Jump to content
  • Advertisement

jbadams

Admin
  • Content count

    11842
  • Joined

  • Last visited

  • Days Won

    11

jbadams last won the day on September 12

jbadams had the most liked content!

Community Reputation

26133 Excellent

About jbadams

  • Rank
    Staff & Senior Moderator

Personal Information

  • Role
    Game Designer
    Programmer
  • Interests
    Art
    Business
    Design
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. jbadams

    Can Somebody Make Me A Game?

    Normally I would direct you to the Hobby Projects Classifieds forum, which is the place for unpaid recruiting... But in this case, your request just isn't something that's at all likely to happen, so instead, I'm going to move you to our For Beginner's forum where people can explain why and maybe point you in the right direction. People aren't going to spend their valuable time making a game for you without pay. They just aren't. There are people out there who have development skills but don't have ideas of their own, but they're generally looking for detailed mechanics and (if they want them at all) detailed words and stories. What you've provided is the barest outline of a story with no mechanics at all - the kind of thing a would-be developer could come up with on their own in a couple of minutes. To make your idea potentially appealing to someone you would need to expand on it in a lot more detail, both in terms of the setting and story (which you've just started to outline in your post) and how the game actually plays (which you haven't mentioned at all). At the minimum, you would want to type it up nicely as a game design document. Put in the work to expand on the idea and properly document it and someone with the required skills might be interested in collaborating - but it's still very unlikely. The good news is there's another option: it's easier than ever to learn to create a game for yourself. If that's something you're interested in, tell us a bit more about what sort of game you envision, and we can recommend how you might go about learning to make it a reality.
  2. jbadams

    sprite sheet

  3. Have you read Game Programming Patterns? It's freely available online, or you can purchase eBooks or print copies to support the author. Examples are in C++, but the concepts will be applicable to (almost) any programming language. There are also some free computer science courses online (like this one from Stanford - if you search you'll find others) that might help fill in some of the concepts you may not be learning if you're predominantly self-taught with YouTube tutorials. A good exposure to topics like data structures, algorithms, etc. will likely help you to better reason about and structure your programs. Over a long term, I recommend doing most or all of the things outlined in the post "Become a Good Programmer in Six Really Hard Steps". Learning from source code can be tricky. Firstly, while I'm sure they're out there, I don't personally know any examples in C# for you, so you might need to be comfortable with at least reading and reasoning through code in other languages. I'm sure someone will know some good C# examples though. More importantly, source code (assuming you're able to figure it out) just shows you what someone has done, but not necessarily why they're done it. A certain method may have been sensible for that project because they had certain performance requirements, or had to work around a platform bug, or what-have-you, but may not be a sensible approach in a project that doesn't have those issues. An approach may have been good at the time but isn't considered good practice anymore. An approach may be outright bad practice and made it into the final product due to a rushed deadline, or just because the developer didn't know better at the time. Take what you see in open source code with a grain of salt. You could possibly try a look at Fabien Sanglard's website, where he sometimes looks at open sourced game code like DooM, Quake, Duke Nukem, etc. Most of the code will be C or C++ rather than C#, but having a more experienced developer's opinions on it rather than just poking around the code yourself can be valuable. Finding reliable hobby projects can be tricky. My suggested approach is to try to do it yourself instead. Tackle small projects where you can do a lot of the work by yourself, and only recruit for the absolute minimum help that will let you get the project done. Maybe make use of some free art assets for practice, and then look at getting an artist to help replace them if you want to once the game is more complete. Try joining some game jams, taking part in the GameDev Challenges, have a go at One Game A Month, etc. Hope some of that helps!
  4. Moderation note: Removed some unnecessary wording from title and added tags for clarity.
  5. jbadams

    Leadwerks Software to Provide VR Services to NASA

    Yes, it is good seeing smaller engines such as yours and Tombstone, and I'm sure others still managing to compete. In some ways, being a bit smaller can even be advantageous, with a greater freedom to experiment, more opportunity to work one-on-one with customers, etc.
  6. jbadams

    First entry........

    Sounds like an ambitious project!
  7. jbadams

    Do most indies form companies?

    I'm quite fond of the old article Shareware Amateurs vs. Shareware Professionals. Other than some dated terminology ("shareware") it's held up remarkably well for a >10 year old article. Unfortunately most of the links in it are long since dead, as the author transitioned from indie developer (before the term really existed or was popular!) to self help guru.
  8. We can do those things, but unless trading is the point or a major feature of the game, will it actually result in a game that is more fun or enjoyable for the players?
  9. A reminder again, we are here to talk about discussing politics, not to actually discuss specific politics.
  10. @Unknown33: take a 24 hour break from the site for ignoring explicit moderation instruction. Continued bad behaviour upon return may result in longer suspensions or permanent ban.
  11. @Unknown33: Beyond perhaps your first post in this topic, you are not engaging in good faith, and are baiting argument with other members. You are not to reply to this thread further unless you are explicitly responding to an on-topic point. I will remind everyone that the topic is a meta discussion of discussing politics on GameDev.net, and not "liberalism", "trumpism", or any specific example of a political topic. @Everyone else: you are not to engage with Unknown33 unless explicitly engaging with an on topic point.
  12. jbadams

    How much longer can modern liberalism last?

    As an obvious follow up or spin off to the existing recently closed thread on Trump/"Trumpism", it's a bit too soon to recap essentially the same discussion. For the record, all reputation actions will be purged from both that topic and this one, and we are investigating removing voting from our off topic forum (having it turned off was a feature our forum software provider removed in an update, not an intentional decision).
  13. jbadams

    Friday Facts #3

    Time sure can get away quickly!
  14. jbadams

    Online Game competition

    Keep in mind that there are often strict regulations on this sort of thing, that (potentially expensive) gaming permits may be required, and that certain platforms (App Store, Play Store, etc.) may either disallow or strictly regulate apps involving cash prizes. Check out the Play Store's fairly strict requirements for example. TL;DR: They only allow them in The UK, Ireland and France, and then only if you meet a list of conditions.
  15. jbadams

    Do most indies form companies?

    I like to draw a distinction between indie and hobbyist developers. In my mind, indie developers operate as a business including things like registration, more serious marketing efforts, maybe market research, etc. Hobbyist developers are less serious about being business-like, and usually won't register a business or carry out as many business-like activities. They may still make money from their hobby. Most people don't seem to make this distinction, but I find it to be a useful categorization.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!