jbadams

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About jbadams

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  1. 3D Designers Wanted

    Recruiting is not allowed in our discussion forums, only the relevant section accessible from the Careers menu at the top of the site. You can use the Jobs section for paid positions, or Hobby Classifieds forum for free non-commercial projects.
  2. Create a videogame in Unreal Engine

    Sorry, this is an English speaking community - please make all posts in English.
  3. Creating a game - blog / tutorial

    Very cool. Like @khawk, I would like to see more technical details. At the moment it's a very high level overview with little specific details; each entry said what you've done with a bit of the why, but almost none of the how. Personally I'd like to read things like: - Choice of algorithms and data structures. What were your options, and why did you choose the ones you did? - Interesting implementation details. Pick things that are particularly interesting or note-worthy and walk through the details. Maybe show some code samples or Blueprints screenshots. - High level design structure. How do the different pieces fit together, and why have you done it that way. I wouldn't write about every little thing, but pick bits and pieces to cover in more depth.
  4. Annoying e-mails

    Sorry for the hassle! Did you receive all the emails to the same email, from the same account with the site? You should have only received it once. You'll be able to unsubscribe from your profile settings in the section for "notification settings", using the top checkbox. There's an unsubscribe link (and privacy policy) at the bottom of the email, are you not seeing it? If it's not there, is it just missing outright, or has your browser or email provider perhaps hidden in? Here's what I'm seeing (red outline added for emphasis): Apologies again for the excessive emails, I hope that helps!
  5. Are you responsible for training this person? It sounds like a good first step might be raising the issues tactfully with your supervisor. I would approach it as asking for your supervisor's advice rather than "telling on" your coworker.
  6. WoA V - Afterparty/Judging thread

    Very cool, thanks for sharing! Would you be interested in also publishing that here at GDNet (linking back to the original of course)? I'm happy to get it all formatted and posted for you if you are.
  7. Warfare goals in space 4X

    How is travel achieved in your setting? Is there FTL, or 'jump gates', or just traditional (but presumably very fast) travel? A goal might be to control/block/open whatever constitutes means of travel -- holding gates, or blocking choke points, creating choke points by blocking open space, etc. Maybe to secure your own ability to travel, or perhaps to restrict the travel of others (pirates, your own subjects, whatever). Similarly, perhaps the goal is to control or defend non-planetary resources. Perhaps asteroid belts, nebulae, etc. are valuable because they're easier to exploit than the materials found on planets. Perhaps pirates or rogue groups try to gain access to these resources and undermine your rule, or segments of your own citizenry can't be trusted. Maybe you need to balance this with more traditional goals - is it more valuable to keep the asteroids being used to build a new fleet, or to keep hold of a planet that's under attack? Whatever goals are added should provide interesting choices for the player.
  8. Game marketing and PR

    Have you read Pixel Prospector's Marketing Guide for Game Developers? Yes, you can use Facebook even if you don't have guaranteed regular content, but obviously it may be less effective. Twitter can also be a good place to market - join in on #screenshotsaturday preferably with some flashy gif animations. You can also get some attention and valuable feedback by blogging here at GameDev.net (invite your team mates as well! You can also set up automatic import from your off-site blog.) and submit screenshots to the gallery, etc. Hope that helps you get started!
  9. Coding vs Level Design

    Good level design should exhibit more than aesthetics, and I would expect a good portfolio to show that. Competitive multiplayer will call for very different design to single player with a story. Co-op will call for something different again. I would suggest picking a couple of different types/styles of games, and then making levels with different objectives in mind. Show that you understand the different needs for different styles of games. It will probably be easier to get started if you pick games that come with official editing tools, or with well known community-made tools. Some experience with Unity and Unreal would probably also be beneficial. As others have already said, at least basic programming ability may be beneficial but isn't strictly necessary. Learn as much as you feel will be valuable or interests you, or anything that you actually need when trying to create levels. Similarly, a basic ability to edit 3d models and textures may be beneficial - but again it's probably simplest to start working on levels and just learn as much as you need to proceed, and then anything more that interests you.
  10. The Blizzard Taketh Away and the Blizzard Giveth Back: Battle.net Lives!

    There's always the possibility this was the plan all along, in the style of 'New Coke'.
  11. Abusing -1 rep

    The original issue raised in this topic has been handled, and I don't think there's any constructive conversation remaining to be had here, so I'm closing this topic to further replies. Constructive critiques of the reputation system or suggestions for how it might be improved are welcome, as are reports of any suspected abuse of the system.
  12. The Blizzard Taketh Away and the Blizzard Giveth Back: Battle.net Lives!

    Wow, that brings back some old memories! I haven't really kept up with Blizzard's games since Warcraft 3, so I didn't know Battle.Net was still a thing. Good to see a company taking user feedback on board though, and I think they've settled on a good compromise working in the Blizzard brand as well.
  13. Snapdragon Profiler 1.7.1 Available

    Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on rendering optimizations, including: Added ability to detect if application has Snapshot capture permissions Improved drawcall list visualization for multi-context applications Improved tracking of graphics contexts affecting multi-context applications affecting all capture modes Fixed various random crashes affecting connection to device Fixed initial captured screenshot showing artifacts affecting Snapshot captures Fixed application crashing on exit affecting various multi-context graphics applications Fixed correlation issues with trace captures and Rendering Stages metrics on Android O Fixed crash while capturing DSP and system traces simultaneously affecting Trace captures Fixed crash while capturing various multi-context applications affecting Snapshot captures Fixed crash and metrics not reporting data while capturing realtime metrics for multi-context graphics applications Fixed random issue were per-drawcall metrics don't collect data affecting Snapshot captures Learn more at https://developer.qualcomm.com/software/snapdragon-profiler. View full story
  14. Snapdragon Profiler 1.7.1 Available

    Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on rendering optimizations, including: Added ability to detect if application has Snapshot capture permissions Improved drawcall list visualization for multi-context applications Improved tracking of graphics contexts affecting multi-context applications affecting all capture modes Fixed various random crashes affecting connection to device Fixed initial captured screenshot showing artifacts affecting Snapshot captures Fixed application crashing on exit affecting various multi-context graphics applications Fixed correlation issues with trace captures and Rendering Stages metrics on Android O Fixed crash while capturing DSP and system traces simultaneously affecting Trace captures Fixed crash while capturing various multi-context applications affecting Snapshot captures Fixed crash and metrics not reporting data while capturing realtime metrics for multi-context graphics applications Fixed random issue were per-drawcall metrics don't collect data affecting Snapshot captures Learn more at https://developer.qualcomm.com/software/snapdragon-profiler.
  15. WoA V - Afterparty/Judging thread

    There will be a proper fully integrated solution for this in future, it just wasn't quite ready for the contest this year.