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vinterberg

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About vinterberg

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  1. That should probably be g_Tex [ i ] ...Not related to issue though, but hey.. Rename SV_Position in your VertexPosSize struct to something else (maybe call PosH/W POSITIONH/W) - you should only output SV_Position from your geometry shader, not the vertex shader! Here's an example: struct VS_OUTPUT { float3 Position : POSITION; float Height : HEIGHT; }; struct GS_INPUT { float3 Position : POSITION; float Height : HEIGHT; }; struct GS_OUTPUT { float4 Position : SV_POSITION; float2 UV : TEXCOORD0; uint TextureIndex : TEXINDEX; };
  2. vinterberg

    Strange Assembly Error

    It seems there's an ENDIF too many!
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