Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

1264 Excellent

About vinterberg

  • Rank

Personal Information

  • Role
  • Interests

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That should probably be g_Tex [ i ] ...Not related to issue though, but hey.. Rename SV_Position in your VertexPosSize struct to something else (maybe call PosH/W POSITIONH/W) - you should only output SV_Position from your geometry shader, not the vertex shader! Here's an example: struct VS_OUTPUT { float3 Position : POSITION; float Height : HEIGHT; }; struct GS_INPUT { float3 Position : POSITION; float Height : HEIGHT; }; struct GS_OUTPUT { float4 Position : SV_POSITION; float2 UV : TEXCOORD0; uint TextureIndex : TEXINDEX; };
  2. vinterberg

    Strange Assembly Error

    It seems there's an ENDIF too many!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!