RiftWatcher2

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About RiftWatcher2

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  1. Nyx Game Demo Build  Upload Nyx Demo Build:Play our game and tell us what you think!  If you can beat it!!     Link: https://drive.google.com/file/d/0B9omws0KRdOqWXI0dTI3YWFZZnM/view
  2. Dev Blog #16 (Kickstarter Launch) The Kickstarter is officially live!! We are proud to present Nyx the Chameleon. Link to Kickstarter: http://kck.st/2fhdyr9 Link to Kickstarter: http://kck.st/2fhdyr9
  3. Dev Blog #15 (2 Days before Launch!!) We are excited to share with you our progress on Nyx the Haijun Chameleon at our Kickstarter launch in just 2 days!!  October 26th, 2016 will be the day of our official launch!  Be ready to share, and be ready to be Nyxified (that sounded better in my head).  Thank you for your support, let’s get this game funded!!   Screenshots:   <iframe src="https://docs.google.com/forms/d/e/1FAIpQLSf0-3WZvcPrDU4FXEcWsGFoTKhdt19HdSa5GHvBEaRaBRJhxQ/viewform?embedded=true" width="760" height="500" frameborder="0" marginheight="0" marginwidth="0">Loading...</iframe>   Link for Notification: https://goo.gl/forms/hPuy5EYTYiSYJpbK2
  4. Dev Blog #14 Hello everyone!!  Just wanted to update you on our current progress.  We are soon to release and showcase what the gameplay looks like including how the animations, level, mechanics, art, effects, music, sound, all of it put together.  We have come far!!  And we are excited to show you what we got.  Tune in when we release some teasers and get ready to launch our Kickstarter!  Thank you for following us! Current Progress. ·         Fine Tuning Mechanics such as Swing, Climb, etc ·         Touch up of Animations for playable character and first enemy ·         Level Design of Demo level complete ·         Level 1 in production ·         Social Media following increase, research on Kickstarter rewards/styles of setup, implementation and getting the campaign ready. ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: MoonRift.com & Nyxthechameleon.com
  5. Dev Blog #13 Hello everyone!!  Just a quick update we have been testing, debugging, fixing kinks that we are finding but the game is coming along great!!!  We are at a place where we will soon have a Playable Beta Demo Level for you all to enjoy in getting ready for our Kickstarter and Steam Greenlight!!  Please be sure to share with friends if you have been following us.  We truly appreciate all the help and support for indie’s like us!!  To the Moon!!   Nyx Artwork By Charlie   Tiny Wings Artwork - By Charlie Current Progress. ·         Troubleshooting and Fine Tuning Mechanics such as Swing, Climb, etc ·         Touch up of Animations for two presentable characters ·         Beginning of Level Design Creation and Zones Development ·         Getting Instagram Followers up higher and higher!  Follow us at Moonriftentertainment!!  Our goal is 5,000!! ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: MoonRift.com
  6.   Thanks for checking us out.   For now its going to stay 3d.  But depending on the game engine and the platforms we release it on it may vary.  But 3d right now.   Mobile platforms will have more 2d sprites for example but its always easier for us to go down rather than up with our tech.
  7. Dev Blog #12 Cleaning up and polishing the mechanics of the game.  Programmers have been running into a few troubleshooting issues but they are grinding through the turmoil in order to get this game done.  Also in terms of the level design we came across a problem with consistency but discovered/created a new system that will help the overall process.  Long story short, we are still in the grind and giving it our best!! Nyx Swing Animation (Draft)– By Kyle   Cavern 3D Outlook - By Chris   Current Progress. ·         Importing Characters ·         Troubleshooting Mechanics and Making Breakthroughs ·         Touch Up of Nyx Animations ·         Level Design, Level Design, LEVEL DESIGN!! ·         Instagram Page Created and Growing at 2,000 Followers!!  MoonRiftEntertainment ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: MoonRift.com
  8. Dev Blog #11 The Importing has worked and we have live animations in-game!!  So now all we have to do is continue to import our assets and build our world to make sure it is polished for beta testing.  It has been one wild ride of a journey but we are getting closer and closer with each week. Nyx Climb Animation (Draft)– By Kyle   Bird Walk Animation– By Kyle   2D Sprites!!  Updates - By Charlie     Current Progress. ·         Importing the Snake ·         Touching up on Mongoose and Snake Animations ·         Finishing up on Nyx Animations and Working on Others ·         Cleaning Up Transitions Between Characters ·         Finishing Up CORE Mechanics ·         Working on Kickstarter Rewards and Setting up Vendors/Page ·         Instagram Page Created and Growing ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx
  9. Dev Blog #10 We are continuously building up and polishing our assets.  Filling in the level with textures and implementing various polished mechanics from the playtest demo level to our area.  We are beginning to slow down on the amount of assets being created due to us working on polishing all of our currents works for the Kickstarter.   Level Update   Nyx Sneak Animation (Update) – By Kyle   2D Sprites to Mix in (Rough Draft)     Current Progress. ·         Continuing to Mesh Assets Together ·         Rebinding of some characters ·         Working on Vendors, Kickstarter Page, Website ·         Finishing Up CORE Mechanics ·         Working on Kickstarter Rewards and Setting up Vendors/Page ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx
  10.   Very much appreciated.  Thank you for the heads up.
  11. Dev Blog #9 We are beginning to slow down on the amount of assets being created due to us working on polishing all of our currents works for the Kickstarter.  We decided we are going to hold off a few more weeks before launching our Kickstarter simply because we want to be READY before we put ourselves out there again.  So we are working on polishing up mechanics, animations, assets, level design, website, kickstarter page, etc etc.   We are running into a few issues with importing but the team is overall working 8+ hours a day each grinding to polish our works.  Be ready for more updates soon on Nyx the Haijun Chameleon!  [To be honest I’m nervous but of course excited]   Nyx Sneak Animation (Update) – By Kyle   Nyx’s Weapon!!  (Rough Draft) – By Chris   Music of the Cavern Level (Draft) – By Kevin https://soundcloud.com/user-337005604/cave-version-3     Current Progress. ·         Continuing to Mesh Assets Together ·         Rebinding of some characters ·         Working on Vendors, Kickstarter Page, Website ·         Finishing Up CORE Mechanics ·         Swing and Climb are finished ·         Music is still awesome and getting even Awesomerrr ·         Working on Kickstarter Rewards and Setting up Vendors/Page ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx
  12. Dev Blog #8 We are now working on the process of meshing all of our assets together.  There is a learning curve as we’ve come to find out with importing into Unreal Engine but this only delays the inevitable Kickstarter!!  Be ready for it! This week we have made tremendous progress with polishing a lot of our game mechanics, polishing up a lot of the animations, as well as working on texturing the environmental assets since most of the character models/textures are complete.   A lot of our work is simply polishing things that currently exist.  Polishing up for our Kickstarter Nyx Sneak (Rough) Mongoose Idle (Rough)   Snake Idle (Rough)     Current Progress. ·         Meshing all of the assets together ·         Working on Kickstarter Rewards and Setting up Vendors/Page ·         Website Design ·         Fixing up the Website and preparing it for thousands of views! ·         Nyx, still finishing up CORE animations ·         Fine tuning and tweaking coding on mechanics ·         Level Design and Environmental Texture ·         Music Soundtrack is AWESOME!   ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx  
  13. Dev Blog #7 KICKSTARTER June 1st   We are getting closer and closer to our date.  We are pushing the date of release back by a one week to fine tune it a bit more.  Be ready for it! The level design is coming along nicely, we are going to lighten up some of the cave in order to make it feel more desert-e.   Cave Level Design Cave Stalactite   The mongoose is now in rough draft animation phase!  Check him out!!   Mugger Mongoose and Nyx Idle Animations   Current Progress. ·         Working on Kickstarter Rewards and Setting up Vendors/Page ·         Fixing up the Website and preparing it for thousands of views! ·         Nyx is finishing up in all his CORE animations and is being fine tuned ·         Mongoose is in animation phase and has first idle animation rough in progress ·         Programmers have been making leaps and bounds, polishing up major mechanics such as pit fall, traps, AI, and lightning ·         Level design is continuous work in progress, but we are starting to get the environmental assets textured. ·         Music Soundtrack is AWESOME!   ·         We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx
  14. Dev Blog #6     Nyx is close to fully polished!!  (Yes we know, the feet need to be done) We have decided that he will shift colors slightly for each area that he is in, so be ready for different variations of the Haijun chameleon. Nyx Animation Finalizing Nyx!     Sneak peek on our Level and how it’s coming along! Current Progress. ·         Locked down Kickstarter Rewards Ideas, Meeting for Video Production Coming Soon ·         Mongoose Idle Animation in Progress ·         Finishing Up Nyx Texture, Beginning of Environmental Texturing ·         Level Design is Nearly Fully Completed, Lightning to be Worked On ·         All Core mechanics are roughly finished, now just a touch up-refining ·         Music is coming along great!  You should hear the soundtrack OMG! We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx
  15. Dev Blog #5   Stealth/Action SideScroller of a Ninja Chameleon with Shadow Abilities   Some more images of what is to come.  Random images, not even going to lie, but they are still things to show!!! Resume, Save, Exit To Menu.         Current Progress. ·         Preparing for Our Kickstarter and Recording Software ·         Mongoose soon in animatino ·         Continuing to build the level within Unreal Engine, and HUD ·         Texture for the main character We will keep you posted!!  Thank you all, please share if you like it.   Link to Website: http://www.moonrift.com/#!nyx/gbkhx