Nightgaunt

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About Nightgaunt

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  1. While loop

    Oh man, I remember doing that one - it was really frustrating. Like SerialKicked mentioned above, the solution I found was to write the code, walk through it step by step in the debugger, and mark a tic on a sheet of paper each time it went through.
  2. Optimization in Games

    Funny you should mention optimization, I recently saw a talk by Doris Chen from MSDN on optimizing code. Here are the slides:   http://www.slideshare.net/slideshow/embed_code/27262164#   A couple of things of note: 1. This is JavaScript-specific (but it would be interesting if someone knowledgeable in many coding languages could chime in on how much might apply to others). 2. This specifically optimizes speed and processor use/battery life. File-size was not tested. 3. As mentioned, this is specifically coding optimization, and not design optimization. 4. FYI in case anyone was wondering why the heck Microsoft cares about JavaScript, apparently the code is easily portable to Windows 8 apps (almost a straight copy/paste).
  3. 1 language to rule them all?

    If you're looking at mobile platforms, you have an advantage with already knowing HTML5 since that, with maybe a bit of JavaScript, would enable you to write a program that can run on pretty much all mobile platforms.
  4. Since you mentioned you know C# there's a free book you could check out:   Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, by Rob Miles. http://www.andrews.edu/~greenley/cs2/IntroProgXNAGameStudio_eBook.pdf   Of course, these days you'd want to use Monogame in lieu of XNA, but I've heard it's pretty simple to transition over. And hey, price-wise it's hard to beat free!   Others have mentioned SDL, and on that note I'd recommend checking out this video from Steam Dev Days: http://www.youtube.com/watch?v=MeMPCSqQ-34&list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm . The guy goes into all the different functionality you can get from SDL, to include some very simple graphics as well as an easy way to use OpenGL. It's a fascinating video that I think I'll be linking in threads here for a while, and you might also check out some of the OpenGL videos they have (though I haven't watched those yet, so I can't comment intelligently on them).
  5. Since you mentioned your class covered some HTML, and you want to make programs for the mobile marketplace, you might consider taking a look at HTML5. I was at the recent Apps-World conference and a recurring theme was people creating their games and apps in HTML5 so it can easily be used on any mobile platform - as long as the phone can run a web browser it can run your app. Sure it might not run as fast as apps written in the native language for each platform, and you might not be able to take advantage of platform-specific features, but I would be willing to bet that, as a beginner, HTML5 would suit your needs quite well for years.   As for books, I've been reading through the Head First C# book and I'm really liking it so far - there's one for HTML5 and Javascript you might check out.
  6. Back to the topic at hand, has anyone with game development experience in addition to the OP looked at the Cornell link and able to comment on it?   Since the site explicitly states that the lecture slides alone aren't sufficient, it lists Game Design Workshop: A Playcentric Approach to Creating Innovative Games as the textbook - anyone read it? It seems to have good reviews on Amazon.
  7. I watched this video from Steam Dev Days (http://www.youtube.com/watch?v=MeMPCSqQ-34&list=PLckFgM6dUP2hc4iy-IdKFtqR9TeZWMPjm) and from what little I know about XNA it seems like SDL can provide a lot of the same basic functionality, and then more advanced graphics through OpenGL. While written for C++, SDL has bindings for C# (https://github.com/flibitijibibo/SDL2-CS).   Hopefully someone more knowledgeable then I can comment on this.
  8. Best Game Engine for Beginners?

    Stencyl seems to be cited a lot as a good one for beginners, and you can download a free version. http://www.stencyl.com/   GameMaker also comes up a lot. They also have a free version. http://www.yoyogames.com/studio
  9. Need a Recommendation for Programming Literature

    I've found some books online that are free, so while they may or may not be the best, at least the price is right.   - C# Programming, by Rob Miles. Used by the University of Hull in the UK. http://www.csharpcourse.com/ - Introduction to Programming Through Game Development Using Microsoft XNA Game Studio, by Rob Miles. http://www.andrews.edu/~greenley/cs2/IntroProgXNAGameStudio_eBook.pdf - Bookboon has some C# and Java textbooks. Their business model seems to be the textbooks are free, but with some adds in them.  http://bookboon.com/en/it-programming-ebooks   I haven't had a chance to read them yet, so perhaps someone better informed then I can comment on their quality (I'm especially curious if anyone's tried the Bookboon ones).