jbadams

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About jbadams

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  1. Coding vs Level Design

    Good level design should exhibit more than aesthetics, and I would expect a good portfolio to show that. Competitive multiplayer will call for very different design to single player with a story. Co-op will call for something different again. I would suggest picking a couple of different types/styles of games, and then making levels with different objectives in mind. Show that you understand the different needs for different styles of games. It will probably be easier to get started if you pick games that come with official editing tools, or with well known community-made tools. Some experience with Unity and Unreal would probably also be beneficial. As others have already said, at least basic programming ability may be beneficial but isn't strictly necessary. Learn as much as you feel will be valuable or interests you, or anything that you actually need when trying to create levels. Similarly, a basic ability to edit 3d models and textures may be beneficial - but again it's probably simplest to start working on levels and just learn as much as you need to proceed, and then anything more that interests you.
  2. The Blizzard Taketh Away and the Blizzard Giveth Back: Battle.net Lives!

    There's always the possibility this was the plan all along, in the style of 'New Coke'.
  3. Abusing -1 rep

    The original issue raised in this topic has been handled, and I don't think there's any constructive conversation remaining to be had here, so I'm closing this topic to further replies. Constructive critiques of the reputation system or suggestions for how it might be improved are welcome, as are reports of any suspected abuse of the system.
  4. The Blizzard Taketh Away and the Blizzard Giveth Back: Battle.net Lives!

    Wow, that brings back some old memories! I haven't really kept up with Blizzard's games since Warcraft 3, so I didn't know Battle.Net was still a thing. Good to see a company taking user feedback on board though, and I think they've settled on a good compromise working in the Blizzard brand as well.
  5. Snapdragon Profiler 1.7.1 Available

    Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on rendering optimizations, including: Added ability to detect if application has Snapshot capture permissions Improved drawcall list visualization for multi-context applications Improved tracking of graphics contexts affecting multi-context applications affecting all capture modes Fixed various random crashes affecting connection to device Fixed initial captured screenshot showing artifacts affecting Snapshot captures Fixed application crashing on exit affecting various multi-context graphics applications Fixed correlation issues with trace captures and Rendering Stages metrics on Android O Fixed crash while capturing DSP and system traces simultaneously affecting Trace captures Fixed crash while capturing various multi-context applications affecting Snapshot captures Fixed crash and metrics not reporting data while capturing realtime metrics for multi-context graphics applications Fixed random issue were per-drawcall metrics don't collect data affecting Snapshot captures Learn more at https://developer.qualcomm.com/software/snapdragon-profiler. View full story
  6. Snapdragon Profiler 1.7.1 Available

    Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on rendering optimizations, including: Added ability to detect if application has Snapshot capture permissions Improved drawcall list visualization for multi-context applications Improved tracking of graphics contexts affecting multi-context applications affecting all capture modes Fixed various random crashes affecting connection to device Fixed initial captured screenshot showing artifacts affecting Snapshot captures Fixed application crashing on exit affecting various multi-context graphics applications Fixed correlation issues with trace captures and Rendering Stages metrics on Android O Fixed crash while capturing DSP and system traces simultaneously affecting Trace captures Fixed crash while capturing various multi-context applications affecting Snapshot captures Fixed crash and metrics not reporting data while capturing realtime metrics for multi-context graphics applications Fixed random issue were per-drawcall metrics don't collect data affecting Snapshot captures Learn more at https://developer.qualcomm.com/software/snapdragon-profiler.
  7. WoA V - Afterparty/Judging thread

    There will be a proper fully integrated solution for this in future, it just wasn't quite ready for the contest this year.
  8. WoA V - Afterparty/Judging thread

    Congratulations to all the participants - I'm looking forward to playing all your games, hopefully by the end of the week!
  9. Favourite cocktails?

    I know at least a few people here enjoy a good drink, so let's hear your cocktail (or mocktail if you know a good one - it's good to cater to the non-drinkers at a gathering too!) suggestions! Bonus points if, without further information (because I don't know any) anyone can stumble onto the delicious cocktail I tried the other week which has cranberry juice and passionfruit pulp as ingredients.
  10. Hiding savedata to prevent save backup

    If you're going to implement something like this, you'll want to keep the following in mind: - Unless you use a server, it's going to be circumvented. You should therefore expend the minimum amount of time and effort to get the job done, and ensure you're not negatively impacting the experience of non-cheating users. - Players like to and should be able to back up their saves (to move to another device, reinstall Windows, for peace of mind, etc). Your solution should allow this. - If your game doesn't work for players you may attract bad reviews, etc. Your solution should not trigger accidentally, and must not look like it could be a bug if it is triggered. Keeping the above guidelines in mind rules out most of your original ideas for violating at least one. I definitely wouldn't go hiding things around the player's computer. I would suggest the following: - Apply some VERY basic encryption (ROT13, XOR, etc.). - Store the save in a protected archive format, but still name the file "savegame" or similar to allow backup. Job done, casual fiddling should be deterred. Hope that helps!
  11. The search page does actually have separate tabs for searching content or members, so you can definitely search for either and even narrow down member search by things like role or time with the site. You're correct that it seems to have trouble finding anything with incorrect spelling though, autocomplete would indeed be a helpful addition. I believe the search function is just as it came from the software, so any changes wouldn't be intentional per se, but for content searching it's definitely very superior to what we had before.
  12. It's quite a common UI pattern to ask for confirmation before carrying out an irreversible action, in case the button was clicked/pressed by accident. Given noone else seems to have an issue with this particular confirmation, I'm afraid you'll probably just have to live with this one sorry! Thanks for the feedback!
  13. Engine with tons of assets

    It's not built in to an engine, but you could possibly check out using AssetForge with your engine of choice.
  14. Yeah, unfortunately IPS (the software powering the site) sometimes makes certain changes more difficult than you might have otherwise expected. The editor is very tightly integrated with a lot of components of the site software, and the software assumes the default editor is present, so when making changes (unless they're exposed as simple settings) we have to check it doesn't have unintended consequences, and have to be careful that it's done in such a way that updating the underlying software isn't too painful. We definitely do want the best usability we can get though, and we'll do what we can when we can find good ways of doing it. Please do continue giving feedback on anything like this you notice.
  15. Nobody Wants A Cybergod?

    See, this was almost interesting, you promised to show some of your design knowledge, and you started to talk about something interesting. You described the basics, and while you admit that the basic principle is so obvious we would be foolish to miss it, you claim to understand deep implications that we're missing. I don't know about everyone else, but I was actually really interested to see what you had to say... ...and then you just stopped. You didn't describe those implications, you jyst described the basic premise, claimed to have deep knowledge, and moved on to talking about how far behind 'we' are. Really disappointing. It's like an introduction with no essay or conclusion. Why don't you actually describe some of the implications we don't understand? Stop wasting words telling us how much we don't understand, and actually explain something to us. I promise people would be interested if you can actually do it, and then you would have something you can point to that verifiably shows you have at least some of the talent you claim.