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About jbadams

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  1. Websites which may help you find a games job

    You missed our very own gamedev.jobs, I've taken the liberty of adding it to your list.
  2. Games

    We have a hobby classifieds forum for this sort of post. Check the rules there before posting - you'll need a bit more detail than what you have here. Good luck!
  3. Tips for informal game development team

    @TilenM: Why not try a smaller team, and if necessary a smaller game idea? Professional developers are able to manage their large teams because the team members are paid professionals, because there are formal processes in place, and because there are professional managers in place to keep everything running properly. Outside of those environments you'll find that the overwhelming majority of successful projects are from smaller teams who minimise their need for management and formal processes by keeping the team as small as possible; often only a handful of people taking on multiple roles. If you're running an unpaid hobby project, I would recommend bringing on the absolute minimum number of people who can do the work, and then only adding others as needed (and only for as long as they are needed). At minimum for a small project you need programming, graphics, and audio. Some of these may be created by the same person, or may be purchased from asset stores or similar rather than adding a person to your team. With the right people, you could probably create a fantastic stealth-based platformer with only 2-5 people depending on skill set and amount of content. Avoid the problem of managing your 19 developers by not having that many! Bastion was created by 7 people. Braid was only a couple of people, with licensed music. It's very possible to make a great game with a very small team.
  4. There were some suggestions on this in one of the recent GameDev Unboxed columns, "Indie Marketing For N00bs: Lesson 2 - Social Media Makes The World Turn". The fifth paragraph "what should I have and not have" lists a bunch of options, and Jesse suggests that you really should be everywhere you can be, which I would agree with - you probably should be (cleverly) spamming every platform, as you put it. You can probably skip LinkedIn if you're trying to reach your players rather than networking with other developers. Twitch, Facebook, and Twitter seem particularly popular if you're able to stand out.
  5. GameDev Challenge

    Did you know we now have a GameDev Challenge to test your skills with some simple projects? You can find it under Forums > Community in the top navigation.
  6. Game Audio Survey Results

    Thanks for sharing as always Brian!
  7. Blogs. Am I limited to 5?

    Maybe this is something that could differentiate the tiers further? Higher limit for GDNet+ Pro? I don't see most people wanting to use a higher limit though...
  8. Pre-Emphasis Encoder

    Please note, I have removed some inappropriate language from the original post in this topic. Please keep the contents of your posts relevant, on topic, and ensure they are suitable to be seen in a workplace or by a younger teenager just getting into the field.
  9. Happy Time

    Additionally, your choice of username wasn't really acceptable, so I've changed it with a temporary replacement. You may select a new username in your profile settings - please ensure it's something appropriate both for professionals to have on screen at their workplace and for teenagers to see.
  10. Happy Time

    We have a rule that you shouldn't "post just to post", even here in the off topic forum. I don't know what this nonsense is, but it's not a good faith effort at starting a meaningful conversation, so I'm closing it. Please ensure any future posts make sense and have some point to them.
  11. Starting A Game Development Blog

    The easiest approach would probably be to simply take a look through our blog section (we'd love to host yours as well!) and any popular blogs you know to see which blogs you like, and how they structure their entries, what they share, etc. You can then attempt start out trying to mimic that approach, and will eventually evolve into your own style.
  12. Establishing and maintaining flow

    Really good entry!
  13. Time for a new way of developing games?

    Ah right, so you're looking more for an explanation to go along with the code. I think part of the reason such things are so rare is that all of these capable engines and frameworks you see weren't just written as-is in a vacuum, but have evolved over time. This makes it tricky to do a write-up, as it's hard to come up with a good sequence for the explanation.
  14. What code is the best for game development?

    Welcome! First a quick terminology nitpick - you're not looking for "a code", you're looking for "a programming language. Almost any popular modern programming language can be used to make games, and although each has different advantages and disadvantages none is outright "best" - a lot of it actually comes down to the personal preference of the programmer. If you stick with it, you will learn many programming languages during your career, and once you've learned the basic principles it actually becomes relatively easy to learn new languages. Therefore, don't be too worried about your choice - it's more important to choose any language and get started than to spend lots of time trying to find a best language. Popular options include C#, JavaScript, Lua, C++, and others. My personal recommendation is C#. Hope that helps!
  15. I have some ideas

    Probably either a blog (if you just want to put complete ideas out there), or the Design or Writing forums (depending if your ideas are more about gameplay or setting/story - if you want feedback/discussion) then.