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James Read

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About James Read

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    Game Designer
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  1. James Read


    Greyvar is a casual pace multiplayer co-op puzzle game. Weird and wonderful worlds of puzzles that include quests, logic puzzles, tower defence, building, farming, and exploration in a 8-bit art style. Casual - No health bars, no time limits, this is the sort of game you can play to de-stress and chill out with a friend! Multiplayer co-op - Online/LAN and Local shared-screen Puzzles - Every world has new an interesting puzzles, inspired by lots of gaming genres. You can create your own worlds with the world editor too! 8-Bit art style - because 8-bit is awesome Cross-platform - works on Linux and Windows for now. Controller support - XBox 360 controller tested so far Open Source - Because Open Source is great :). This means there will always be a free version available. Maybe there will be paid distributions of it in the future though. Learn more at http://greyvar.github.io ! Please follow/comment, it helps out a lot and it's just great to see your interest!
  2. James Read

    Quick Update - Map: Cell of Escape

    Over the last few updates on this blog, I’ve mainly been talking about the technical parts of implementing Greyvar. Code, map editors, that sort of thing. I wanted show a little bit of what the gameplay might look like. This screenshot below shows what I hope will be the first concept map. I’ve got 4 maps at the moment - one was a large island that was far too ambitious to start off with (shown in quite a few screenshots already). One of those is a debug map (see last blog post). Anyway, the map below contains enough of the basic Greyvar concepts to test gameplay. There are buttons which (will soon) fire off triggers, there are animated paintings… (!), there are chests, keys, and, well, hopefully you can make out the rest! Useful links; Greyvar main website Greyvar on YouTube Greyvar on Discord Greyvar project page on Gamedev.net;
  3. James Read

    Visualization of recent changes

    Over the last month or so I’ve been working on Greyvar a whole bunch, on many things from the network code, to the graphical user inteface, the input system, the map editor, entity support, and much more. However, None of these systems are really in a position that I can write a single blog post about them. Therefore, let me post a quick update that visualizes the source code changes recently./nm Each little circle is a file that makes up Greyvar, and if you see the video, you can get an idea of the rate of change in the code base. I produced this visualisation with Gource, which is free software if you want to run it against your code base too. Try it yourself: http://gource.io Useful links; Greyvar main website Greyvar on YouTube Greyvar on Discord Greyvar project page on Gamedev.net;
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