jbadams

Administrators
  • Content count

    11406
  • Joined

  • Last visited

Community Reputation

25733 Excellent

3 Followers

About jbadams

  • Rank
    Staff & Senior Moderator

Personal Information

  1. Debate: Proper Time For Microtransactions?

    I'm an adult, with a wife and kids. I value my time more than my money. In that context, microtransactions that allow me to skip some of the tedious parts of a game can be really welcome. However, I think that players who would rather not pay should not be disadvantaged compared to me; I prefer games where they can achieve all the same stuff by putting in the time - I shouldn't get any advantages they outright can't have by paying. As for cosmetic stuff? As long as it's not ruining the feel of the game, who cares - it's completely optional, people can buy it if they want and it doesn't really effect everyone else.
  2. Kickstarter Critique

    Remember, a humorous game does not have to mean humorous development.
  3. Kickstarter Critique

    Firstly, grammar. We'd all like to think it doesn't matter that much as long as everyone knows what you mean - and your writing is pretty clear - but there are numerous mistakes, and that reflects poorly on you. Run the whole text through Grammarly if you're not confident, and make sure you get multiple proof readers before going public. If you can't put in the effort to fix basic errors, a lot of people won't trust you with money to make a game. I think it was probably a mistake to attempt crowdfunding without already having a demo. In the early days of crowdfunding people would fund anything that caught their interest, but after numerous projects failing to deliver people are now a lot more cautious; they want to see more impressive projects rather than just concepts, and they want to see teams that can deliver. Next up, I think maybe you had a little too much fun with the team member bios. It's great to appeal to your audience, but they also want to be confident that your team can deliver and that the final project will be what they want. I'd put the real-life profile up front and put more work into putting your best feet forward (link to your successful projects, cut the less impressive and put the best stuff up front. Looking at your own profile for example: You're the director and lead programmer for the project, but the first thing that you say about yourself is that you're a student. You then me mention other programming, and then get to video games. Put the most important thing up front: you're a successful video game developer with two released projects. If you got your degree put it in there, but otherwise don't mention being a student at all. Keep the wrestler bios if you think they're fun and if you've had positive feedback, but I'd make them a secondary thing after the real description, and I'd keep them brief. You're asking for people to trust you with their money, so having a team member who won't give any details about themselves is also risky. Your "risks and challenges" section is a place to remove people's doubts and win them over - see "inoculation" in this article. This is not the place for humour unless you're sure you've already removed all doubt. Making games is hard, and a lot of them don't get completed: I would address that, and show your track record again. I'd lose the bit about "dying of laughter" as a challenge. Hope some of that helps!
  4. Tell me your success story.

    Remember that both incomes and living expenses vary greatly. Although I earn more now, a few years ago before I had kids my yearly income wasn't much more than that and allowed me to live comfortably (albeit not extravagantly). In the linked post, he mentions that he only work (or worked) part-time on the games, and for many people earning more than $1500/month for a side project would be quite an achievement. Depending on expenses it may even be close to enough to become a primary income if it were sustainable.
  5. It happened during the major update to the current forum software version. We did briefly announce it at the time, but that would've been easy to miss if you weren't active during those couple of weeks. For anyone else effected, you can update your display name in your profile settings.
  6. name change?

    I don't believe that can be changed unfortunately.
  7. name change?

    You should be able to change it in your profile settings: https://www.gamedev.net/settings/username/
  8. I can confirm this is happening again, albeit in a different way. It's being worked on.
  9. November 2017 GameDev Challenge: Pong!

    Any (or no) game engine is fine.
  10. Weapon Design Document Suggestions

    Multiple on one page would be fine. It would also be useful to include a table summarising the stats for easy comparison. You don't need a fully detailed picture - the artists may still adjust the final look.
  11. Free art assets

    Good call! I also forgot MakeHuman - I'll update in the next few days!
  12. Free art assets

    The older version of this topic is getting quite dated, with some broken links and notable omissions, so after 8 years it's high time for an update. This is a list of free graphics for games but aims to avoid sprites ripped from existing games in favour of ones that may be legally used in your work. Please feel free to submit your own suggestions, but note that any off-topic posts and all spam may be removed from this topic. Be sure to check the licensing terms before using any of the linked graphics. Free Airplane Sprite Pack A free .zip package right here on GameDev.net containing various aircraft from different (mostly side or top down) angles. Includes fighter jets, bombers and cargo planes. Provided by our very own (but recently inactive) @Prinz Eugn (Mark Simpson). Free for any use with attribution to the author. Kenney Assets A huge collection of freely available assets (both 2d and 3d) for many different styles of games, available under CC0 1.0 Universal licensing terms. In addition to the free assets, Kenney's work is supported by the sale of cheaply available asset packs which you'll find linked at the top of the page, and the fantastic Asset Forge which allows the easy creation of customised game assets. SpriteLib GPL A free .zip package of 2d games sprites by Ari Feldman, now available under a Common Public License Version 1.0. Unfortunately, the original website is no longer online, but the sprite package is attached to this post for you to download: spritelib_gpl.zip Contains sprites for a platform game, Pong/Breakout/Arkanoid style games, overhead shooter in the style of 1943, and a maze combat game in the style of Tank Force. Lost Garden Freely provided graphics from Daniel Cook of Lost Garden & Spry Fox, under licensing terms explained on this page. Danc's Miraculously Flexible Game Prototyping Tiles Danc's Miraculously Flexible Game Prototyping Graphics for Small Worlds 250 free hand-drawn textures Tyrian ships and tiles Tiles for Zelda-like RPG Complete set of 8-bit Sinistar clone graphics Unreleased RTS Postmortem: 'Hard Vacuum' (graphics near end of post) In addition to the above, Daniel also has a couple of 'Game Prototyping Challenges' where he provides the basic outline of a game design and challenges people to implement and iterate on the design to hopefully create a fun game. A couple of these challenges come with freely provided graphics, although in this case the assets are intended for use if undertaking the challenge (a fantastic learning exercise!) in question rather than for general use: Prototyping Challenge: Play With Your Peas Prototyping Challenge: Fishing Girl Glitch - Public Domain Art (and code) All assets from a defunct web-based MMO game, made freely available under CC0 1.0 Universal licensing terms. Get it HERE. Most of the graphics are available in .fla and .swf formats. Quaternius Quaternius offers a large range of basic low-poly models with CC0 licensing. You can also support his efforts by purchasing all of his sets in a single file for $1. OpenGameArt.org OpenGameArt have a huge collection of different art, constantly added to by new and existing contributors. Quality and style vary, but there is some really good material available if you're willing to spend some time looking. Note that licensing terms vary, so be sure to check each item's license before use. Game-Icons.net At the time of writing, Game-Icons.net offers 3044 free icons in SVG and PNG formats with CC BY 3.0 licensing (which requires attribution). The built in editor on the site will allow you to alter the icon size and apply some simple properties (such as background type and colour). AI War 2.0 graphics library Graphics from the space RTS game AI War: Fleet Command. Free for use by indie developers. Get it HERE. Reiner's Tilesets 2d and 3d graphics (use the menu at the top of the site to view categories) available under these licensing terms. GameDev.Market There are some free assets available via the GameDev Marketplace (our very own asset store!). Looking to hire an artist for custom work? Check out our Contractors section, or advertise your project in our Game Jobs board (for paid commercial projects) or Hobby Classifieds forum (for free hobbyist projects). Looking to purchase pre-made assets? Try the GameDev Marketplace, or other asset stores such as GameDev Market (not affiliated with us!), the Unity Asset Store, the Unreal Marketplace, or others.
  13. I am not a lawyer, and you should speak to one, but I believe you may want to read about registering as a DMCA safeharbor.
  14. Source code downloads missing

    @khawk, do we have this stuff archived somewhere?