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lolanto lu

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About lolanto lu

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  1. Hello, I used OMSetRenderTargetsAndUnorderedAccessViews function to set the uav resource in the pixel shader. Everything is ok and there is no warring/error message. However, the vsGraphic Diagnostic encountered a fatal error when I try to open the frame I captured. Although I've tried to used another PC and use another project(The Intel project which also bound uav resource to pixel shader) to test, the same error still occur. It's so tough to debug the shader without such tool. If there is anyone know what should I do, please tell me. Thanks for your reply! BTW, my graphic diagnostic engine version is 15.6.5, DirectX feature level is 11_0, Shader Model is 5_0. Thx!
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