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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Igor Andreev

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  1. Everyone, thank you very much. Your answers helped me to choose language and some books to start, so making a simplest game for me will be the first goal. Again, I'm very grateful for your stories and advices! You are all magnificent sirs here.
  2. Hello everyone. I'm a Web developer and thinking about learning game development. I know, that all you need - is inspiration, small basic idea and a lot of effort. I mean, many people don't even think about language. They google, find couple of answers and start programming basic game in one of several languages.   I learned programming by myself, starting from ActionScript (1, 2, then 3). Then, when I needed a job and in my location there were only job offers for "JavaScript, PHP, MySQL, CSS, HTML" developers I stopped working with ActionScript and learned all those things.   I'm working on Mac OS, so this also affects my choice of programing language for game development.   For me, when I worked in AS 3, game development (at least 2d) was objectively easy. There class with npc, there class with damage zones, here is player, that could shoot and many other easy things that you could do in AS 3 by just writing something like (I don't really remember AS 3 now) //Somewhere in class Game private var gun:Gun = new Gun(30, playerOne); //ammo and controls of player one and adding gun sprite for player one //somewhere in class Player public function shootGun() { if (this.hasGun && this.hasAmmo) { this.gun.shoot(targetOne); } } Something like this.   All was already there for me. Creating sprites, animating it with Tween class or basic changing x/y, etc.         After 2 years of web development (without cool things like Canvas or interesting animations) I found myself in the "mindless and ignorant" state of knowing nothing about game development at all.   I searched information and found many many possibilities. I found Java and LWJGL (OpenGL), discovered, that at least 2 not bad games was written in Lua (Don't Starve and Project Zomboid), found that C++ is very good way to start developing games, but I don't really think that it's very suitable for working with on Mac OS.   I though about game engines. I though about Unity, Source, Unreal Engine.   But I did nothing for starting actual game development. Only was preparing and thinking about many ways.   One thing I know - I don't want to develop for mobile platforms. Now - for PCs or Macs.   I don't know what it is, that was holding me from starting. Fear of possibilities and choosing a "wrong way"? Maybe. Not much time? Maybe, but I'll overcome this problem.   I ask you to give me some advices, based on your experience. What languages you learned? What was useful and you started working with?   What was the biggest barrier and fear?