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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

The Alchemist

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  1. well theoricly a mmo also never finishes development :p
  2. i don't see the point in rambling about mmorpgs yes the are those games the current trend and everyone wanna do then, so what? what you expected? 6 years ago it was fps and the reasoning was the same Commercial games are hard, period. and because of the server hosting issue, mmorpgs are naturally of commercial nature(or at least donation) at least with a mmorpg one can put it online and go commercial on its own, without the fight for publisher and shelf space of other games (of curse the same also apply for other kinds of online games as well) imho, mmorpgs have a long way to go, most mmorpgs seems to be a copy of each other. if someone think that can make a game thats different, let them try geez
  3. Quote:Original post by owl Quote:Original post by Yann L Without the continuing quest for world peace, there might actually be no world anymore. Which would obviously solve the problem... Brilliant. Violence is imprinted into mankind. I've discovered myself, after erradicating every piece of inhibition from my being with alcohol, feeling a really deep pleasure before the opportunity of a fight. Sex is a toy compared to that. And I'm by far NOT a violent person. thats WHY we make games, better a guild fight in a mmo than a real one on streets, gamedevelopers for a peaceful world!
  4. lucky guy, i'm still trying to find my way out of here :PP
  5. well im glad i live under the south pacific anomaly :)
  6. i think that 6/8 hours a day not only too much but also,unhealthy(go RSI!) but also, i don't know how competitive wow can be, i wish i had that much time :PP either way the other rules ain't nowhere that bad, in fact i wish i had some of them in a few guilds i played with in some mmos :P
  7. i can imagine being that the judge was forced "change opinion" either by: 1) large amount of cash 2) threat from someone 3) reprehension from a higher up(that could happened because the higher up of 1 or 2, while simply could be someone higher up that has some common sense, i highly doubt it)
  8. on my first day in my cs pascal class,also first time we ever saw a computer there, i coded text mode space invaders,mind you that i actually don't know pascal
  9. this one i actually wanted to pull out gautlet online, hundreds(maybe thousand) of levels and everyone on them no different channels or servers, would be really interesting to see what would happen
  10. the biggest problem of the dreamcast was the lack of a phantasy star that kicked some final fantasy ass, they sure could have pulled it out(just keep it away from sonic team), only god knows why they dint
  11. I'm so tempted to make a cicarelitube.com now :/
  12. geez seems like they really took the easy way, i cant open youtube without a proxy now
  13. forgetting that cicarelli ever existed seems a much more tasteful option :P
  14. belive it or not that still showed on TV here when i was little
  15. tried to play that, but the only two commands that i found out that work were "read" and "quit" :/