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jbadams

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About jbadams

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  1. jbadams

    Hard sell and coercive tactics from Unity

    It seems they're now reaching out proactively with the following message: Hopefully the matter is properly resolved and won't be repeated.
  2. jbadams

    Hard sell and coercive tactics from Unity

    It's a very solid technology choice with a good ecosystem around it. I think there are certainly some other very strong contenders (Unreal, Game Maker for certain games, Godot is becoming more established and viable, numerous smaller engines), but unless you have unusual requirements or prefer doing your own low level work I certainly don't think you can go wrong with Unity as a small developer.
  3. jbadams

    Hard sell and coercive tactics from Unity

    Agreed. Would definitely be off putting to receive, but having seen the explanation I certainly wouldn't be making sweeping changes to my tech choices because of this. Hopefully they're proactive in contacting everyone who received the messages and not just those who made a fuss.
  4. jbadams

    Hard sell and coercive tactics from Unity

    It looks to me like an unfortunate incident with a couple of automated systems which may not have been ideally thought out or fully tested before deployment. The resulting messages are very unpleasant for developers -- especially as they seem very dishonest and accusatory due to the mishap -- but unfortunately these sort of things sometimes happen. Hopefully, the changes prevent anything from happening again - manual review of all future messages seems like a good approach that should help to reduce similar mistakes.
  5. Unity® software is one of the most popular options for beginning and established indie developers. With a great feature set and range of target platforms it’s a very attractive choice. The popularity of Unity® software is in no small part thanks to a very liberal free license tier which allows developers grossing less than $100k annual revenue to use the fully featured engine at no cost. While it’s reasonable to expect that Unity Technologies would try to attract developers on the free tier to upgrade to a Unity Plus or Unity Pro license, it would seem some developers have been the subject of dishonest hard sale tactics and even some coercion. We’ve spoken to several developers, and it seems there is a pattern to these aggressive sales tactics beginning with a message like the following: Nothing is particularly amiss here. The message is polite, not overly pushy, and simply invites discussion of an upgrade. Unfortunately, however, it seems this “cold call” style message is a little dishonest. Several of the developers we have spoken to have received this message despite no mention of their project on LinkedIn, and at least two are not even registered on the platform. The above message has then been followed up with a message suggesting developers are in violation of Unity® software licensing terms due to a higher revenue than the allowed $100k. Now, these aren’t big-name developers with highly successful projects receiving the messages. Some trivial investigation of the developers’ social accounts or websites would reveal they have not earned anywhere close to the limit. One developer Tweeted: Mike Berg of We Heart Games (who kindly provided the above images) had the following to say: At the time of writing, Unity Technologies has not responded to our request for comments, but have been in contact with some of the affected developers. Mike Berg has kindly shared part of his exchange, which you can view in full on Twitter, and we have included part of here: Hopefully, the follow up from Unity Technologies and reduction of automated processes prevents similar incidents from happening in future, though in at least some cases it seems it’s too late to win back customers who have received the messages and are now considering alternative options. The Unity logo and Unity product names are the property of Unity Technologies. View full story
  6. Unity® software is one of the most popular options for beginning and established indie developers. With a great feature set and range of target platforms it’s a very attractive choice. The popularity of Unity® software is in no small part thanks to a very liberal free license tier which allows developers grossing less than $100k annual revenue to use the fully featured engine at no cost. While it’s reasonable to expect that Unity Technologies would try to attract developers on the free tier to upgrade to a Unity Plus or Unity Pro license, it would seem some developers have been the subject of dishonest hard sale tactics and even some coercion. We’ve spoken to several developers, and it seems there is a pattern to these aggressive sales tactics beginning with a message like the following: Nothing is particularly amiss here. The message is polite, not overly pushy, and simply invites discussion of an upgrade. Unfortunately, however, it seems this “cold call” style message is a little dishonest. Several of the developers we have spoken to have received this message despite no mention of their project on LinkedIn, and at least two are not even registered on the platform. The above message has then been followed up with a message suggesting developers are in violation of Unity® software licensing terms due to a higher revenue than the allowed $100k. Now, these aren’t big-name developers with highly successful projects receiving the messages. Some trivial investigation of the developers’ social accounts or websites would reveal they have not earned anywhere close to the limit. One developer Tweeted: Mike Berg of We Heart Games (who kindly provided the above images) had the following to say: At the time of writing, Unity Technologies has not responded to our request for comments, but have been in contact with some of the affected developers. Mike Berg has kindly shared part of his exchange, which you can view in full on Twitter, and we have included part of here: Hopefully, the follow up from Unity Technologies and reduction of automated processes prevents similar incidents from happening in future, though in at least some cases it seems it’s too late to win back customers who have received the messages and are now considering alternative options. The Unity logo and Unity product names are the property of Unity Technologies.
  7. I think behaviour on a hex grid is harder to understand at a glance and less predictable. Given these are generally very casual games, readability and ease of understanding are very important. Even if you do understand what's going to happen on the hex grid, it's that little bit harder to reason about.
  8. This. You want to try to identify "low hanging fruit". N.b. the items that will get you the biggest improvement with the least work.
  9. Not an io game, but Subspace/Continuum?
  10. jbadams

    Part 1: Unity ECS - briefly about ecs

    Welcome!
  11. jbadams

    Researching my Animation Pipeline

    Welcome! Art is definitely a tough point for a lot of programmers, I like your style though!
  12. jbadams

    Clearwater was out of office. Sprint 26 + 27.

    Good to see you back!
  13. jbadams

    Latest from GameDev.net - May 2018

    You can Shift+Enter to move down one line if that helps!
  14. We are still looking in to this one, but it may take us some time to be able to resolve it. As far as we can tell, it's not caused by the data saver setting that @Scouting Ninja mentioned, as we have actually been able to replicate the problem with that setting both on and off. We'll let you guys know when we know more - please do let us know if you're experiencing the problem, as additional data points can be helpful in making sure we properly solve it.
  15. jbadams

    Magick with a K

    Quoted for emphasis. The topics are interesting and worthy of exploration, but this document is not a good source.
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