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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Tha_HoodRat

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  1. I have looked at Unity and Unreal, if I wanted to make something commercial I would pick one of those.. I am not doing that, to put it in perspective I lucked out married a geek/gamer/gear head. My wife and I are going to restore a 1967 Chevy impala as a couple's project over a few years. She has her personal projects, gamedev is going to be mine, and she is going to help. I have been looking at 3d engines, brought it down to 2, Ogre and Irrlicht. Leaning towards ogre, cleaner code base more active community even though I have a lot more experience with irrlicht. Decisions. To clarify in the process of making my rpg I will have side projects, 3d games quick 2d games etc
  2. Ate the rope and Burned the rope too!
  3. Old contest games april 2000 http://archive.gamedev.net/archive/community/contest/entries/radik.zip October 2000   http://archive.gamedev.net/archive/community/contest/entries3/MissBubbles.zip . Reading the Design Doc on miss Bubbles is nolstagic.. Lol
  4.     Not yet, I am still focused on the movement against Goblin genocide and finding Pooya's scanner drivers so he can scan you his... you know 
  5. Thank you jbadams, I am looking into making retro arcade type of games strictly 2d.  I am interested in making extremely in depth 2d rpg, targeting systems Windows, Linux and Mac Osx.  This is just for fun and not commercial purposes and I am willing to invest years into it. I am currently evaluating SFML and the Thor extensions because  I have been programming in c++ for the last 10 years and that library is cross platform. I have used SDL in the past as well  so I will evaluate that as well.     I love all aspects of game dev,  designing, character creation, programming, 2d art, music and  sound. I think it will be fun to do all the programming and asset creation myself. Unlike traditional rpg's I a will be basing mine on African mythologies, Story telling, music and art. It is going to be fun.
  6. So where do I start? Also how do I reset my gdnmail.net mail account password it asks me for an answer that made sense when I was a youngun but have no idea now I am older.   Edit Shout out to Sweet Oblivion, Gaming Megasite, Diana Gruber (fast graph), Andre Lamothe, Taansfall, Myopic Rhino, Felisandria,Yoda_Tha_Coder,.. being sentimental.
  7. Could not finish the game Dinosaur Hunter within a week. Working a demanding schedule, a demanding social life. I will still finish making the game and release it for free and release the code for free.
  8. I awoke from my slumber, excited about this.
  9. What happened to people like Pouya, Felisandria , Tanstaafl, Yodadacoda., MyopicRhno.. Dang I have been around since the GPmegasite days :-/
  10. I am around, I lurk a lot.
  11. I will come out of retirement if another 4 elements competition came out. Those were fun.
  12. Quote:Original post by mikeman Quote: Another Kid -" Why is the sky blue?" Teacher -" because God made it blue." Son - " No Ms Nillie, its because light from the sun scatters when it enters the atmoshpere. LMAO!!! It would be better if there was a third kid: "Yeah I guess you should have looked into that silly teacher!". Little kids today seem so much smarter than what we used to be...there are "3D-scans" now that show what happens when their mothers are pregnant, and they start to open their eyes even when inside...is that because of "evolution", better way of living(in some places) or just all the sensory information they get? Agreed, his memory surprises me I had explained this months before.
  13. "Daddy the water is getting bigger again like yesterday." My son 3 at the time. He had flooded the bathroom again. Stranger old Woman -"Hello there aren't you a cutey pie. Gimme a kiss on my cheek." Son - "I only kiss pretty girls." "Tomorrow's yesterday can we go to the park." <- Trying to trick me into taking him to the park that day. "Daddy can I borrow your card." Another Kid -" Why is the sky blue?" Teacher -" because God made it blue." Son - " No Ms Nillie, its because light from the sun scatters when it enters the atmoshpere. 4 year old son -" Santa is not real." Me - "Why do you say that?" Son - "It took us this long to go to my cousin John's house. How is he going to give John his present and my present in one night?" He was referencing the time we drove from coast to coast to visit his cousin. "Is that all you got? Dude you are not even trying." <- After he beat me in a round of super smash brothers.
  14. You cant GREP dead trees.
  15. Just have to give you props. I am from Africa too, from Zimbabwe, I am not even brave enough to go back and visit. Been in USA longer than I have been in Zimbabwe, and I left way before things got bad. Part of it is I want to retain the fond memories and not have to deal with the shock of how terrible things are.