be careful!  This changes on everyone's elses system based on their overall system memory(physically-installed into their system).  Olly is just displaying the code for you regardless. (Nypyren and other's are rite I'm just padding here to help with your understanding of what's going on).  Your memory can also be displayed into 1-byte, 2-byte(word), 4-byte(longword-old motorola 68k wording), etc,etc.  Again, just for reference purposes.  For example, load a picture file into olly and watch what happens. Or, a sound file.  That's the great thing about olly debug; It'll let you debug anything!   Essentially, It's all for reference for debugging code.  There is no physical memory addressing going on with olly. In fact, only windows assigns(and reallocates) and it IS different each time because of competing memory space.    And in closing, the 'heap' is sometimes called STACK memory.  And olly does monitor stack calls very good. Be careful not to confuse your program's stack calls with Win32(System) calls.  Especially, late night debugging sessions .  You might go into a rabbit hole and not get back out!
  2. Yep, training time is needed.  Especially, coordinating with a new group. If one is in a good collective the job will be warm and welcoming.  If however, one is in a mill house situation(very legacy way of doing things) then a lot of time is wasted estabilishing good arguments before anything is done--not a very good scenario :(.   It's pretty much a two way street.  You have to be brought up to speed and be able to keep up with production goals. Especially, when it's not your money!  Which can lead to a lot of tension if the project goes awry.
  3. Ghoulish Hijinks - My First Game Released

    It's very reminscent of classic arcade games..  Best endeavors...
  4. Mammoth Gravity Battles - 3D turn based gravity wars

    I like the theme too. But I only wish there was a stand-alone version.
  5. Super Awsome Catapult Simulator

    Like to see some pics of this project.....
  6. TITLE:Counteract   TYPE: Retro 3D/2D arcade fantasy RTS/FPS (simplified).   DESCRIPTION:   Counteract is a one player fantasy battle game I created for me and few friends. I thought I would release the low-geometry version to the general public for others who like these types of games(Though, some may like it while others may not).   Some key features of Counteract are:   *simple real-time-strategy of domination. *battle system catered to a VS. POV. *use of game cards + extra cards purchased in store. *trials to influence the outcome of a campaign. *simple attribute system to build on. *interactive pieces that influence the game board in further campaigns. *+ more   -Please note that the low-geometry version was intentionally scaled down in animation and effects to meet the requirements of low-end machines. Though, it does not meet them all I tried to meet most. As this project was started about two and a half years ago and so much has changed since then. Please read the documentation included with game to learn more about the game and how to play it.   Game documentation link: http://www.mediafire.com/view/?npkvzlipq7jki6p   Game Download link(old one was mediafire): http://gamejolt.com/games/strategy-sim/counteract/14661/   Counteract pictures:   Small preview video:   *Counteract's documentation really gives the layout and premise behind the game.   *NOTE TO ADMINISTRATION: I have moved Counteract to a different host. Since the original post was over 60 days old. I simply did what was suggested to do by your site. If there is any inconvienence then let me know what to do.  Thank you.
  7. 2D Game Art - Resources for developers

    Great work!.
  8. Game-ready characters and creatures

    I like the 3 headed hydra.
  9. 3DModels-Textures: Female Scout Soldier

    yep. neat.
  10. Our first game product just went Alpha.

    Is there pics for this project?
  11. LemCoop - Cooperative multiplayer lemmings clone

    Lemmings was a fun game. I am sure with multiplayer it will be hilarious.  Good Luck with your endeavors.
  12. GDnet Birthday Thread

    I am rather new to this site. But I must say it delivers the support with out question a developer needs.  Especially, in the forum section which is critical at the time a developers project release whether it be a small game/utility or a huge game project.    I thank you and HAPPY BIRTHDAY Gamedev.net.......From Counteractman      
  13. Counteract public release

    TITLE:Counteract   TYPE: Retro 3D/2D arcade fantasy RTS/FPS (simplified).   DESCRIPTION:   Counteract is a one player fantasy battle game I created for me and few friends. I thought I would release the low-geometry version to the general public for others who like these types of games(Though, some may like it while others may not).   Some key features of Counteract are:   *simple real-time-strategy of domination. *battle system catered to a VS. POV. *use of game cards + extra cards purchased in store. *trials to influence the outcome of a campaign. *simple attribute system to build on. *interactive pieces that influence the game board in further campaigns. *+ more   -Please note that the low-geometry version was intentionally scaled down in animation and effects to meet the requirements of low-end machines. Though, it does not meet them all I tried to meet most. As this project was started about two and a half years ago and so much has changed since then. Please read the documentation included with game to learn more about the game and how to play it.   Game documentation link: http://www.mediafire.com/view/?npkvzlipq7jki6p   Game Download link: http://gamejolt.com/games/strategy-sim/counteract/14661/   Counteract pictures:   Small preview video: http://www.youtube.com/watch?v=ZS4B2a31iBU   *Counteract's documentation really gives the layout and premise behind the game.