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tymccray

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Everything posted by tymccray

  1. Players accept a little bit of leeway when it comes to games. An invisible wall is okay if you've clearly marked the edge of the map and there's nothing of interest on the edges.   Invisible walls aren't okay when it comes to areas where you expect the player to explore, like in Fallout 3. You'd need to use map geography then. Games don't have to be realistic - they just have to be fair.
  2. Choose an art style with a full range of colours - that way you can represent every enemy in a unique way.   I find realistic settings to be limiting, unless you're also including science-fiction, where your character designs will be different from each other.   You should let the player be able to understand immediately what your thing is. Practicality comes first, and aesthetics second.
  3. tymccray

    Survival Mmo

    You might want to consider a MUD - Multi-User-Dungeon. These are games which are very light on resources and are meant to host only a few dozen players.   You'll need to learn how to code - that's the toughest part!
  4. tymccray

    How to start creating games?

    To create a game, you will need to have a sincere desire to do so. A sincere liking for games.   If you have seen a chef who hates food or a muscisian who hates music, then you may find that they do much worse than the amatuer who enjoys those things.   Ask yourself why you want to create games, and the more positive your answer, the better you will do.
  5. tymccray

    Need some advice about game engine

    Creating a game engine is a very difficult task.   You will want a programming language with very many features. Try C++. It is a tough language, but very useful.
  6. tymccray

    Into the Mind - Feedback

    Can you sum it up in one sentence?
  7. tymccray

    Allow player custom items?

    The player will alter the game based on how much fun they want.   I wouldn't worry much about balance.
  8. This reminds me of that software that Windows 10 came with for 3D printing.   Is it any better than that?
  9. tymccray

    Computer Memory and Game Level Design Analysis

    Six minutes is a bit of a hefty video, eh? Is there a way to condense it so more people would be interested?
  10. tymccray

    Randomly generated quests

    Why have a quest generator when you can hand-write 50 good quests which will be better than 50000 bad ones?   You're not going to need robots to do your work, silly.   If you're a good writer, an enthusiastic writer, then your audience will be likely to stick with you through all 50 good ones. Like Runescape.
  11. Kojima was a special case in an older state of the industry. He wanted to be a writer, and when all his manuscripts were rejected, he went into games.   It was easier then because the market wasn't so competitive. It's a lot different now, I'm sorry to tell you.   If you are truly creative, and really like what you do, you'll find a unique group of people you can be with.   You don't need to be picked to be a great writer. Write what you want, talk with everybody you can about what you do, and you'll find work you like.   Don't give up, okay? I think you have a lot of persistence, and that's very rare these days.
  12. tymccray

    Multiplayer Cold War Nation Game

    Ideas are the first step to making something great. We should encourage Botelho.   Making a multiplayer game is tough. Depending on your experience, it will be easy or hard. Especially if you want to add in bots.   Do you really like wars? It will be a lot easier to make if you do.
  13. tymccray

    baseline value of items in a RPG

    Maybe you'd get more useful responses if you trimmed your responses down a little :)
  14. tymccray

    C++ and C#

    Would you like to make games, or program?   I suggest finding a simple language. Python, perhaps. It'll save confusion and let you focus on what you want to do.   If you know programming basics, you can even join a team as a designer. I looked on Reddit, and there are great teams out there!   Also, you need people skills. You can train that too. :)
  15. tymccray

    Help with begining

    Game Maker is a cool little engine for newbies. You can drag and drop the functions without having to do the legwork of coding.   But you need to know programming basics! Stuff like loops, variables, you know?   Focus on the challenge and not on the language.
  16. Of course this means they have to watch a 3 minute video.   Why are games important? It takes any technology 30 years to be publicly accepted. Television, movies, radio, it's all the same.   The technology comes first, and then the useful stuff comes next. It's been 40 years, and games are picking up.   It's important, then, because it is a major technology, and the technology comes first.
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