RnzCpp

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  1. I don't remember the dating of his books, but I would really like to fit this into the context of the "second-order logic"/GOFAI kinds of AIs, which as far as I know, don't really scale that well. The usefulness of these laws are questionable in that ground alone. Talking about modern ML... Sentence2Vec seems to be going in direction of "meaningness", but it's still a research thing... and I don't know if it's being used. A big red shutdown button seems simple enough and useful.
  2. This seems like a hard-scifi vs soft-scifi kind of debate. Me being more of an hard-scifi advocate. Inconsistencies are like history twists that can go anywhere because of some really occult reason, or luck... something that the people involved have no control of. If someone has no control, then it's a bad history. End of story. Though I can imagine some cases in that luck could come into play: What if there's no other way to reach something, and there's one only way of doing it? Then it's just OK to follow down that path, in fact, that's what should be done. Risks add the the story, and risks should be taken if necesary. Loose luck is dumb. Not following the premise is bad... and why wouldn't you? There might be an occult reason behind all this bad writing. Imagine why would it be done as a propaganda tool. I can still appreciate bad stuff because of bad reasons. Disturbing reasons. (Guess where it comes from).
  3. Yes, you should use a server/servers plan... or maybe a custom and reliable one (expensive?). That's out of question if you want to give a good service. AWS Bandwidth can get expensive... It's something like 0.09$/GB. I don't know if that could pay a player, maybe if it's a website-based game, and/or you are a really good item seller-merchant. Talking about bandwidth. I would consider Digital Ocean, Vultr, or Amazon Lightsail, because of bandwidth costs. And Vultr/Digital Ocean have the most accessible payment schemes. Vultr lets you upload a custom ISO. But what about IIS. I think you could do that, and maybe it's cheaper. Personally, I like to have an OS at hand. Coupon https://www.vultr.com/?ref=7288642 Coupon. https://m.do.co/c/1d5dbbfaa92f
  4. What is your Game of the Year for 2017 and why?

    I thought it could be bannerlord, but it hasn't been released (!!!). All I played were old games.
  5. 3D 3rd and 1st person arms

    Worst case scenario: Your animations are bad, there's a too agressive compression, and your engine does some kind of destructive retargeting... you end up with noisy and awful stuff. But you can fix part of it using IKs and interpolation/springs... in a very aggresive way if it's first person. Changing IKs and parents on the run. In Arma you can see how there's an IK when the hand is fixed to the gun, and this arm moves in strange ways matching the torso.
  6. What do people look for in a music "pack"?

    I'm just a begginer, but personally: mixable loops. These are easy to change on the run through snapshots... also, it would be more efficient than storing a full track.
  7. Fastest detection algorithm?

    I don't understand the question. You're using a grid for collision detection, so you can't really do better than that. Most generic physics engines divide collision detection in two phases, the first just reduces to a possible set of collisions, the second does the proper collision detection... and on top of that, they mostly use BVHs and SweepAndPrune algorithms that scale "logarithmically" instead of "linearly" (a grid).
  8. Tactical Pathfinding - Unity3D

    Letting aside all the useful "immediate heuristics" (nearest cover, danger level, etc) that could define behaviour... which might be sufficient/efficient and good enough. I don't know if you're referencing some existing work about this... I'm just assuming that you're (influence maps would suffice). In Unity you can change the A* weights on a zone basis and not by node. So you could make something really rough and not really useful for this. If the purpose is to implement a more grained pathfinding, then you should program it. Unity will let you have the pathfinding mesh, that is as far as you can go without implementing stuff.
  9. Tell me your success story.

    You shouldn't be showing that. I think it's against the store/admob policies. The store seems to work that way. Some people get lucky in their first game/second game, and they can survive just from that passive income. Not even near the rule though.
  10. Java can also make deterministic floating point operations, but it's not the case for C#. So in the .NET case you can make your own int-based fixed point math library with bitshifting wizardry and taylor series for functions like sines/cosines/etc (I don't know if there's a better way to approximate a function). Also, you could get also a bit more precision in exchange of range using something like this.
  11. What are your focusing techniques?

    I think that "what is pushing you away from what you are doing?" is more fitting. There're .·. 3 .·. things that will get you back to work. It's really easy and it's 100% effective. 1) Get in a difficult situation .·. 2) Get away from social networks, media, and such .·. 3) Get surrounded with mind-liked people that is doing and talking what you talk and do .·. The fourth one... becoming something like an eunuch which I don't recommend at all.
  12. What are you working on?

    Even though I mostly program generic logic... I spend some time with modeling. I took a break after making a networking bitpacker which doesn-t seem that generic, but... who even cares... Look at these seams! This is what mostly differentiates a good and a bad game model.
  13. As you say, you can make an A* search with newtonian physics, in fact, I saw one of these in GIT (a python open sourced project). You can find the "optimal solution" given de discretization... and yes, you have to discretize rotation, thrust, etc. so then you can scale things. There's a lot of information out there, some time ago I glased over a bunch of papers related to spaceships and wave riding ships (real ships) doing this kind of search... So I think you're taking the safe path, and you're doing well, you can find more information if you really search for it. I think you can optimize for fuel consumption, partially, at least. But I think I get your problem, maybe the search grows too much. Then Evolution maybe? Discritization works well, you got it right, unless you want to go into the research part of things (there's a lot to test).
  14. This is my first app/game in the play store. It features the best bowling ball controls ever. UNVEIL THE ILLUMINATI